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public static Dictionary<string, string> renderPipelineAssets = new Dictionary<string, string>() |
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{ |
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{ "HDRP", "HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset" }, |
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{ "HDRP", "HDRenderPipeline/CommonAssets/RP_Assets/HDRP_Test_Def.asset" }, |
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{ "LWRP", "LightweightPipeline/LightweightPipelineAsset.asset" } |
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}; |
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relativePath = splitPaths.Last(), |
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templatePath = splitPaths.Last(), |
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threshold = 0.02f, |
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frameWait = 100 |
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frameWait = 5 |
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}; |
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if (fixtureParam) |
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