|
|
|
|
|
|
|
|
|
|
m_MaterialEditor.ShaderProperty(materialID, StylesBaseLit.materialIDText); |
|
|
|
|
|
|
|
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText); |
|
|
|
|
|
|
|
EditorGUI.BeginChangeCheck(); |
|
|
|
m_MaterialEditor.ShaderProperty(displacementMode, StylesBaseLit.displacementModeText); |
|
|
|
if(EditorGUI.EndChangeCheck()) |
|
|
|
|
|
|
} |
|
|
|
EditorGUI.indentLevel--; |
|
|
|
} |
|
|
|
|
|
|
|
EditorGUI.indentLevel++; |
|
|
|
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText); |
|
|
|
EditorGUI.indentLevel--; |
|
|
|
} |
|
|
|
|
|
|
|
protected override void VertexAnimationPropertiesGUI() |
|
|
|