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Move transmission enable at the right place

/main
sebastienlagarde 7 年前
当前提交
10ffb093
共有 2 个文件被更改,包括 7 次插入2 次删除
  1. 7
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs

7
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs


m_MaterialEditor.ShaderProperty(materialID, StylesBaseLit.materialIDText);
if ((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitSSS)
{
EditorGUI.indentLevel++;
m_MaterialEditor.ShaderProperty(transmissionEnable, StylesBaseLit.transmissionEnableText);
EditorGUI.indentLevel--;
}
m_MaterialEditor.ShaderProperty(supportDBuffer, StylesBaseLit.supportDBufferText);
m_MaterialEditor.ShaderProperty(enableMotionVectorForVertexAnimation, StylesBaseLit.enableMotionVectorForVertexAnimationText);

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs


if ((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitSSS)
{
m_MaterialEditor.ShaderProperty(transmissionEnable, StylesBaseLit.transmissionEnableText);
m_MaterialEditor.ShaderProperty(subsurfaceMask[layerIndex], Styles.subsurfaceMaskText);
m_MaterialEditor.TexturePropertySingleLine(Styles.subsurfaceMaskMapText, subsurfaceMaskMap[layerIndex]);
}

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