publicstaticGUIContentcoatMaskText=newGUIContent("Coat Mask","Attenuate the coating effect (similar to change to IOR of 1");
// Specular color
publicstaticGUIContentenergyConservingSpecularColorText=newGUIContent("Energy Conserving Specular Color","Enable energy conservation when using Specular Color mode (i.e high Specular Color mean lower Diffuse Color");
publicstaticGUIContentspecularColorText=newGUIContent("Specular Color","Specular color (RGB)");
// The next properties are only supported for regular Lit shader (not layered ones) because it's complicated to blend those parameters if they are different on a per layer basis.