++EditorGUI.indentLevel;
m_MaterialEditor.ShaderProperty(thicknessMultiplier, Styles.refractionThicknessMultiplierText);
thicknessMultiplier.floatValue = Mathf.Max(thicknessMultiplier.floatValue, 0);
--EditorGUI.indentLevel;
m_MaterialEditor.TexturePropertySingleLine(Styles.transmittanceColorText, transmittanceColorMap, transmittanceColor);