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Renamed reflection editor files

/main
Frédéric Vauchelles 7 年前
当前提交
c0511244
共有 48 个文件被更改,包括 84 次插入241 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
  2. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs
  3. 10
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
  4. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs
  5. 16
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeEditor.cs
  6. 8
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection.meta
  7. 56
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ReflectionProxyVolumeComponentUI.cs
  8. 155
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PreviewCubemapMaterial.mat
  9. 10
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PreviewCubemapMaterial.mat.meta
  10. 56
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeComponentUI.cs
  11. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDCubemapInspector.cs
  12. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDCubemapInspector.cs.meta
  13. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs.meta
  14. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Preview.cs
  15. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Preview.cs.meta
  16. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.ProbeUtility.cs.meta
  17. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs.meta
  18. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.ProbeUtility.cs
  19. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs.meta
  20. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs.meta
  21. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs.meta
  22. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs.meta
  23. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs
  24. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs.meta
  25. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystemGUI.cs
  26. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystemGUI.cs.meta
  27. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
  28. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs
  29. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs
  30. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
  31. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
  32. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs
  33. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs.meta
  34. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
  35. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs.meta
  36. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
  37. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs.meta
  38. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs
  39. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs.meta
  40. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
  41. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
  42. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs.meta
  43. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume.meta
  44. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume
  45. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ReflectionProxyVolumeComponentUI.cs.meta
  46. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs.meta
  47. 0
      /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs


}
if (d.proxyVolumeReference != null)
ProxyVolumeComponentUI.DrawHandles_EditNone(s.proxyVolume, d.proxyVolumeReference);
ReflectionProxyVolumeComponentUI.DrawHandles_EditNone(s.reflectionProxyVolume, d.proxyVolumeReference);
}
[DrawGizmo(GizmoType.Selected)]

}
if (d.proxyVolumeReference != null)
ProxyVolumeComponentUI.DrawGizmos_EditNone(s.proxyVolume, d.proxyVolumeReference);
ReflectionProxyVolumeComponentUI.DrawGizmos_EditNone(s.reflectionProxyVolume, d.proxyVolumeReference);
var showFrustrum = s.showCaptureHandles
|| EditMode.editMode == EditCenter;

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs


public InfluenceVolumeUI influenceVolume = new InfluenceVolumeUI();
public FrameSettingsUI frameSettings = new FrameSettingsUI();
public ProxyVolumeComponentUI proxyVolume = new ProxyVolumeComponentUI();
public ReflectionProxyVolumeComponentUI reflectionProxyVolume = new ReflectionProxyVolumeComponentUI();
public AnimBool isSectionExpandedInfluenceSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount]; } }
public AnimBool isSectionExpandedCaptureSettings { get { return m_AnimBools[k_ReflectionProbeModeModeCount + 1]; } }

public override void Reset(SerializedPlanarReflectionProbe data, UnityAction repaint)
{
proxyVolume.Reset(data.proxyVolume, repaint);
reflectionProxyVolume.Reset(data.reflectionProxyVolume, repaint);
frameSettings.Reset(data.frameSettings, repaint);
influenceVolume.Reset(data.influenceVolume, repaint);
base.Reset(data, repaint);

isSectionExpandedCaptureMirrorSettings.target = data.isMirrored;
isSectionExpandedCaptureStaticSettings.target = !data.isMirrored;
proxyVolume.Update();
reflectionProxyVolume.Update();
frameSettings.Update();
influenceVolume.Update();
base.Update();

10
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs


public SerializedObject serializedObject;
public SerializedProperty proxyVolumeReference;
public SerializedProxyVolumeComponent proxyVolume;
public SerializedReflectionProxyVolumeComponent reflectionProxyVolume;
public SerializedInfluenceVolume influenceVolume;

var objs = new List<Object>();
for (var i = 0; i < serializedObject.targetObjects.Length; i++)
objs.Add(((PlanarReflectionProbe)serializedObject.targetObjects[i]).proxyVolumeReference);
proxyVolume = new SerializedProxyVolumeComponent(new SerializedObject(objs.ToArray()));
reflectionProxyVolume = new SerializedReflectionProxyVolumeComponent(new SerializedObject(objs.ToArray()));
}
public void Update()

var updateProxyVolume = serializedObject.targetObjects.Length != proxyVolume.serializedObject.targetObjects.Length;
var updateProxyVolume = serializedObject.targetObjects.Length != reflectionProxyVolume.serializedObject.targetObjects.Length;
var proxyVolumeTargets = proxyVolume.serializedObject.targetObjects;
var proxyVolumeTargets = reflectionProxyVolume.serializedObject.targetObjects;
for (var i = 0; i < serializedObject.targetObjects.Length; i++)
{
if (proxyVolumeTargets[i] != ((PlanarReflectionProbe)serializedObject.targetObjects[i]).proxyVolumeReference)

public void Apply()
{
serializedObject.ApplyModifiedProperties();
proxyVolume.Apply();
reflectionProxyVolume.Apply();
}
}
}

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedProxyVolumeComponent
public class SerializedReflectionProxyVolumeComponent
public SerializedProxyVolumeComponent(SerializedObject serializedObject)
public SerializedReflectionProxyVolumeComponent(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;

16
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeEditor.cs


class ProxyVolumeEditor : Editor
{
ReflectionProxyVolumeComponent[] m_TypedTargets;
SerializedProxyVolumeComponent m_SerializedData;
ProxyVolumeComponentUI m_UIState = new ProxyVolumeComponentUI();
ProxyVolumeComponentUI[] m_UIHandlerState;
SerializedReflectionProxyVolumeComponent m_SerializedData;
ReflectionProxyVolumeComponentUI m_UIState = new ReflectionProxyVolumeComponentUI();
ReflectionProxyVolumeComponentUI[] m_UIHandlerState;
m_SerializedData = new SerializedProxyVolumeComponent(serializedObject);
m_SerializedData = new SerializedReflectionProxyVolumeComponent(serializedObject);
m_UIHandlerState = new ProxyVolumeComponentUI[m_TypedTargets.Length];
m_UIHandlerState = new ReflectionProxyVolumeComponentUI[m_TypedTargets.Length];
m_UIHandlerState[i] = new ProxyVolumeComponentUI();
m_UIHandlerState[i] = new ReflectionProxyVolumeComponentUI();
}
public override void OnInspectorGUI()

d.Update();
s.Update();
ProxyVolumeComponentUI.Inspector.Draw(s, d, o);
ReflectionProxyVolumeComponentUI.Inspector.Draw(s, d, o);
d.Apply();
}

for (var i = 0; i < m_TypedTargets.Length; i++)
ProxyVolumeComponentUI.DrawHandles_EditBase(m_UIHandlerState[i], m_TypedTargets[i]);
ReflectionProxyVolumeComponentUI.DrawHandles_EditBase(m_UIHandlerState[i], m_TypedTargets[i]);
}
}
}

8
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection.meta


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guid: e1a5c33ed5617b44b814c2db1aca82e3
folderAsset: yes
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externalObjects: {}
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56
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ReflectionProxyVolumeComponentUI.cs


using UnityEngine.Events;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
using CED = CoreEditorDrawer<ReflectionProxyVolumeComponentUI, SerializedReflectionProxyVolumeComponent>;
class ReflectionProxyVolumeComponentUI : BaseUI<SerializedReflectionProxyVolumeComponent>
{
public static readonly CED.IDrawer Inspector;
static ReflectionProxyVolumeComponentUI()
{
Inspector = CED.Select(
(s, d, o) => s.proxyVolume,
(s, d, o) => d.proxyVolume,
ProxyVolumeUI.SectionShape
);
}
public ProxyVolumeUI proxyVolume = new ProxyVolumeUI();
public ReflectionProxyVolumeComponentUI()
: base(0)
{
}
public override void Reset(SerializedReflectionProxyVolumeComponent data, UnityAction repaint)
{
proxyVolume.Reset(data.proxyVolume, repaint);
base.Reset(data, repaint);
}
public override void Update()
{
proxyVolume.Update();
base.Update();
}
public static void DrawHandles_EditBase(ReflectionProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawHandles_EditBase(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
public static void DrawHandles_EditNone(ReflectionProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawHandles_EditNone(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
public static void DrawGizmos_EditNone(ReflectionProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawGizmos_EditNone(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
}
}

155
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PreviewCubemapMaterial.mat


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m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF
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10
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PreviewCubemapMaterial.mat.meta


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56
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeComponentUI.cs


using UnityEngine.Events;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
using CED = CoreEditorDrawer<ProxyVolumeComponentUI, SerializedProxyVolumeComponent>;
class ProxyVolumeComponentUI : BaseUI<SerializedProxyVolumeComponent>
{
public static readonly CED.IDrawer Inspector;
static ProxyVolumeComponentUI()
{
Inspector = CED.Select(
(s, d, o) => s.proxyVolume,
(s, d, o) => d.proxyVolume,
ProxyVolumeUI.SectionShape
);
}
public ProxyVolumeUI proxyVolume = new ProxyVolumeUI();
public ProxyVolumeComponentUI()
: base(0)
{
}
public override void Reset(SerializedProxyVolumeComponent data, UnityAction repaint)
{
proxyVolume.Reset(data.proxyVolume, repaint);
base.Reset(data, repaint);
}
public override void Update()
{
proxyVolume.Update();
base.Update();
}
public static void DrawHandles_EditBase(ProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawHandles_EditBase(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
public static void DrawHandles_EditNone(ProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawHandles_EditNone(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
public static void DrawGizmos_EditNone(ProxyVolumeComponentUI ui, ReflectionProxyVolumeComponent target)
{
ProxyVolumeUI.DrawGizmos_EditNone(target.transform, target.proxyVolume, ui.proxyVolume, target);
}
}
}

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDCubemapInspector.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDCubemapInspector.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDCubemapInspector.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDCubemapInspector.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.Handles.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.Preview.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Preview.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.Preview.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Preview.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.ProbeUtility.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.ProbeUtility.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.ProbeUtility.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.ProbeUtility.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeUI.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/SerializedHDReflectionProbe.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeUI.Drawers.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditorUtility.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/EditorReflectionSystem.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/EditorReflectionSystem.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/EditorReflectionSystemGUI.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystemGUI.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/EditorReflectionSystemGUI.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystemGUI.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.Handles.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditor.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeEditorUtility.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeUI.Drawers.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDReflectionProbeUI.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeEditor.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeEditor.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.Drawers.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.Drawers.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.Handles.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.Handles.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/PlanarReflectionProbeUI.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/SerializedHDReflectionProbe.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/SerializedPlanarReflectionProbe.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/SerializedPlanarReflectionProbe.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volume.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volume → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeComponentUI.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ReflectionProxyVolumeComponentUI.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedProxyVolumeComponent.cs.meta → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs.meta

/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedProxyVolumeComponent.cs → /ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/SerializedReflectionProxyVolumeComponent.cs

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