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HDRenderPipeline: Fix upgrader class access

/namespace
sebastienlagarde 7 年前
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53b3b139
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/StandardSpecularToHDLitMaterialUpgrader.cs
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/StandardToHDLitMaterialUpgrader.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/StandardSpecularToHDLitMaterialUpgrader.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
class StandardSpecularToHDLitMaterialUpgrader : MaterialUpgrader
public class StandardSpecularToHDLitMaterialUpgrader : MaterialUpgrader
{
public StandardSpecularToHDLitMaterialUpgrader() : this("Standard (Specular setup)", "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass) {}

2
ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/StandardToHDLitMaterialUpgrader.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
class StandardToHDLitMaterialUpgrader : MaterialUpgrader
public class StandardToHDLitMaterialUpgrader : MaterialUpgrader
{
public StandardToHDLitMaterialUpgrader() : this("Standard", "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass) {}

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