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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location

/main
sebastienlagarde 7 年前
当前提交
89b5cebe
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs


EditorGUI.indentLevel--;
}
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);
if ((DisplacementMode)displacementMode.floatValue == DisplacementMode.Pixel)
{
EditorGUILayout.Space();

}
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel++;
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);
EditorGUI.indentLevel--;
}
protected override void VertexAnimationPropertiesGUI()

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