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class LitGraphUI : BaseLitGUI |
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{ |
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private MaterialProperty[] genericProperties = new MaterialProperty[] { }; |
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public override void FindInputProperties(MaterialProperty[] props) |
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protected override void FindInputProperties(MaterialProperty[] props) |
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protected override void ShaderInputOptionsGUI() |
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protected override void FindInputOptionProperties(MaterialProperty[] props) |
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{ |
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} |
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protected override void SetupInputMaterial(Material material) |
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{ |
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} |
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protected override void ShaderInputGUI() |
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{ |
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EditorGUI.indentLevel++; |
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foreach (var prop in genericProperties) |
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} |
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EditorGUI.indentLevel--; |
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} |
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protected override void ShaderInputOptionsGUI() |
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{ |
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} |
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} |
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} |