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Updated API

/feature-ReflectionProbeBaking
Frédéric Vauchelles 7 年前
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29fde6ab
共有 1 个文件被更改,包括 8 次插入9 次删除
  1. 17
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs

17
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/EditorReflectionSystem.cs


static void LightmappingOnBakeReflectionProbeRequest(BakeReflectionProbeRequest request)
{
if (request.completed)
if (request.IsCompleted)
return;
// Custom probe hashes should be handled here by the user

s_CurrentBakeJob.Dispose();
s_CurrentBakeJob = null;
}
Debug.Log(request.requestHash.ToString());
var job = new ReflectionBakeJob(request);
ReflectionSystem.QueryReflectionProbes(job.reflectionProbesToBake, mode: ReflectionProbeMode.Baked);

static void LightmappingOnBakeReflectionProbeRequestCancelled(BakeReflectionProbeRequest request)
{
Debug.Log("Cancel: " + request.requestHash);
Debug.Log("Cancel: " + request.RequestHash);
request.Cancelled -= LightmappingOnBakeReflectionProbeRequestCancelled;
if (s_CurrentBakeJob != null && s_CurrentBakeJob.request == request)
{

if (m_CurrentStage == Stage.Completed)
{
request.progress = 1;
request.Progress = 1;
return;
}

public void Dispose()
{
request.progress = 1;
request.Progress = 1;
m_CurrentStage = Stage.Completed;
m_StageIndex = 0;
}

? 1f - job.m_StageIndex / (float)job.reflectionProbesToBake.Count
: 1f;
job.request.progress = ((float)Stage.BakeReflectionProbe + stageProgress) / (float)Stage.Completed;
job.request.progressMessage = string.Format("Reflection Probes ({0}/{1})", job.m_StageIndex + 1, job.reflectionProbesToBake.Count);
job.request.Progress = ((float)Stage.BakeReflectionProbe + stageProgress) / (float)Stage.Completed;
job.request.ProgressMessage = string.Format("Reflection Probes ({0}/{1})", job.m_StageIndex + 1, job.reflectionProbesToBake.Count);
var probe = job.reflectionProbesToBake[job.m_StageIndex];

? 1f - job.m_StageIndex / (float)job.planarReflectionProbesToBake.Count
: 1f;
job.request.progress = ((float)Stage.BakePlanarProbe + stageProgress) / (float)Stage.Completed;
job.request.progressMessage = string.Format("Reflection Probes ({0}/{1})", job.m_StageIndex + 1, job.planarReflectionProbesToBake.Count);
job.request.Progress = ((float)Stage.BakePlanarProbe + stageProgress) / (float)Stage.Completed;
job.request.ProgressMessage = string.Format("Reflection Probes ({0}/{1})", job.m_StageIndex + 1, job.planarReflectionProbesToBake.Count);
var probe = job.planarReflectionProbesToBake[job.m_StageIndex];
var target = s_PlanarReflectionProbeBaker.NewRenderTarget(

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