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Added 2D Test Scene

/RenderPassXR_Sandbox
Felipe Lira 8 年前
当前提交
2d2ea8bb
共有 28 个文件被更改,包括 3029 次插入43 次删除
  1. 89
      ProjectSettings/TagManager.asset
  2. 9
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D.meta
  3. 9
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D.meta
  4. 9
      Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources.meta
  5. 9
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common.meta
  6. 29
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs
  7. 12
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs.meta
  8. 26
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs
  9. 12
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs.meta
  10. 175
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png
  11. 56
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png.meta
  12. 157
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/box.prefab
  13. 8
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/box.prefab.meta
  14. 9
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD.meta
  15. 346
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/Scavengers_SpriteSheet.png
  16. 716
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/Scavengers_SpriteSheet.png.meta
  17. 220
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/box.png
  18. 56
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/box.png.meta
  19. 1001
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
  20. 8
      Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity.meta
  21. 116
      ImageTemplates/LightweightPipeline/Scenes/2D/SpriteDemo.unity.png
  22. 0
      /Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/Textures.meta
  23. 0
      /Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/LDPipe_Shader/Textures

89
ProjectSettings/TagManager.asset


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9
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D.meta


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Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D.meta


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Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources.meta


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Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common.meta


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29
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs


using UnityEngine;
using System.Collections;
public class BoxSpawner : MonoBehaviour
{
public GameObject boxTemplate;
private float elapsed;
// Use this for initialization
void Start()
{
elapsed = 0;
}
// Update is called once per frame
void Update()
{
elapsed += Time.deltaTime;
if (elapsed > 1)
{
elapsed = 0;
var go = Instantiate(boxTemplate);
var pos = new Vector2(Random.Range(-5.0f, 5.0f), 7.0f);
go.transform.position = pos;
Destroy(go, 10.0f);
}
}
}

12
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/BoxSpawner.cs.meta


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26
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs


using System;
using UnityEngine;
using System.Collections;
public class Oscilate : MonoBehaviour
{
public float speed = 0.1f;
public Vector2 start;
public Vector2 stop;
private float elapsed;
Vector3 startPosition;
private float time;
void Start()
{
startPosition = transform.position;
}
void Update()
{
elapsed += speed * Time.deltaTime;
float l = Mathf.Sin(elapsed);
transform.position = Vector2.Lerp(startPosition, l > 0 ? start : stop, Math.Abs(l));
}
}

12
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/Oscilate.cs.meta


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175
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/Common/bg.png
文件差异内容过多而无法显示
查看文件

56
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Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/2D/SpritesSD/Scavengers_SpriteSheet.png

之前 之后
宽度: 256  |  高度: 224  |  大小: 46 KiB

716
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1001
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity
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8
Assets/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/2D/SpriteDemo.unity.meta


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