publicstaticGUIContenttessellationBackFaceCullEpsilonText=newGUIContent("Triangle culling Epsilon","If -1.0 back face culling is enabled for tessellation, higher number mean more aggressive culling and better performance");
publicstaticGUIContenttessellationObjectScaleText=newGUIContent("Enable object scale","Tesselation displacement will take into account the object scale - Only work with uniform positive scale");
publicstaticGUIContentmaterialIDText=newGUIContent("Material Class","Subsurface Scattering: enable for translucent materials such as skin, vegetation, fruit, marble, wax and milk.");
publicstaticGUIContentsubsurfaceProfileText=newGUIContent("Subsurface scattering profile","A profile determines the shape of the blur filter.");
publicstaticGUIContentsubsurfaceRadiusText=newGUIContent("Subsurface scattering radius","Determines the range of the blur.");
publicstaticGUIContentsubsurfaceRadiusMapText=newGUIContent("Subsurface scattering radius map","Determines the range of the blur.");
publicstaticGUIContentthicknessText=newGUIContent("Thickness","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");
publicstaticGUIContentthicknessMapText=newGUIContent("Thickness map","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");
publicstaticGUIContentmaterialIDText=newGUIContent("Material type","Subsurface Scattering: enable for translucent materials such as skin, vegetation, fruit, marble, wax and milk.");
publicstaticGUIContentsubsurfaceProfileText=newGUIContent("Subsurface profile","A profile determines the shape of the blur filter.");
publicstaticGUIContentsubsurfaceRadiusText=newGUIContent("Subsurface radius","Determines the range of the blur.");
publicstaticGUIContentsubsurfaceRadiusMapText=newGUIContent("Subsurface radius map","Determines the range of the blur.");
publicstaticGUIContentthicknessText=newGUIContent("Thickness","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");
publicstaticGUIContentthicknessMapText=newGUIContent("Thickness map","If subsurface scattering is enabled, low values allow some light to be transmitted through the object.");