浏览代码

Fix issue

/main
sebastienlagarde 7 年前
当前提交
10283087
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs


m_MaterialEditor.TexturePropertySingleLine(Styles.subsurfaceMaskMapText, subsurfaceMaskMap[layerIndex]);
}
if ((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitSSS ||
((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitTranslucent && transmissionEnable.floatValue > 0.0f))
if ((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitTranslucent ||
((int)materialID.floatValue == (int)BaseLitGUI.MaterialId.LitSSS && transmissionEnable.floatValue > 0.0f))
{
m_MaterialEditor.TexturePropertySingleLine(Styles.thicknessMapText, thicknessMap[layerIndex]);
if (thicknessMap[layerIndex].textureValue != null)

正在加载...
取消
保存