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HDRenderPipeline: Edit description of normal map for BC5

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sebastienlagarde 8 年前
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共有 1 个文件被更改,包括 1 次插入0 次删除
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      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs


public static GUIContent maskMapSText = new GUIContent("Mask Map - M(R), AO(G), S(A)", "Mask map");
public static GUIContent normalMapSpaceText = new GUIContent("Normal/Tangent Map space", "");
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map (BC7/BC5/DXT5(nm))");
public static GUIContent specularOcclusionMapText = new GUIContent("Specular Occlusion Map (RGBA)", "Specular Occlusion Map");
public static GUIContent horizonFadeText = new GUIContent("Horizon Fade (Spec occlusion)", "horizon fade is use to control specular occlusion");

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