publicstaticGUIContentsubsurfaceProfileText=newGUIContent("Subsurface profile","A profile determines the shape of the blur filter.");
publicstaticGUIContentsubsurfaceRadiusText=newGUIContent("Subsurface radius","Determines the range of the blur.");
publicstaticGUIContentsubsurfaceRadiusMapText=newGUIContent("Subsurface radius map","Determines the range of the blur.");
publicstaticGUIContentsubsurfaceRadiusMapText=newGUIContent("Subsurface radius map (R)","Determines the range of the blur.");
publicstaticGUIContentthicknessMapText=newGUIContent("Thickness map","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");
publicstaticGUIContentthicknessMapText=newGUIContent("Thickness map (R)","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");
// Specular color
publicstaticGUIContentspecularColorText=newGUIContent("Specular Color","Specular color (RGB)");