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Add support of UV1 to UV3 set on base color
Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to surface gradient calculation/main
sebastienlagarde
7 年前
当前提交
0b8efbbc
共有 8 个文件被更改,包括 25 次插入 和 15 次删除
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/UnlitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitBuiltinData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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