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<None Include="Assets\ScriptableRenderPipeline\ShaderLibrary\SHMath.hlsl" /> |
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<None Include="Assets\ScriptableRenderPipeline\ShaderLibrary\Debug.hlsl" /> |
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<None Include="Assets\ScriptableRenderPipeline\ShaderLibrary\ImageBasedLighting.hlsl" /> |
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<None Include="Assets\ScriptableRenderPipeline\HDRenderPipeline\Sky\README.txt" /> |
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<Reference Include="UnityEngine.Networking"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> |
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<Reference Include="UnityEngine.TestRunner"> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath> |
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<HintPath>/Applications/Unity_Installs/Unity branches/ScriptablePipeline/SRP_27april17.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath> |
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<Reference Include="UnityEngine.Timeline"> |
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<Reference Include="UnityEngine.Analytics"> |
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<Reference Include="UnityEngine.HoloLens"> |
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</Reference> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |