浏览代码

HDRenderPipeline: fix compil issue in upgrader

/main
sebastienlagarde 6 年前
当前提交
29c37387
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 12
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs

12
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs


metallicMap = Texture2D.blackTexture;
// Occlusion
//bool hasOcclusion = srcMaterial.GetTexture("_OcclusionMap") != null;
//Texture occlusionMap;
//if (hasOcclusion) occlusionMap = TextureCombiner.GetTextureSafe(srcMaterial, "_OcclusionMap", Color.white);
bool hasOcclusion = srcMaterial.GetTexture("_OcclusionMap") != null;
Texture occlusionMap;
if (hasOcclusion) occlusionMap = TextureCombiner.GetTextureSafe(srcMaterial, "_OcclusionMap", Color.white);
//bool hasDetailMask = srcMaterial.GetTexture("_DetailMask") != null;
//Texture detailMaskMap;
//if (hasDetailMask) detailMaskMap = TextureCombiner.GetTextureSafe(srcMaterial, "_DetailMask", Color.white);
bool hasDetailMask = srcMaterial.GetTexture("_DetailMask") != null;
Texture detailMaskMap;
if (hasDetailMask) detailMaskMap = TextureCombiner.GetTextureSafe(srcMaterial, "_DetailMask", Color.white);
// Smoothness
bool hasSmoothness = false;

正在加载...
取消
保存