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using System.Reflection; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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EditorGUILayout.PropertyField(m_SpotCookieSize, s_Styles.spotCookieSize); |
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EditorGUILayout.PropertyField(m_PointCookieSize, s_Styles.pointCookieSize); |
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EditorGUILayout.PropertyField(m_ReflectionCubemapSize, s_Styles.reflectionCubemapSize); |
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// Commented ou until we have proper realtime BC6H compression
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//EditorGUILayout.PropertyField(m_ReflectionCacheCompressed, s_Styles.reflectionCacheCompressed);
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EditorGUILayout.LabelField(s_Styles.defaults, EditorStyles.boldLabel); |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(m_RenderPipelineResources, s_Styles.renderPipelineResources); |
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EditorGUILayout.PropertyField(m_RenderPipelineResources, s_Styles.renderPipelineResources); |
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EditorGUILayout.PropertyField(m_DefaultDiffuseMaterial, s_Styles.defaultDiffuseMaterial); |
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EditorGUILayout.PropertyField(m_DefaultShader, s_Styles.defaultShader); |
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EditorGUI.indentLevel--; |
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