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_ThicknessMap("Thickness Map", 2D) = "white" {} |
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_ThicknessRemap("Thickness Remap", Vector) = (0, 1, 0, 0) |
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_IridescenceThickness("Thickness sridescence", Range(0.0, 1.0)) = 1.0 |
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_IridescenceThickness("Iridescence Thickness", Range(0.0, 1.0)) = 1.0 |
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_IridescenceThicknessMap("Iridescence Thickness Map", 2D) = "white" {} |
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_IridescenceThicknessRemap("Iridescence Thickness Remap", Vector) = (0, 1, 0, 0) |
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_IridescenceMask("Iridescence Mask", Range(0.0, 1.0)) = 1.0 |
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