publicstaticGUIContentdetailMapModeText=newGUIContent("Detail Map with Normal","Detail Map with AO / Height");
publicstaticGUIContentUVDetailMappingText=newGUIContent("UV set for Detail","");
publicstaticGUIContentmaterialClassText=newGUIContent("Material Class","Subsurface Scattering: enable for translucent materials such as skin, vegetation, fruit, marble, wax and milk.");
publicstaticGUIContentmaterialIDText=newGUIContent("Material Class","Subsurface Scattering: enable for translucent materials such as skin, vegetation, fruit, marble, wax and milk.");
publicstaticGUIContentemissiveColorModeText=newGUIContent("Emissive Color Usage","Use emissive color or emissive mask");