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HDRP: Fix typo in tooltips

/main
sebastienlagarde 7 年前
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cee907b6
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs


public static GUIContent supportDBufferText = new GUIContent("Enable Decal", "Allow to specify if the material can receive decal or not");
public static GUIContent enableGeometricSpecularAAText = new GUIContent("Enable geometric specular AA", "This reduce specular aliasing on highly dense mesh (Particularly useful when they don't use using normal map)");
public static GUIContent enableGeometricSpecularAAText = new GUIContent("Enable geometric specular AA", "This reduce specular aliasing on highly dense mesh (Particularly useful when they don't use normal map)");
public static GUIContent specularAAScreenSpaceVarianceText = new GUIContent("Screen space variance", "Allow to control the strength of the specular AA reduction. Higher mean more blurry result and less aliasing");
public static GUIContent specularAAThresholdText = new GUIContent("Threshold", "Allow to limit the effect of specular AA reduction. 0 mean don't apply reduction, higher value mean allow higher reduction");
}

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