821 次代码提交 (1ef2e80a-08e2-499d-b96c-cb08d97bf099)

作者 SHA1 备注 提交日期
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 7e5df8d4 Fix build 8 年前
Paul Demeulenaere 21cd551b - Integrate AlphaCutOff with MaterialGraph 8 年前
Paul Demeulenaere edb3630a Create BaseLitGUI in order to share common UI behavior with MaterialGraph (an early merge of this change will ease the next merges) 8 年前
Paul Demeulenaere ad2ec968 Fix build 8 年前
GitHub e23c3b62 Merge pull request #19 from Unity-Technologies/LitUI_Splitting 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 9b94966f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 724be061 Fix after merge 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
vlad-andreev 93ca6ef0 more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
vlad-andreev 000cb2f4 tabs->spaces 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Sebastien Lagarde cb8aa00b HDRenderLoop: Finish cleaning LayeredLit (some bug left) 8 年前
GitHub 85b19946 Merge pull request #21 from Unity-Technologies/LayeredLitShader 8 年前
Julien Ignace 72b53eb8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b2ff5346 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0eb1758a Merge branch 'master' into SkySystem 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 592b2ca6 Plug UnlitGraphUI to UnlitTemplate 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
Julien Ignace 9ce05c62 Fixed whitespace. 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 0d4ab3d2 Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude. 8 年前
GitHub 48ba5b97 Merge pull request #87 from Unity-Technologies/change-heightmap-scale 8 年前
Julien Ignace a083a47e Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior) 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
GitHub 1bdb150d Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude 8 年前
sebastienlagarde 4e4aa246 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 14785f65 HDRenderPipeline: commit unworking code 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
sebastienlagarde ae5b9db5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
GitHub 52f8c9ce Merge pull request #93 from Unity-Technologies/Improve-tessellation 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
Sebastien Lagarde f4f59ad1 HDRenderPipeline: Add distance and screen adapation + backface culling 8 年前
GitHub 9a72bdd8 Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiency 8 年前
Sebastien Lagarde 5460dd7b HDRenderPipeline: Add worldViewFrustrum cull to tesselation 8 年前
sebastienlagarde e447e133 HDRenderPipeline: Fix tessellation issue with double sided 8 年前
GitHub 9b15b029 Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
sebastienlagarde b82ad07d HDRenderPipeline: Push compiling code 8 年前
GitHub 2998dd35 Merge pull request #104 from Unity-Technologies/Add-ParallaxOcclusionMapping 8 年前
sebastienlagarde 613a80ee HDRenderPipeline; Add Pom test level 8 年前
GitHub 4ed323aa Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
GitHub 297cb6ad Merge pull request #109 from Unity-Technologies/Add-object-scale-for-tessellation 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde be649c1e HDRenderPipeline swap g and b for details mask / ansiotropy 8 年前
GitHub 1d3fd842 Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Evgenii Golubev 269e987f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
GitHub ecd950f5 Merge pull request #118 from Unity-Technologies/Update-layered-material 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 4b4a4435 HDRenderPipeline: Add horizon based specular occlusion 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
GitHub e78502fa Merge pull request #127 from Unity-Technologies/Add-Horizon-based-spec-occlusion 8 年前
Evgenii Golubev 3d558256 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 5708bc95 Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
GitHub 41f27dc8 Merge pull request #131 from EvgeniiG/master 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c4c5cfb5 HDRenderPipeline: Third draft not working 8 年前
Sebastien Lagarde 3ae51c0e HDRenderPipeline: Refactor UI for subsurface 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 8 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 8 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
GitHub 551cee1c Merge pull request #155 from Unity-Technologies/Change-two-sided-option 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 8a5cbf10 HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material 8 年前
sebastienlagarde 2fdfd35f HDRenderPipeline: Add script to call keyword update on material 8 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 8 年前
Sebastien Lagarde a81d1680 HDRenderPipeline: Fix issue with double sided lighting 8 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 29e588a8 Merge pull request #156 from EvgeniiG/master 8 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 6c9bbcca Set '_StencilRef' for all lit materials 8 年前
GitHub 24918600 Merge pull request #162 from EvgeniiG/master 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 50485164 HDRenderPipeline: Add tessellation tile scale 8 年前
GitHub d54fe697 Merge pull request #172 from Unity-Technologies/Tessellatoin-tile-scale 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 046b6d98 Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade 8 年前
Torbjorn Laedre 18149668 MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc). 8 年前
GitHub 1255a80d Merge pull request #194 from Unity-Technologies/MaterialUpgrader 8 年前
runes c39b8a1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 8 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Julien Ignace 83a7b5d3 Added a directionality parameter to the wind vertex animation. 8 年前
GitHub 407a1322 Merge pull request #224 from Unity-Technologies/Branch_WindImprovement 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
sebastienlagarde b8ffdc68 HDRenderPipeline: Add support for BC5 normal map 8 年前
sebastienlagarde 0fecd131 HDRenderPipeline: Edit description of normal map for BC5 8 年前
GitHub a37fe37f Merge pull request #233 from Unity-Technologies/Add-support-for-BC5-normal-map 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Arnaud Carre 833d6910 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
GitHub 106441c5 Merge pull request #238 from Unity-Technologies/Clean-clear-coat---add-specular-color 8 年前
Torbjorn Laedre 7a5d2656 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 8 年前
Tim Cooper 582adf08 Merge remote-tracking branch 'origin/master' into test-framework 8 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 8 年前
Evgenii Golubev 849f1732 Create a material ID swap utility 8 年前
Evgenii Golubev 9d446463 Remove 'MaterialIDType' 8 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 8 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde e93ed04c HDRenderPipeline: Re-add "none" mode for double sided lighting 8 年前
GitHub 1d2a75e7 Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
sebastienlagarde eb9013f0 HDRenderPipeline: Fix depth offset that was enabled even if not use 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
sebastienlagarde 5ea9464b HDRenderPipeline: split normalOS property 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
GitHub a1884724 Merge pull request #279 from Unity-Technologies/Object-space-normal-improvement 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前
GitHub 1b926dca Merge pull request #286 from Unity-Technologies/Update-material-framework 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
sebastienlagarde f7883ba7 HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev c092103a Merge branch 'master' 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 8 年前
GitHub 2b47951c Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 4957c390 - Renamed InfluenceLayeredLitXXX classes back to LayeredLit 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
GitHub e47845fe Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
runes dd5838bd sample game delta: 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde eacc4ecd HDRenderPipeline: Update some comment in UI and code 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde b9915628 HDRenderPipeline: First draft of support of vertex displacement 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
GitHub 4d5e7be6 Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde f4828c10 HDRenderPipeline: Test Per Pixel scale lock 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
Evgenii Golubev 84d9b5a3 Fix POM using the primitive size 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles 441f6907 Added transparency parameters on LitTessellation.shader 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Frédéric Vauchelles 0d950667 Removed Thickness parameter and set it to const value for ThinPlane mode 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub a1e127a4 Merge pull request #447 from Unity-Technologies/feature/transparency 7 年前
Thomas 0854d3d2 SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
Evgenii Golubev 6610eebb Precompute '_InvPrimScale' and '_InvTilingScale' 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 28e0a528 Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass 7 年前
Thomas 90259c55 Fixed cache update issues with SSS 7 年前
sebastienlagarde cb146691 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
GitHub 302ab7d2 Merge pull request #454 from Unity-Technologies/sss-fix 7 年前
sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
sebastienlagarde af8794d4 Remove object scale from attribute/interpolator of tessellation 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
sebastienlagarde 4af92440 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 1ba9429f Minor optimizatoin, precompute inverse TexWorldScale 7 年前
Sebastien Lagarde 0f381168 Fix issue with InvTilingScale not working with layered 7 年前
Sebastien Lagarde a6118c02 fix undo/redo with layeredLit 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
GitHub 1b740960 Merge pull request #462 from Unity-Technologies/sss-refactor 7 年前
sebastienlagarde 62435a94 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula 7 年前
Sebastien Lagarde 5d2a6fb3 Include mapping change in InvTiling computatoin notification 7 年前
Thomas c7e2fad5 Added a temporary button to quickly jump to the SSS settings from the Lit material UI 7 年前
GitHub a7a1fc40 Merge pull request #467 from Unity-Technologies/litui-sss-button 7 年前
GitHub 8b761a36 Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde 5a035109 Add warning message inside the UI to prevent wrong mapping with Pixel displacement 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
GitHub 3f0ee0ec Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test 7 年前
sebastienlagarde a127563b Fix issue with UI + handle negative transform scaling with tessellation 7 年前
GitHub 2002ee68 Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale 7 年前
sebastienlagarde 2a53ec8d Missed one file in Lock UV mapping of details with base 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde ff69034b HDRenderPipeline: PRovide correct default value for Amplitude property of displacement 7 年前
Frédéric Vauchelles 791c45f8 Moved keyword setup in BaseLitUI.cs 7 年前
Frédéric Vauchelles 4fed7caf Restrict absorption distance to a positive value 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles a8900815 Small fixes 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
Frédéric Vauchelles 147b2531 Updated render queue definition 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
sebastienlagarde dee4e127 HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit 7 年前
sebastienlagarde 68da83d6 HDRenderPipeline: Update UI of metal mask for LayereLit 7 年前
Evgenii Golubev 983b28bc Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Frédéric Vauchelles 4ecf28cc Refractored refraction keyword 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub b4fcde57 Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
GitHub 7b132868 Merge pull request #511 from Unity-Technologies/feature/refractionthickness 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前
Remy 988d63bc Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Frédéric Vauchelles 977bf6d0 Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 394392cf Revert "Refactored refraction mask as opacity mask" 7 年前
Frédéric Vauchelles 30bcae4e Refactored refraction mask as opacity mask 7 年前
Frédéric Vauchelles 3342b048 (wip) refraction box model 7 年前
Frédéric Vauchelles 6a14200c Revert "(wip) refraction box model" 7 年前
Frédéric Vauchelles 4ba8f6b9 Removed useless UI text 7 年前
GitHub 1d75f4f8 Merge pull request #518 from Unity-Technologies/feature/refractionMask 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Paul Melamed 6a8f9743 Transitional shader for system shock material upgrade 7 年前
Paul Melamed f735f83d Added partial support for specular setup conversion 7 年前
Paul Melamed bd6f0c7f Renamed _SS to transitional 7 年前
Paul Melamed 1165cc74 Specular setup does not have _Metallic 7 年前
Paul Melamed 86ed9235 fix detail tiling conversion 7 年前
Paul Melamed c4d15fce convert Adam/Standard (Specular Setup) 7 年前
Paul Melamed 7a08434c cleanup some common code 7 年前
sebastienlagarde e72ce9d4 HDRenderPipeline: Update label of thickness for SSS 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
Evgenii Golubev 9e8db4ba Add a thickness remap for the thickness map (on the material itself) 7 年前
GitHub ffcd395f Merge pull request #531 from EvgeniiG/Unity-2017.3 7 年前
GitHub 068e18e4 Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity 7 年前
Evgenii Golubev dd2b93cd Set SSS_NEUTRAL_PROFILE_ID to 0 7 年前
sebastienlagarde 6c9a5ca6 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
sebastienlagarde 5fab912f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
GitHub 58aacdbd Merge pull request #533 from EvgeniiG/Unity-2017.3 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 72f1cffb HDRenderPipeline: Fix typo in text of IOR 7 年前
GitHub 3876705e Merge pull request #540 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
GitHub 0bf4e0e7 Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale 7 年前
sebastienlagarde 1400f35f HDRenderPipeline: Miss one file 7 年前
GitHub 4c86fdf6 Merge pull request #548 from Unity-Technologies/Add-transmissive-color 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
GitHub 25e3b085 Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
GitHub 569840ef Merge pull request #573 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Raymond Graham 7f1a89ea Motion Vector Support 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
GitHub b04739d1 Merge pull request #641 from Unity-Technologies/Support-forward-SSS 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Remy 5d52724a Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira 711a16fb Merge branch 'master' into LightweightPipeline 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Peter Bay Bastian f1dbee8e Make IShadowManager public and move material upgrader tests outside of package 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
sebastienlagarde 53b3b139 HDRenderPipeline: Fix upgrader class access 7 年前
GitHub 911549bd Merge pull request #660 from Unity-Technologies/Fix-issue-after-movign-editor-folder 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
GitHub 56786b4c Merge pull request #622 from Unity-Technologies/motionVectorSupport 7 年前
Remy a01cf7d4 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
GitHub 77ea5426 Merge pull request #688 from Unity-Technologies/Refactor-frameSettings 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
sebastienlagarde d093aa76 Add EnableMotionVectorForVertexAnimation option on Lit shader 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
sebastienlagarde d032f5a2 Update all shader with correct stencil write mask 7 年前
GitHub 21a5d864 Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior 7 年前
sebastienlagarde 0491acf4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Peter Andreasen 422f8443 compile fixes 7 年前
Sebastien Lagarde 1d7b259e HDRenderPipeline: Remove None mode of double sided 7 年前
Sebastien Lagarde b1d9e7b9 Update Graphic test with only Mirror and None 7 年前
GitHub 1dff3972 Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
GitHub fa0eed63 Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass 7 年前
sebastienlagarde 787dee54 HDRenderPipeline: Clamp value of thicknessMultiplier to avoid negative one 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
GitHub aced0e6c Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector 7 年前
Thomas efa21d88 Merge branch 'master' into volume-asset-switch 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 4bc9e971 Missing one file 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Sebastien Lagarde 965b935f Update UI accordindly, don't touch materialId yet 7 年前
Sebastien Lagarde 14afb03c More file update 7 年前
sebastienlagarde a40f534c Correct based on various feedback 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 65173ac3 draft 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
sebastienlagarde 89b5cebe HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location 7 年前
sebastienlagarde bd49afda HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde 313ca6c5 Emissive color: add support for uv mapping selection 7 年前
sebastienlagarde 214f287d Fix issue with layering emissive not working 7 年前
GitHub 6244dba8 Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
Sebastien Lagarde a8808353 Update UI for GPU instancing 7 年前
sebastienlagarde 52ad48ce Update tessellation factor limit to 64 7 年前
GitHub ea509246 Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
sebastienlagarde e9ba97a3 Add energy conservation specular color 7 年前
GitHub 3e28e2f6 Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde f966b1cd First draft 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
GitHub 865a869a Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde 22b5d138 Add support of clearcoat mask map and change coat mask as material feature 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde e74963fd push fix 7 年前
sebastienlagarde 172e38d1 first draft 7 年前
sebastienlagarde a762caad Remove transmission mode, now there is only two (and no none mode) 7 年前
GitHub c0bd137f Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Remy 0fe67279 Upgrade material upgrader 7 年前
sebastienlagarde e50aba46 Dont' show emissive mapping or detail mappin if not needed 7 年前
GitHub b156a735 Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
sebastienlagarde 10ffb093 Move transmission enable at the right place 7 年前
GitHub 17af1d7a Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 7 年前
Sebastien Lagarde 89523a68 First non working but compiling draft 7 年前
Sebastien Lagarde bd45bb5a Fix missing code for texture 7 年前
Sebastien Lagarde e3effde7 Update comment 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 7 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 94301889 Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader 7 年前
Sebastien Lagarde 2ad2a458 Update IOR to be a mask map 7 年前
GitHub bbd2c5ef Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
GitHub f618fcd9 Merge pull request #944 from Unity-Technologies/support-iridescence 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace 4f420674 Correctly shows HeightMap in LayeredLit shader UI when using height based blend without any displacement. 7 年前
GitHub 973b823f Merge pull request #956 from Unity-Technologies/Branch_FixHeightUI 7 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 7 年前
GitHub 2298dc56 Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback 7 年前
Sebastien Lagarde 4e72f56f HDRenderPipeline: Fix various typo for iridescence 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub f7f81ac1 Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 7 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 7 年前
Remy 0a059cd0 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
GitHub 8cd8753c Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Evgenii Golubev 6717b3e7 Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected. 7 年前
Robert Srinivasiah 667518b2 Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 7 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Remy 4097366b Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1 7 年前
GitHub 22b140ec Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader 7 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
Raymond Graham 9451b6a2 Expose the Lit material UI to code outside SRP. 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 7 年前
sebastienlagarde 09911a1b Make XXXGUI class public 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
sebastienlagarde e670e7f3 Fix UI warning 7 年前
Frédéric Vauchelles f781f1f8 Refactored ScreenSpaceTracing 7 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 7 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 7 年前
Julien Ignace cc49cf6d Fixed heightmap offset when amplitude is zero. 7 年前
GitHub 07c40e47 Merge pull request #1083 from Unity-Technologies/Branch_FixTessAmplitudeZero 7 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Remy 3f86c1bd Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Remy 19e5ad8c Correct source texture channel of detail map 7 年前
Remy 7643f8fc Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 7 年前
Remy 2dea8304 Correct source texture channel of detail map 7 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 7 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
GitHub b62aeb02 Merge pull request #1201 from Unity-Technologies/fix/2018.1_HDMaterialconverter 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 7 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 7 年前
Yao Xiaoling 9b87080c Removed displacement mode. 7 年前
Yao Xiaoling 479defc9 Remove other material features from terrain other than StandardLit. 7 年前
Yao Xiaoling be7b742d Remove per-pixel displacement related properties. 7 年前
Yao Xiaoling 3abb8dfa Removed layer settings and material references. 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles 8434e359 Small SSR fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 7 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 7 年前
GitHub 70ff7802 Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit 7 年前
sebastienlagarde cee907b6 HDRP: Fix typo in tooltips 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
GitHub a3255733 Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
sebastienlagarde c8546dad Fix preprocessor 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 7 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 7 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 7 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 7 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 7 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 7 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 7 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
sebastienlagarde be149b78 HDRP: Fix issue with forward and preprocessor + update changelog 6 年前
GitHub 36f5927e Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
sebastienlagarde 432deee6 Fix convertion when in editor + fix color temperature with GI static 6 年前
GitHub adaab50a Merge pull request #1612 from Unity-Technologies/LightUnits 6 年前
sebastienlagarde acce4895 Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug 6 年前
Remy 0ec2b280 Don't set white color for emissive if emissive is checked of in the source materials. 6 年前
GitHub 43fc02ed Merge pull request #1619 from Unity-Technologies/hdrp/material-upgrader 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites cc9ae6f7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
GitHub 449e311f Merge pull request #1749 from Unity-Technologies/HDRP/staging 6 年前
Remy b425d23e Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Yao Xiaoling ced29fd6 Allows some of the properties on BaseLit and BaseUnlit to be absent. 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Yao Xiaoling a740bb25 Use the Lit shader variant stripper for terrain shaders. 6 年前
GitHub 08e34742 Merge pull request #1793 from Unity-Technologies/gpu-terrain/common-changes 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
GitHub 6ec5b4df Merge branch 'HDRP/staging' into IndirectLightingControlVolume 6 年前
GitHub f09cd77a Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder 6 年前
GitHub c3119430 Merge pull request #1803 from Unity-Technologies/HDRP/staging 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Anis Benyoub 949ce831 More work on cloth UI 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
GitHub 0f00f09d Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
Sebastien Lagarde 82c30969 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
GitHub f25dd24a Merge branch 'master' into HDRP/staging 6 年前
GitHub 2befab52 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前