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HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location

/main
sebastienlagarde 7 年前
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bd49afda
共有 1 个文件被更改,包括 2 次插入4 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs


m_MaterialEditor.ShaderProperty(materialID, StylesBaseLit.materialIDText);
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);
EditorGUI.BeginChangeCheck();
m_MaterialEditor.ShaderProperty(displacementMode, StylesBaseLit.displacementModeText);
if(EditorGUI.EndChangeCheck())

}
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel++;
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);
EditorGUI.indentLevel--;
}
protected override void VertexAnimationPropertiesGUI()

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