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Fix after merge

/scriptablerenderloop-materialgraph
Paul Demeulenaere 8 年前
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724be061
共有 1 个文件被更改,包括 16 次插入2 次删除
  1. 18
      Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitGraphUI.cs

18
Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitGraphUI.cs


class LitGraphUI : BaseLitGUI
{
private MaterialProperty[] genericProperties = new MaterialProperty[] { };
public override void FindInputProperties(MaterialProperty[] props)
protected override void FindInputProperties(MaterialProperty[] props)
protected override void ShaderInputOptionsGUI()
protected override void FindInputOptionProperties(MaterialProperty[] props)
{
}
protected override void SetupInputMaterial(Material material)
{
}
protected override void ShaderInputGUI()
{
EditorGUI.indentLevel++;
foreach (var prop in genericProperties)

}
EditorGUI.indentLevel--;
}
protected override void ShaderInputOptionsGUI()
{
}
}
}
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