Remy
7 年前
当前提交
b3864496
共有 77 个文件被更改,包括 3816 次插入 和 22323 次删除
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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2ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png.meta
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
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19Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/MidGreyRGBA64x64.tga
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103Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Refraction_Thickness.png
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12Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Refraction_Thickness.png.meta
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959Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Thickness.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM_Thickness.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_Thickness.mat
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14Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Custom Render Texture.exr.meta
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40Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset.meta
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.meta
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35Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordFromTex.shader
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11Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordFromTex.shader.meta
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185Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.mat.meta
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33Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.renderTexture
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.renderTexture.meta
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62Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.shader
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/DistordNoise.shader.meta
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48Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Custom Render Texture.asset
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Custom Render Texture.asset.meta
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735Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Custom Render Texture.exr
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191Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Material.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Material.mat.meta
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115ImageTemplates/HDRenderPipeline/Scenes/0002-Subsurface scattering.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0002-Subsurface scattering.unity.png.meta
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973ImageTemplates/HDRenderPipeline/Scenes/0001-SkyReflection.unity.png
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1001ImageTemplates/HDRenderPipeline/Scenes/0001_HDRP_SimpleCube.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0001_HDRP_SimpleCube.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0002_Camera_Clip.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0002_Camera_Clip.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0003_Camera_Ortho.unity.png.meta
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955ImageTemplates/HDRenderPipeline/Scenes/0004_Camera_TargetTexture.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0004_Camera_TargetTexture.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0005_LitBakedEmission.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0005_LitBakedEmission.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0006_LitShaderLightProbes.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0006_LitShaderLightProbes.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0007_LitShaderMaps.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0007_LitShaderMaps.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0012_PBS_EnvironmentBRDF_Spheres.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0016_Lighting_Scene_Directional.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0016_Lighting_Scene_Directional.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0017_Lighting_Scene_DirectionalBaked.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0017_Lighting_Scene_DirectionalBaked.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0018_Lighting_Scene_DirectionalBakedIndirect.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0019_Lighting_Scene_PointLights.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0019_Lighting_Scene_PointLights.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0020_Lighting_BasicDirectional.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0021_Lighting_BasicPoint.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0021_Lighting_BasicPoint.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0022_Lighting_BasicSpot.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0022_Lighting_BasicSpot.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0023_Lighting_Mixed.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0023_Lighting_Mixed.unity.png.meta
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75ImageTemplates/HDRenderPipeline/Scenes/0024_Shader_PBRvalidation_Specular.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0025_Shader_PBRvalidation_Metallic.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0025_Shader_PBRvalidation_Metallic.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity.png
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75ImageTemplates/HDRenderPipeline/Scenes/0026_Shader_PBRscene.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/0024_Shader_PBRvalidation_Specular.unity.png
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0/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion/New Custom Render Texture.exr.meta
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/MidGreyRGBA64x64.tga
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959
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
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1001
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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Shader "Remy/DistordFromTex" |
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{ |
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Properties |
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_Tex("InputTex", 2D) = "white" {} |
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} |
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SubShader |
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Tags { "RenderType"="Opaque" } |
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LOD 100 |
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Pass |
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{ |
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CGPROGRAM |
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#include "UnityCustomRenderTexture.cginc" |
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#pragma vertex CustomRenderTextureVertexShader |
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#pragma fragment frag |
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#pragma target 3.0 |
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sampler2D _Tex; |
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float4 frag(v2f_customrendertexture IN) : COLOR |
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{ |
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float4 c = float4(0,0,0,0); |
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c.rgb = tex2D(_Tex, IN.localTexcoord.xy).rgb; |
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c.rg = c.rg * 2 - 1; |
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c.rgb = float3(0, 1, 0); |
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return c; |
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} |
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ENDCG |
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} |
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} |
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} |
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