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HDRenderPipeline: Bind opaqueAtmsophericScattering shader to test resources asset

/Add-support-for-light-specular-color-tint
sebastienlagarde 7 年前
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37b16373
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRPAsset/HDRenderPipelineResourcesTest.asset

4
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/HDRPAsset/HDRenderPipelineResourcesTest.asset


debugFullScreenShader: {fileID: 4800000, guid: e874aca2df8300a488258738c31f85cf,
type: 3}
deferredShader: {fileID: 4800000, guid: 00dd221e34a6ab349a1196b0f2fab693, type: 3}
screenSpaceAmbientOcclusionShader: {fileID: 4800000, guid: cf0db7f5267ad944dbf4326b7102c9ca,
type: 3}
subsurfaceScatteringCS: {fileID: 7200000, guid: b06a7993621def248addd55d0fe931b1,
type: 3}
volumetricLightingCS: {fileID: 7200000, guid: 799166e2ee6a4b041bba9e74f6942097,

computeGgxIblSampleData: {fileID: 7200000, guid: 764a24bb47ef5ba4781d9ae82ca07445,
type: 3}
GGXConvolve: {fileID: 4800000, guid: 123ed592ad5c2494b8aed301fd609e7b, type: 3}
opaqueAtmosphericScattering: {fileID: 4800000, guid: 326059e48e5735e46a98047eff4f0295,
type: 3}
skyboxCubemap: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
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