sebastienlagarde
19d8082a
First draft of new light editor
7 年前
sebastienlagarde
a9e3612f
HDRenderPipeline: More work on light editor
7 年前
sebastienlagarde
e805946a
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
7 年前
sebastienlagarde
87949b64
Correction for area light not working with LightType.Area
7 年前
sebastienlagarde
f358e105
Fix issue with Cookie
7 年前
sebastienlagarde
dd1604a5
Add all GUIContent, fix issues with multiple selection and add warning
7 年前
sebastienlagarde
1f0269ea
Integrate feedback on light editor - some renaming and add correct name for lightmode
7 年前
GitHub
180ce393
Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
7 年前
sebastienlagarde
d764ce84
HDRenderPipeline: Update tools tip text in light editor
7 年前
sebastienlagarde
ffc0c850
HDRenderPipeline: LightEditor - fix issue with shadowmapCount
7 年前
Julien Ignace
b32f3f82
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
Peter Andreasen
69c448b2
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
b020baa6
Added HDLightEditor custom renderpipeline attribute
7 年前
Felipe Lira
5bf07139
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Thomas
c6639f12
LightEditor refactor for 2017.3
Awaiting 2018.1 features to simplify & improve it
7 年前
GitHub
ba11639e
Merge pull request #439 from Unity-Technologies/refactor-light-editor
LightEditor refactoring
7 年前
sebastienlagarde
24c669b1
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Sebastien Lagarde
78609ffc
Merge branch 'Unity-2017.3' into YibingProject
7 年前
GitHub
1137cfb3
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
sebastienlagarde
df6297b3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Thomas
8d6418ec
Introducing CoreEditorUtils
7 年前
Thomas
49f9160e
Moved LightEditor to the editor namespace (d'oh)
7 年前
GitHub
89072748
Merge pull request #449 from Unity-Technologies/refactor-episode-2
Refactoring: Episode 2 - The Editor Strikes Back
7 年前
sebastienlagarde
71713559
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
GitHub
f49bc2d1
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
2ef7d649
merged with master
7 年前
Sebastien Lagarde
f62941c5
Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
8d403196
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
ea93b8f4
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
5f970d63
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Thomas
3d4686f1
Full SSS refactor
7 年前
GitHub
1b740960
Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
7 年前
sebastienlagarde
62435a94
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula
7 年前
sebastienlagarde
3946f7cd
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
sebastienlagarde
3305fbf3
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
7 年前
Evgenii Golubev
86fe9ae4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
6213cc0b
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
cdc50657
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Peter Andreasen
e2332032
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Julien Ignace
8c3d6702
Screen Space Shadows for directional light v0 (WIP)
7 年前
Sebastien Lagarde
bb06e229
HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo
7 年前
Remy
9de642e9
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Sebastien Lagarde
c368db5a
HDRenderPipeline: Add support for light specular color tint
7 年前
Sebastien Lagarde
a4fddf9c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Thomas
b0298639
Simplified HDLightEditor code and added color temperature gradient
7 年前
Thomas
03d85dba
More tweaks and added missing properties
7 年前
Thomas
20a76cd3
Removed commented code
7 年前
GitHub
906b39a7
Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
7 年前
sebastienlagarde
e89a930f
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
Frédéric Vauchelles
0b7f1dc2
(wip) reflection probe ui
7 年前
Frédéric Vauchelles
1dc19592
(ip) update reflection probe editor refactoring
7 年前
Frédéric Vauchelles
d9fa2f6c
Added drawers
7 年前
Frédéric Vauchelles
5e6d2b66
Updated drawers
7 年前
Frédéric Vauchelles
feb9a7a0
Added capture settings section
7 年前
Frédéric Vauchelles
4d25f24b
Updated additional settings
7 年前
Frédéric Vauchelles
90fc49a7
Added bake button
7 年前
Thomas
3dfce8fe
Moved range parmeter to light shape and removed it for directional
7 年前
Frédéric Vauchelles
12379ae5
Update reflection cubemap inspector
7 年前
GitHub
1f062146
Merge pull request #683 from Unity-Technologies/hdlighteditor-fix
HDLightEditor: moved Range to Light Shape and removed it for Directional lights
7 年前
Frédéric Vauchelles
69563e7b
Added mip map slider on preview
7 年前
Frédéric Vauchelles
351fde8f
Some fixes
7 年前
Remy
76db5308
Merge branch 'master' into HDRP-GraphicTests
7 年前
Frédéric Vauchelles
60688864
Added gizmos
7 年前
Frédéric Vauchelles
38bd2d92
fixes
7 年前
Frédéric Vauchelles
0875921f
Fixed move origin
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Frédéric Vauchelles
cd1edff6
Refactor and fixes for reflection probe editor
7 年前
GitHub
ab1a6cff
Merge pull request #685 from EvgeniiG/master
Store light.range in lightData.size.x for box lights
7 年前
Sebastien Lagarde
657828b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Frédéric Vauchelles
3e59504a
[ReflectionProbeEditor] Several fixes
7 年前
Frédéric Vauchelles
af7f7a25
Added box projection field
7 年前
Frédéric Vauchelles
b9ccb852
[ReflectionProbeEditor] Small fixes
7 年前
Frédéric Vauchelles
a65b08a6
[ReflectionPRobeEditor] fixed sphere shape radius
7 年前
Frédéric Vauchelles
58a48687
[ReflectionProbeEditor] Use handle with fixed blend distance
7 年前
Frédéric Vauchelles
291d6a77
Fit test
7 年前
Frédéric Vauchelles
6d1fb5d7
[ReflectionProbeEditor] Disabled fit button
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Frédéric Vauchelles
603661ad
[ReflectionProbeEditor] fixed sphere influence radius dragging
7 年前
Sebastien Lagarde
901de376
Fix compil issue after last merge
7 年前
Frédéric Vauchelles
d9adbc5a
[ReflectionProbeEditor] Initialize probe data in the Editor
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Frédéric Vauchelles
c192412b
[ReflectionProbeEditor] BlendDistance cannot be negative
7 年前
Frédéric Vauchelles
0cd861ee
[ReflectionProbe] Added dimmer
7 年前
Frédéric Vauchelles
d2e6484a
[ReflectionProbeEditor] Support for realtime probe
7 年前
GitHub
05de367f
Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
sebastienlagarde
01c07354
Add versionning on additional data
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Thomas
a528230c
Tweaked the hd light editor (artists feedback)
7 年前
Frédéric Vauchelles
9c8304d4
[ReflectionProbeEditor] Refactoring
7 年前
Frédéric Vauchelles
55be62a4
[ReflectionProbeEditor] Rebake realtime probe when moving a probe
7 年前
GitHub
7bfbe6b8
Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
7 年前
Frédéric Vauchelles
2872d9a2
[ReflectionProbeEditor] fixed compilation warnings
7 年前
Frédéric Vauchelles
f8b60f97
[ReflectionProbeEditor] (wip) influence normal
7 年前
runes
364ad2cc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GitHub
a3dae81f
Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
7 年前
Frédéric Vauchelles
7651d620
[ReflectionProbeEditor] Updated handles and color scheme
7 年前
Frédéric Vauchelles
b8ba7123
[ReflectionProbeEditor] (wip) Blend distance per face
7 年前
Frédéric Vauchelles
42f256d3
[ReflectionProbeEditor] Fixed sphere shape gizmos
7 年前
Frédéric Vauchelles
1b9fa715
[ReflectionProbeEditor] Updated influence fade per face for box
7 年前
GitHub
48da0b99
Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
7 年前
Frédéric Vauchelles
1a567e02
[ReflectionProbeEditor] refactor and influence normal
7 年前
Frédéric Vauchelles
8f629854
[ReflectionProbeEditor] Influence Normal edition
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Frédéric Vauchelles
72e5e720
[ReflectionProbeEditor] Added shortcut keys to edit volumes
7 年前
Frédéric Vauchelles
aca3740a
[ReflectionProbeEditor] Sphere blend normal support
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Frédéric Vauchelles
ce05c4be
[ReflectionProbeEditor] Fixed blend normal
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Frédéric Vauchelles
d2f52683
[ReflectionProbeEditor] Force probe to be cube type and not quad
7 年前
GitHub
1f92867b
Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
7 年前
sebastienlagarde
20c2964d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
GitHub
33e6b13b
Merge pull request #721 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
6bdf3918
[HDCameraEditor] (wip)
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
Frédéric Vauchelles
d1775233
[HDCameraEditor] fixde fade group issue
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Frédéric Vauchelles
7e7fcb74
[HDReflectionProbeEditor] Refactored UI for reflection probe
7 年前
GitHub
82a58487
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Sebastien Lagarde
61c2e24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Frédéric Vauchelles
467308e8
[PlanarReflection] (wip) Added Projection Volume
7 年前
Frédéric Vauchelles
bf8823a7
[PlanarReflection] (wip) Added Projection Volume Editor
7 年前
Frédéric Vauchelles
3376b15f
[PlanarReflection] (wip) Palanr Reflection Editor
7 年前
Frédéric Vauchelles
9f1e2799
[PlanarReflection] Added editor
7 年前
Frédéric Vauchelles
6f3aafbe
[PlanarReflection] Dont use a center offset for sphere shape
7 年前
Frédéric Vauchelles
3e63b300
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
Frédéric Vauchelles
a0451785
[PlanarReflection] (wip) refactoring env lights
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
5442aee1
[PlanarReflection] parameter renaming
7 年前
Frédéric Vauchelles
1c4b9f20
[PlanarReflection] updated UI
7 年前
Frédéric Vauchelles
d3b61a0b
[PlanarReflection] Added Bake button (wip)
7 年前
Frédéric Vauchelles
1d4bba47
[PlanarReflection]Update UI
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Frédéric Vauchelles
9967a514
[PlanarReflection] (wip) Updated bake API
7 年前
Frédéric Vauchelles
8b418188
[PlanarReflection] Updated UI
7 年前
Frédéric Vauchelles
3f5a5830
[PlanarReflection] (wip) added capture camera gizmos
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
Frédéric Vauchelles
8b7e311c
[PlanarReflectionProbe] Added frustrum calculation for capture camera
7 年前
Frédéric Vauchelles
6882761f
[PlanarReflection] Updated baking
7 年前
sebastienlagarde
3724b336
first non compiling draft
7 年前
Frédéric Vauchelles
6611be52
[PlanarReflection] Update planar sampling
7 年前
Frédéric Vauchelles
21df13ee
[PlanarReflection] Update mirrored position
7 年前
sebastienlagarde
5a41c4fd
draft
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
Frédéric Vauchelles
68489545
[PlanarReflection] Added plane mirror data
7 年前
Frédéric Vauchelles
220a51cd
[PlanarReflection] fixed mirrored position
7 年前
Frédéric Vauchelles
484b0b09
[PlanarReflection] Fixed realtime update for cache
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Julien Ignace
6cf5f4d4
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Julien Ignace
93c49e08
- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
sebastienlagarde
a4916499
first draft
7 年前
Julien Ignace
cf472223
Removed contact shadow checkbox for non directional lights.
7 年前
Frédéric Vauchelles
320917fd
[PlanarReflection] small refactoring for frustrum calculation
7 年前
Frédéric Vauchelles
0f4291cb
[PlanarReflection] (wip) simple reflection
7 年前
Frédéric Vauchelles
89777ddd
[PlanarReflection] (wip) fixing planar probe projection
7 年前
sebastienlagarde
7c5ace88
Remove physical light unit for the commit
7 年前
sebastienlagarde
c0eaab10
wrong removing of spot inner percent
7 年前
GitHub
4b7581e9
Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
7 年前
GitHub
5c7e1fd0
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
761db059
re-introduce physical light elment remove previously
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
60ce8240
Minor fix
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Frédéric Vauchelles
878fe6d0
[PlanarReflection] Fixed reflection probe
7 年前
Frédéric Vauchelles
98ee4ecf
[PlanarReflection] Updated UI
7 年前
Frédéric Vauchelles
2f071063
[PlanarReflection] Added handles for capture mirror
7 年前
sebastienlagarde
21380ea7
Remove shadow dimmer on directional light
7 年前
GitHub
2a9dd486
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
7 年前
sebastienlagarde
04996a33
Another way to remove additional settings for shadow
7 年前
Frédéric Vauchelles
1fb483ef
[PlanarReflection] (wip) oblique frustrum drawing
7 年前
GitHub
d85ad761
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
Frédéric Vauchelles
9a41a6d7
[PlanarReflections] Small fixes
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
Frédéric Vauchelles
d02e0bc2
[PlanarReflection] Rotation handle in correct location
7 年前
John
cf25c602
Merge master
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Frédéric Vauchelles
122c5ff4
[PlanarReflection] small fixes
7 年前
GitHub
84e022c3
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
Frédéric Vauchelles
c0511244
Renamed reflection editor files
7 年前
GitHub
a48c344e
Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming
Renamed reflection editor files
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
3cbf4e3c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
a36e540f
[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
7 年前
GitHub
aa6acaea
Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Frédéric Vauchelles
e2c6eb6e
[ReflectionProbe] Added sphere offset in UI
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
GitHub
68eebf2f
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
985e604a
Various warning fix
7 年前
GitHub
1bdc9335
Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
7 年前
sebastienlagarde
b8604365
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
Frédéric Vauchelles
0aed191f
[UI] Removed animation on foldouts
7 年前
GitHub
249256e5
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
Frédéric Vauchelles
daae5ce2
(wip) Reflection system for reflection probes
7 年前
Frédéric Vauchelles
3367a6e0
Removed animated fade groups
7 年前
GitHub
f31e3dc9
Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups
Removed animated fade groups
7 年前
Frédéric Vauchelles
dcaf6281
(wip) Reflection system for reflection probes
7 年前
Frédéric Vauchelles
4431d065
[ReflectionProbeBaking] using asynchronous baking
7 年前
Frédéric Vauchelles
88dddd64
Updated API
7 年前
Frédéric Vauchelles
29fde6ab
Updated API
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
42c1a872
Add default value for HDRP shadow data
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
sebastienlagarde
f115166b
Expose bias control parameter
7 年前
GitHub
4c2e72ce
Merge pull request #965 from Unity-Technologies/Expose-bias-control-parameter
Expose bias control parameter
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
0f30f74a
Do lazy evaluation for ReflectionProbePreview material
7 年前
GitHub
b878dd91
Merge pull request #967 from Unity-Technologies/improve-resources--management
Improve resources management
7 年前
sebastienlagarde
c4fab16a
Update shadow parameter in UI
7 年前
GitHub
cb7bd10f
Merge pull request #969 from Unity-Technologies/Update-shadow-param
Update shadow parameter in UI
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
sebastienlagarde
3ca4d227
Various update
7 年前
sebastienlagarde
3b04593f
Various fix
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Sebastien Lagarde
2cd297ed
Remove bad merge
7 年前
Sebastien Lagarde
4a882275
Fix intensity for line light
7 年前
GitHub
29fc3c6e
Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
uygar
a8fe18b9
Fixed shadow normalbiasmax value not properly being set.
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
0c0b1ce5
Fixed shadow normalbiasmax value not properly being set.
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
sebastienlagarde
b25e74b2
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
sebastienlagarde
6d6c47f8
Fixed comment and typo about line light function/calculation
7 年前
Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Remy
8bbade68
Add "Remove HD *" context menu items for light / reflection probe / camera
7 年前
Frédéric Vauchelles
9ea01100
[ReflectionProbes] Refactored Cubemap Export
7 年前
Frédéric Vauchelles
75a2ac52
Updated persistent ID generation
7 年前
GitHub
9acee18f
Merge pull request #1031 from Unity-Technologies/Remove_HD_Components_ContextMenu
Add "Remove HD *" context menu items for light / reflection probe / camera
7 年前
Frédéric Vauchelles
dc30cd0a
[ReflectionProbe] Support clearing baked data
7 年前
Frédéric Vauchelles
6221a594
[ReflectionProbe] set baked data when a scene is opened in the editor
7 年前
Frédéric Vauchelles
15373a5e
[ReflectionProbe] Update baking per probe in editor
7 年前
Frédéric Vauchelles
e8f573b6
[Graphics] Use custom scene object identifiers for persistent ids
7 年前
Frédéric Vauchelles
4d0d4da6
[ReflectionProbe] Refactored reflection probes
7 年前
sebastienlagarde
291c30a1
Various light fix for HD
- Light was incorrectly initialize with physical light unit
- hide toggle default editor
- hide warning of reflection probe that spam the console
7 年前
GitHub
51f6eb03
Merge pull request #1026 from Unity-Technologies/Various-light-fix-HD
Various light fix for HD
7 年前
Frédéric Vauchelles
3f158744
temporary fix for compile errors
7 年前
sebastienlagarde
fc7ceeb5
Fixed comment and typo about line light function/calculation
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
0fa00af2
Update tooltip for users for ligths
7 年前
sebastienlagarde
9722d453
Fix min limit of fade distance in light editor
7 年前
sebastienlagarde
38298c40
Fix issue with multiple selection of light in HDLightEditor
7 年前
Frédéric Vauchelles
bc19917e
[ReflectionProbe] Fixed multiselection with mixed values for shape and type
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Frédéric Vauchelles
a4860f0b
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
GitHub
9dc2fe4c
Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect
[ReflectionProbe] Fixed multiselection with mixed values for shape an…
7 年前
sebastienlagarde
9c6a5b99
Update tooltip for users for ligths
7 年前
Julien Ignace
2c03d5de
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugWindowFixes
7 年前
sebastienlagarde
bad4c507
Fix min limit of fade distance in light editor
7 年前
sebastienlagarde
e6a439b8
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
sebastienlagarde
4d96af3e
Fix issue with multiple selection of light in HDLightEditor
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
sebastienlagarde
65a8d1e3
[ReflectionProbe] Fixed multiselection with mixed values for shape and type
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
sebastienlagarde
244de075
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
sebastienlagarde
0b2ddeb4
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
sebastienlagarde
95bb4dec
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
John Parsaie
73467192
Merge branch '2018.1' into projects/TheLastStand
7 年前
Julien Ignace
f0c93c99
- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
270ddc68
Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
- Fixed reflection probe dimmer for automotive
7 年前
sebastienlagarde
dc4d9927
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
7 年前
Felipe Lira
c1ce89b5
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Remy
75cf5fa5
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
sebastienlagarde
a04d60ab
HDRenderPipeline: Fix settings.DrawBounceIntensity() missing in HDLightEditor
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Frédéric Vauchelles
69d0037d
Updated UI for planar reflection
7 年前
GitHub
de1ddf54
Fix light intensity bug which allowed negative values
7 年前
Paul Melamed
d37105f2
Merge branch 'master' into decals/texture_atlas
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Frédéric Vauchelles
4f1b9eae
Merge branch 'master' into feature/PlanarReflectionUI
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
7 年前
GitHub
38f1b362
Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI
Planar probe convolution
7 年前
Frédéric Vauchelles
412bd010
Merge master
7 年前
Stephane Laroche
5ad6a9db
Merge branch 'master' into StackLitWork
7 年前
Frédéric Vauchelles
c96eb98a
(wip) Fixed refraction with sky proxy
7 年前
Frédéric Vauchelles
0406b0ae
Renamed ScreenSpaceRefraction volume
7 年前
Frédéric Vauchelles
d658c0d9
Updated ScreenSpaceRefractionEditor
7 年前
sebastienlagarde
173086c6
Enable Additional component in UI
7 年前
GitHub
a2790a45
Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
7 年前
Frédéric Vauchelles
659b634a
Added wip pass for SSReflection
7 年前
GitHub
add8fa72
Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Remy
9c0aa9c6
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Remy
8fa08986
fix for PR
7 年前
Paul Melamed
5e4ad2d7
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
7 年前
Remy
0fbb8841
Changed sin to tan in angle calculation
7 年前
GitHub
72f63df8
Merge pull request #1175 from Unity-Technologies/SpotReflector
Add spot reflector option to modulate light intensity with spot angle.
7 年前
Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
7 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
7 年前
Frédéric Vauchelles
4bd00e90
Merge master
7 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Peter Bay Bastian
7a86330e
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前
Peter Bay Bastian
27347f32
Backport pull request #1336 into 2018.1
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
Frédéric Vauchelles
b6f0098d
(wip) SSR for deferred
Toggle for SSR
7 年前
sebastien lagarde
3e16cb5d
Move SpotReflector in UI
Move SpotReflector in UI
7 年前
GitHub
f2f40b33
Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI
Move SpotReflector in UI
7 年前
sebastien lagarde
9eddf969
HD: Fix scripting part of light intensity
7 年前
GitHub
2579ca2a
Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
7 年前
GitHub
e358f5e9
Merge pull request #1249 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
7 年前
Frédéric Vauchelles
92fe8d5d
Use only a single screen space setting for SSR
Updated UI
7 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Raymond Graham
667f9ee7
Adding support for 3D textures to mask local homogeneous fog volumes.
7 年前
Raymond Graham
f2c706dc
Fix the 3D Texture tool
7 年前
Frédéric Vauchelles
8676f2e5
Merge master
7 年前
Raymond Graham
2952dd59
Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
7 年前
Felipe Lira
533beaae
Merge branch 'master' into LWRP
7 年前
Frédéric Vauchelles
b222ccef
Added linear raymarching in HiZ
Fixed HiZ reflection
7 年前
Frédéric Vauchelles
7df2f723
Refactoring and adding linear raymarch for Hiz and proxy
7 年前
Frédéric Vauchelles
045dee67
(wip) Added linear blending for proxy mode
7 年前
Frédéric Vauchelles
dd47524a
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
7 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
7 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
7 年前
Frédéric Vauchelles
11576c7d
Added guards on drawgizmos for HD reflection probes
7 年前
Frédéric Vauchelles
20908a44
Added warning in UI when proxy and influence shapes are differents
7 年前
GitHub
8924ca90
Merge pull request #1290 from Unity-Technologies/fix/smallfixes
Small HDRP fixes
7 年前
sebastienlagarde
4303de20
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
7 年前
Stephane Laroche
f022bbc2
Merge branch 'master' into stacklit
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
GitHub
6b174809
Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
7 年前
sebastienlagarde
c24e9827
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Evgenii Golubev
7d62d89f
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
Frédéric Vauchelles
bbdbc49d
(wip) parameter for screen distance blending
7 年前
Frédéric Vauchelles
225851ea
Renamed properly SSR settings
7 年前
GitHub
a334d0fc
Merge pull request #1312 from EvgeniiG/master
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
sebastienlagarde
86744235
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
sebastienlagarde
395a7a89
Update UI of resolution of cookie and reflection
Use combo box now
7 年前
GitHub
e798a2c3
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
7 年前
Frédéric Vauchelles
c0482898
Removed linear raymarch before HiZ, replaced with call intersection
7 年前
Frédéric Vauchelles
d5c1a104
Added toggle to raymarch behind objects
several stability fixes
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
uygar
49acd69d
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
GitHub
8e098fc1
Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask
Fix issue with Lightloop not using correctly the shadow mask flag
7 年前
Stephane Laroche
c551dc12
Merge branch 'master' into stacklit
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
30443854
Add support of per light shadow mask control
Add support of per light shadow mask control
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
GitHub
06d2091a
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
bdeba039
Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Frédéric Vauchelles
cf68f546
Merge fixes
7 年前
GitHub
49b6bb90
Merge pull request #1397 from Unity-Technologies/feature/SSR
Feature/ssr
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
Frédéric Vauchelles
b83dcc48
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
GitHub
7d5ee236
Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
7 年前
sebastienlagarde
423674f8
Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
7 年前
GitHub
9f1e7984
Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
7 年前
Frédéric Vauchelles
36bb9acc
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
GitHub
768f86c6
Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
7 年前
Stephane Laroche
f7d6e7db
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
97ac5bf9
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
e8ce5056
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
aae354e3
Update changeLog
7 年前
GitHub
d6616003
Merge pull request #1495 from Unity-Technologies/misc-ui-improvement
Improve menu location for planar reflection / Mirror
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
7 年前
RSlysz
8569acf3
Move toolbar to top
7 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
7 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
7 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
7 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
6 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
RSlysz
dd9e9bb2
Fix new gismo usage
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
RSlysz
29adc88e
Remove multiple gizmo display (used for test)
6 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
RSlysz
75331918
Grouping advanced properties toggle inside the same header
6 年前
RSlysz
0066baad
Add same editor refactor to PlanarReflectionProbe
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
RSlysz
c3a60224
Use Gizmo6FacesBox in PlanarReflectionProbe
6 年前
RSlysz
42c843f7
Cleaning HDReflectionProbe editor code
6 年前
RSlysz
59e133f3
Hide PlanarReflexionProbe Influence box's offset
6 年前
RSlysz
cda72349
HDReflectionProbe editor: clamp offset to contain object center
6 年前
RSlysz
df1a0f20
Change Gizmo6FacesBox namespace
6 年前
RSlysz
73c63c5b
Missmatch error message match between HDReflectionProbe and PlanarReflectionProbe
6 年前
RSlysz
7e65ce84
Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
6 年前
RSlysz
43968136
Capitalize header of HDReflectionProbe
6 年前
Antoine Lelievre
013fb07a
Better dominant light detection algorithm
7 年前
RSlysz
cef85bcb
[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
6 年前
Remi Slysz
584a71fd
Fix serialization of HDReflectionProbe
6 年前
Remi Slysz
43d98473
Small clean up in HDReflectionProbe
6 年前
Remi Slysz
fab33964
Fix serialization for PlanarReflectionProbe
6 年前
RSlysz
8e6992f8
Remove log
6 年前
RSlysz
4c1f41cf
Hide blend normal distance for planar reflection
6 年前
RSlysz
abf20e9f
Add missing readonly for colors
6 年前
Antoine Lelievre
eb6fe2c5
Added a bool for contact shadows in lights
7 年前
Antoine Lelievre
544a96c4
Better dominant light detection algorithm
7 年前
GitHub
b1cc4f3e
Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
7 年前
sebastienlagarde
2fce5809
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Antoine Lelievre
447b05b3
Raw PCSS import from DREAM-2018.2 project
7 年前
Antoine Lelievre
3072fc83
PCSS is now working
7 年前
Antoine Lelievre
f53d652d
Added a field to control sampleCount in the inspector
7 年前
Antoine Lelievre
9d62831c
Removed UI code for PR
7 年前
Antoine Lelievre
74cc8ad5
Removed UI hint code
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Antoine Lelievre
43eed620
Add mesh filter and mesh renderer for emissive mesh on lights
7 年前
Antoine Lelievre
ebe055af
Added sync for light intesity, color and size for emissive mesh
7 年前
Antoine Lelievre
5c245e8f
Changed emissive mesh update system to support multi-inspector
7 年前
Antoine Lelievre
5b762916
Moved resource load to HDEditorUtils
7 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
7 年前
Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
7 年前
Antoine Lelievre
94299904
Light intensity now works with timeline and animators
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Sebastien Lagarde
75993083
Fix issue with light intensity not matching area emissive mesh intensity + some renaming
7 年前
GitHub
3b7d93f1
Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight
Emissive mesh for area lights
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前
Raymond Graham
16662e75
Add License info
6 年前
Antoine Lelievre
21feec05
Fixed a lot of bugs on light intensity and emissive mesh updates
- Fix light intensity not updated when light type changes
- Fix light unit with emissive mesh conversion value (do not convert luminance anymore)
- Fix emissive mesh transform changes in timeline
- Fix light intensity not updated when undo/redo
And added color temperature for emissive mesh color
6 年前
GitHub
b3b053d1
Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
6 年前
Antoine Lelievre
4beb4329
Fix light intensity update and nullref on undo
6 年前
Antoine Lelievre
f52ec0c8
Fixed undo/redo for area light shape and timeline area light shape record issue
6 年前
Evgenii Golubev
381d8858
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
GitHub
87e8a616
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
sebastienlagarde
432deee6
Fix convertion when in editor + fix color temperature with GI static
6 年前
GitHub
adaab50a
Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
6 年前
sebastienlagarde
acce4895
Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
GitHub
73e0bd06
Merge pull request #1622 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector
Feature/hd reflection probe refactor inspector
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
RSlysz
3128e9a5
Fix warnings
6 年前
GitHub
c90d55e9
Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI
Fix warnings introduced by ReflectionProbe UI refactor
6 年前
RSlysz
9a03990d
Merge remote-tracking branch 'origin/master' into fix/Gizmo6FacesBox-folder
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
RSlysz
6ca9ca90
Fix serialization of migrated data for HDReflectionProbe
6 年前
RSlysz
def7de9d
Fix serialization of migrated data for PlanarReflectionProbe
6 年前
GitHub
8327a1ae
Merge pull request #1638 from Unity-Technologies/fix/ReflectionProbe-migration-serialization
Fix/reflection probe migration serialization
6 年前
Nerites
a46fe5b9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
RSlysz
95352946
fix releasing from cached editor error
6 年前
GitHub
5fdde90a
Merge pull request #1641 from Unity-Technologies/fix/ReflectionProbe-material-not-cleared-correctly
Fix ReflectionProbe material clear
6 年前
Nerites
ec2d7882
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
6 年前
Antoine Lelievre
9d870530
Fix light intensity upgrade for disabled lights
6 年前
RSlysz
a7c6f9bf
Fix Awake issue
6 年前
GitHub
b1e0d042
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
6 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Antoine Lelievre
34405216
Changed version in HDAdditionalLightData from float to int
6 年前
GitHub
010c21b8
Reflection probe capture material ( #1700 )
Splitted to long HDReflectionProbeEditor.Gizmos.cs into HDReflectionProbeEditor.Gizmos.cs, HDReflectionProbeEditor.Handles.cs and HDReflectionProbeEditor.Skin.cs
Fix HDReflectionProbe's CapturePoint preview material, removing hidden mesh & renderer components
Add PlanarReflectionProbe and Proxy icons
6 年前
GitHub
7c6394fe
Merge pull request #1702 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Jennifer Nordwall
0e161243
Renamed Area to Rectangle
We introduced a new light type (Disc) which is also an Area light. To make it less confusing, we decieded to rename Area to Rectangle.
6 年前
GitHub
1fbde3ba
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
Changed version in HDAdditionalLightData from float to int
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
RSlysz
11bb2f69
merge proxyVolume field in HDProbe
6 年前
Antoine Lelievre
dcddcfca
Fix light range affecting transform scale
6 年前
GitHub
e2eac3da
Merge pull request #1711 from Unity-Technologies/FixLightRangeAffectingTransformScale
Fix light range affecting transform scale
6 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Raymond Graham
10a64c25
New Volume Texture Tool.
Can now update an already in use asset as long as the sizes are the same.
6 年前
Raymond Graham
43312f2c
Change the menu item.
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Remi Slysz
c072c88e
fix wrong namespace editor classes
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Remi Slysz
389d3eb5
fix no namespace editor classe
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
4312d844
Merge pull request #1730 from Unity-Technologies/hdrp/fix-namespaces
Hdrp/fix namespaces
6 年前
GitHub
07c127ac
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
b3ff809b
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
6 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
6 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
1dd1fa8a
Merge pull request #1679 from Unity-Technologies/refactor-reflectionprobe/make-probes-common-ancestor
Refactor reflectionprobe 0 : make probes common ancestor
6 年前
RSlysz
62d196e1
merge proxyVolume field in HDProbe
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
b722d669
fix remaining shapetype renamed to shape
6 年前
RSlysz
7a4c8cb2
Fix serialized data classes
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
RSlysz
9627aa57
fix InfluenceVolumeUI
6 年前
RSlysz
6f192eff
fix HDReflectionProbeEditor
6 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
6 年前
RSlysz
bb7e1d3a
fix HDReflectionProbeUI
6 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
6 年前
RSlysz
382aad54
fix ReflectionMenuItem
6 年前
RSlysz
d4cc0f44
clarify InfluenceVolume API and fields
6 年前
RSlysz
2a843d9e
Use InfluenceVolume drawer inside HDReflectionProbe drawer
6 年前
RSlysz
03fb1618
fix HDAdditionalReflectionData namespace
6 年前
GitHub
d7a73902
Merge branch 'HDRP/staging' into refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
6 年前
RSlysz
04f30e40
various small fixes
6 年前
RSlysz
6f533f74
Add missing ParallaxProjection checkbox in HDReflectionProbe editor
6 年前
RSlysz
c4d90629
Add missing empty HDAdditionalReflectionData in editor
6 年前
GitHub
238dd6b5
Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too
Refactor reflectionprobe/use separate influence volume class for hd reflection probe too
6 年前
GitHub
f0a8da64
Merge pull request #1775 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
RSlysz
eda72143
Clean ProxyVolume class and editor
6 年前
RSlysz
3843183e
Rename ProxyShape and InfluenceShape
6 年前
Antoine Lelievre
b2cf9b0e
Added a volume to control the indirect light intensity
6 年前
Antoine Lelievre
2ef3d462
Cleanup Indirect lighting control
6 年前
GitHub
f1d3b9dd
Merge pull request #1771 from Unity-Technologies/HDRP/refactor-reflectionProbe/clean-proxy-volume
Hdrp/refactor reflection probe/clean proxy volume
6 年前
Antoine Lelievre
779c6cd9
Added indirect light control for stacklit
6 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
6 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
6 年前
Antoine Lelievre
41bdfac0
Add Ev into enums
6 年前
Antoine Lelievre
f41c533f
Moved area light convertion code to LightUtils
6 年前
sebastienlagarde
26c608bb
Move files to screenspace lighting and move Reflection enum in it
6 年前
RSlysz
9508e09b
couple additional data for ReflectionProbe
6 年前
Antoine Lelievre
f0d21faf
renamed EV to EV100
6 年前
RSlysz
e08db6e4
fix default ReflectoinProbe init
6 年前
GitHub
257931a3
Merge pull request #1796 from Unity-Technologies/HDRP/fix/coupling-reflectionProbe-reset
Hdrp/fix/coupling reflection probe reset
6 年前
GitHub
e9c0c3ef
Merge pull request #1797 from Unity-Technologies/EvIntensityForLights
Ev intensity for lights
6 年前
GitHub
6ec5b4df
Merge branch 'HDRP/staging' into IndirectLightingControlVolume
6 年前
GitHub
0adc31b5
Merge pull request #1790 from Unity-Technologies/IndirectLightingControlVolume
Indirect lighting control volume
6 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
6 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
RSlysz
2a58feed
Add draw gizmo on HDRP side at right position
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
87d21b0d
Merge pull request #1809 from Unity-Technologies/HDRP/fix/reflection-probe-offset-with-rotation
Hdrp/fix/reflection probe offset with rotation
6 年前
GitHub
fed43832
Merge pull request #1801 from Unity-Technologies/volume-texture-tool
New Volume Texture Tool.
6 年前
RSlysz
c318363d
fix crash when selecting tool for changing shape in reflection probes
6 年前
RSlysz
20814b8e
InfluenceVolume no more rescale along gameobject scale as in legacy probe
6 年前
Antoine Lelievre
c5cac258
Merge HDRP/staging
6 年前
GitHub
18699c8f
Merge pull request #1815 from Unity-Technologies/HDRP/fix/reflectionprobe-gizmo-scale-independent
Hdrp/fix/reflectionprobe gizmo scale independent
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
laurenth-unity
70d4b7ab
Add HDLightExplorerExtension
6 年前
sebastienlagarde
64f76fff
Revert "Merge pull request #1801 from Unity-Technologies/volume-texture-tool"
This reverts commit 86d7976349dd82a358593fad27821d32979c00b8, reversing
changes made to caff368fd26a744a95dc8599d763422821478c73.
6 年前
Antoine Lelievre
9e44af67
Fix area light size reset when multi-selected
6 年前
laurenth-unity
4339f090
Fixed issues with latest HDRP
unprotected multiplier and weight on HDProbe.
Fixed reference to influenceShape setting which is now influenceVolume.shape
6 年前
RSlysz
ac3b41f9
Merge common serialized field into SerializedHDProbe
6 年前
GitHub
b8f6631c
Fixed formatting problems
6 年前
GitHub
10b216d9
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
704979d8
clean ProxyVolumeUI
6 年前
RSlysz
03c9bd3d
Merge drawers and editors
6 年前
RSlysz
e18daf64
clean reflection editors
6 年前
GitHub
28747a82
Merge pull request #1820 from Unity-Technologies/FixAreaLightSizeResetOnMultiSelection
Fix area light size reset when multi-selected
6 年前
RSlysz
4f00656c
update infinite projection usage v2
6 年前
RSlysz
c839184b
fix bool usage for headers
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
RSlysz
9457cf40
fix right buttons highlighted
6 年前
Frédéric Vauchelles
e1015287
fixed planar probe preview
6 年前
GitHub
1d48127a
Merge pull request #1827 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Frédéric Vauchelles
771222c0
Fixed custom probe cubemap
6 年前
RSlysz
2e910e35
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
a824fb71
fix clamping of gizmo values
6 年前
Frédéric Vauchelles
8d5eb072
fix mode selection on reflection probe
6 年前
Frédéric Vauchelles
0d2f6c60
Fixed blend normal distance for planar
6 年前
RSlysz
f7a8cc05
merge with HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
b522c5fa
better fix of clamping gizmo values
6 年前
RSlysz
f7eb9399
rewrite realtime reflection probe capture
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
GitHub
80401d99
Merge pull request #1710 from Unity-Technologies/lighting-arealigh-fixup
Renamed Area to Rectangle
6 年前
Sebastien Lagarde
5a227f37
New Volume Texture Tool.
Can now update an already in use asset as long as the sizes are the same.
6 年前
Sebastien Lagarde
4624b1e4
Update menu item and class name (to pass katana)
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
sebastienlagarde
f7078aa6
Merge branch 'master' into volume-texture-tool
6 年前
Sebastien Lagarde
514571bc
- Apply various fix / change
- Fix warning
- Update obsolete function
- Format a bit the { and (
6 年前
GitHub
a466054a
Merge pull request #1839 from Unity-Technologies/volume-texture-tool
Volume texture tool
6 年前
sebastienlagarde
b5fa681b
Merge branch 'master' into HDLightExplorerExtension
6 年前
GitHub
6f09a226
Merge pull request #1819 from Unity-Technologies/HDLightExplorerExtension
Hd light explorer extension. Requires API which landed in trunk in 104c4c520ad9
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
18425484
Remove old probe acquisition
6 年前
Frédéric Vauchelles
0b5f6f18
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
25058ffd
clean InfluenceVolumeUI
6 年前
RSlysz
e4386713
force everyframe for realtime reflection probe
Other modes not yet supported.
6 年前
RSlysz
aeaafbb9
Fix InfluenceVolume's offset and offset tool
6 年前
RSlysz
6c716b5b
Fix missing serialized update when using fade part of gizmo
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Tristan Genevet
13607475
Fixed compilation for .Net 4.0
6 年前
sebastienlagarde
fde5f5b8
Fix typo in light explorer
6 年前
Sebastien Lagarde
0b81be39
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
sebastienlagarde
c70d19d9
Merge branch 'master' into HDRP/staging
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
bfb1d222
Remove wrong use of EditorUtility.SetDirty
6 年前
GitHub
9a93b084
Merge pull request #1853 from Unity-Technologies/HDRP/staging
Merging Hdrp/staging
6 年前
sebastienlagarde
793cbb29
Move light Gizmo Drawing to core
6 年前
RSlysz
6abedb1b
Remove unused HDReflectionProbeEditor.Handles
6 年前
RSlysz
55f42712
Clean SerializedHDReflectionProbe fields visibility
6 年前
RSlysz
9365ca06
Clean InfluenceVolumeUI to use SerializedData instead of data
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
RSlysz
a65e54f9
fix use infinite projection boolean swaped
6 年前
RSlysz
a2ea0d2a
fix forgotten serialisation of probe mode change
6 年前
Anis Benyoub
6d0e4723
Fixed compilation for .Net 4.0
6 年前
RSlysz
1e598176
fix serialization rollbacking issue
6 年前
RSlysz
7e6b9097
Clean edit reflection probe's edit modes usage
6 年前
RSlysz
6093be76
Clean labels
6 年前
RSlysz
6c9c442a
Remove warnings
6 年前
RSlysz
121b22df
fix offset application of reflection probe when rotating the transform
6 年前
RSlysz
33412fa5
Differentiate face fade for advance and normal mode
6 年前
RSlysz
a3ee916d
unhide previously hiden HDAdditionalReflectionData
6 年前
GitHub
bc502caa
Merge pull request #1855 from Unity-Technologies/Move-light-Gizmo-Drawing-to-core
Move light Gizmo Drawing to core
6 年前
Sebastien Lagarde
82c30969
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
d2258e34
Merge pull request #1665 from Unity-Technologies/fix/coupling-hdlight-workflow
Fix/coupling Light-HDLight workflow waiting for a C++ PR #70472
6 年前
GitHub
f25dd24a
Merge branch 'master' into HDRP/staging
6 年前
GitHub
2befab52
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
GitHub
543c68af
Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors
Hdrp/refactor reflection probe/merge probe editors
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
GitHub
8b08d5f9
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
sebastienlagarde
cda8c343
Merge branch 'master' into HDRP/staging
6 年前
GitHub
0eeccd2c
Merge pull request #1868 from Unity-Technologies/revert-1813-HDRP/refactor-reflectionProbe/merge-probe-editors
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
sebastienlagarde
33f9970c
merge
6 年前
Paul Melamed
f1d163d5
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
sebastienlagarde
800a87ec
Removing files like in original PR
6 年前
sebastienlagarde
8f96dc05
Merge branch 'master' into HDRP/staging
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
b6f96081
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
6 年前
RSlysz
0c0d1ea9
Add LightLayer in probes
6 年前
RSlysz
b40f0b0b
Add LightLayer in probes
6 年前
RSlysz
30b7aca0
Add support for LightLayers on reflection probe
6 年前
sebastienlagarde
f0c92016
Add support for LightLayers on reflection probe
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
RSlysz
96805340
Fix lightLayer field to allow multiple selection
6 年前
sebastienlagarde
df0d1382
Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes
6 年前
RSlysz
41d6655a
Disable lightLayers conditionaly to RenderPipelineSettings
6 年前
GitHub
3cf71cd7
Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes
Hdrp/add light layer in probes
6 年前
sebastien lagarde
42d1bda2
Fix a bunch of warning for unused variable
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
RSlysz
c569ce67
Fix multi gizmo texture previews
6 年前
GitHub
d5be0410
Merge pull request #1889 from Unity-Technologies/HDRP/fix/HDReflectionProbe-preview-multiselection
Fix multi gizmo texture previews
6 年前
Evgenii Golubev
b80d80b6
Implement linear boundary fade for density volumes
6 年前
Evgenii Golubev
6539e33d
Slightly improve the UX
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
3e708a4a
Merge pull request #1893 from EvgeniiG/fade_for_density_volumes
Add controls for linear fade at the boundary of density volumes
6 年前
Remi Slysz
c5855b88
fix guid conflict
6 年前
GitHub
f3dcf1c9
Merge pull request #1906 from Unity-Technologies/fix-guid-probe
fix guid conflict
6 年前
JulienIgnace-Unity
195a1aa2
Hdrp/fix/light gizmos and handles ( #1905 )
Hide legacy gizmo for all spot lights and introduce pyramid and box light handle.
(Cone spot light handle should be branched once validated in LW)
6 年前