EditorGUI.indentLevel--;
}
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);
if ((DisplacementMode)displacementMode.floatValue == DisplacementMode.Pixel)
{
EditorGUILayout.Space();
EditorGUI.indentLevel++;
protected override void VertexAnimationPropertiesGUI()