EditorGUILayout.PropertyField(p.refreshMode,CoreEditorUtils.GetContent("Refresh Mode|Controls how this probe refreshes in the Player"));
EditorGUILayout.PropertyField(probe.timeSlicingMode,CoreEditorUtils.GetContent("Time Slicing|If enabled this probe will update over several frames, to help reduce the impact on the frame rate"));
//EditorGUILayout.PropertyField(p.refreshMode, CoreEditorUtils.GetContent("Refresh Mode|Controls how this probe refreshes in the Player"));
//EditorGUILayout.PropertyField(probe.timeSlicingMode, CoreEditorUtils.GetContent("Time Slicing|If enabled this probe will update over several frames, to help reduce the impact on the frame rate"));