publicstaticGUIContentheightMapText=newGUIContent("Height Map (R)","Height Map.\nFor floating point textures, min, max and base value should be 0, 1 and 0.");
publicstaticGUIContentheightMapCenterText=newGUIContent("Height Map Base","Base of the heightmap in the texture (between 0 and 1)");
publicstaticGUIContentheightMapMinText=newGUIContent("Height Min","Minimum value in the heightmap (in world units)");
publicstaticGUIContentheightMapMaxText=newGUIContent("Height Max","Maximum value in the heightmap (in world units)");
publicstaticGUIContentheightMapMinText=newGUIContent("Height Min (cm)","Minimum value in the heightmap (in centimeters)");
publicstaticGUIContentheightMapMaxText=newGUIContent("Height Max (cm)","Maximum value in the heightmap (in centimeters)");