浏览代码

Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.

/RenderPassXR_Sandbox
Felipe Lira 8 年前
当前提交
3fc943aa
共有 7 个文件被更改,包括 408 次插入617 次删除
  1. 5
      Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_CommonAssets/Materials/LDpipe_targetTex.mat
  2. 3
      Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_Shader/LDPipe_LitMat_06_All.mat
  3. 3
      Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Cube.mat
  4. 4
      Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Scenes/Camera/LDPipe_Camera_TargetTexture.unity
  5. 2
      Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Scenes/Shaders/LDPipe_LitBakedEmission.unity
  6. 9
      Assets/ScriptableRenderPipeline/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat
  7. 999
      ImageTemplates/LowEndMobilePipeline/Scenes/Shaders/LDPipe_LitBakedEmission.unity.png

5
Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_CommonAssets/Materials/LDpipe_targetTex.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDpipe_targetTex
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _EMISSION_MAP _SPECULAR_COLOR
m_LightmapFlags: 4
m_ShaderKeywords: _EMISSION _SPECULAR_COLOR
m_LightmapFlags: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

3
Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_Shader/LDPipe_LitMat_06_All.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDPipe_LitMat_06_All
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _EMISSION_MAP _NORMALMAP _SPECGLOSSMAP_BASE_ALPHA
m_ShaderKeywords: _EMISSION _NORMALMAP _SPECGLOSSMAP_BASE_ALPHA
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

3
Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Assets/LDPipe_Shader/LDPipe_LitMat_Reflection_Cube.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDPipe_LitMat_Reflection_Cube
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _CUBEMAP_REFLECTION _REFLECTION_CUBEMAP _SPECULAR_COLOR
m_ShaderKeywords: _REFLECTION_CUBEMAP _SPECULAR_COLOR
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

4
Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Scenes/Camera/LDPipe_Camera_TargetTexture.unity


manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &952102529
GameObject:

m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1

m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1

2
Assets/GraphicsTests/RenderPipeline/LowEndMobilePipeline/Scenes/Shaders/LDPipe_LitBakedEmission.unity


m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 5
m_ShadowAngle: 1
--- !u!4 &1161206972
Transform:
m_ObjectHideFlags: 0

9
Assets/ScriptableRenderPipeline/LowEndMobilePipeline/TestScenes/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat


m_PrefabInternal: {fileID: 0}
m_Name: LDSpecularSphere0
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_ShaderKeywords: _GLOSSINESS_FROM_BASE_ALPHA _SPECULAR_COLOR
m_ShaderKeywords: _SPECULAR_COLOR
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []

- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}

- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _ReflectionSource: 0
- _Shininess: 1
- _SmoothnessTextureChannel: 0
- _SpecSource: 0
- _SpecularHighlights: 1

999
ImageTemplates/LowEndMobilePipeline/Scenes/Shaders/LDPipe_LitBakedEmission.unity.png
文件差异内容过多而无法显示
查看文件

正在加载...
取消
保存