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HDRenderPipeline: Fix typo in text of IOR

/Yibing-Project-2
sebastienlagarde 7 年前
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72f1cffb
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs


// Transparency
public static string refractionModeText = "Refraction Mode";
public static GUIContent refractionIORText = new GUIContent("Indice of refraction", "Indice of refraction");
public static GUIContent refractionIORText = new GUIContent("Index of refraction", "Index of refraction");
public static GUIContent refractionThicknessText = new GUIContent("Refraction Thickness", "Thickness for rough refraction");
public static GUIContent refractionThicknessMultiplierText = new GUIContent("Refraction Thickness multiplier", "Thickness multiplier");
public static GUIContent refractionThicknessMapText = new GUIContent("Refraction Thickness Map (R)", "Thickness multiplier");

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