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HDRenderPipeline: Update UI of metal mask for LayereLit

/Yibing-Project-2
sebastienlagarde 7 年前
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68da83d6
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs


}
}
m_MaterialEditor.TexturePropertySingleLine((Lit.MaterialId)materialID.floatValue == Lit.MaterialId.LitSpecular ? Styles.maskMapSpecularText : Styles.maskMapSText, maskMap[layerIndex]);
m_MaterialEditor.TexturePropertySingleLine((materialID != null && (Lit.MaterialId)materialID.floatValue == Lit.MaterialId.LitSpecular) ? Styles.maskMapSpecularText : Styles.maskMapSText, maskMap[layerIndex]);
m_MaterialEditor.ShaderProperty(normalMapSpace[layerIndex], Styles.normalMapSpaceText);

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