staticreadonlyGUIContentbakeTypeContent=CoreEditorUtils.GetContent("Type|'Baked Cubemap' uses the 'Auto Baking' mode from the Lighting window. If it is enabled then baking is automatic otherwise manual bake is needed (use the bake button below). \n'Custom' can be used if a custom cubemap is wanted. \n'Realtime' can be used to dynamically re-render the cubemap during runtime (via scripting).");
protectedstaticreadonlyGUIContentparalaxCorrectionContent=CoreEditorUtils.GetContent("Parallax Correction|Parallax Correction causes reflections to appear to change based on the object's position within the probe's box, while still using a single probe as the source of the reflection. This works well for reflections on objects that are moving through enclosed spaces such as corridors and rooms. Setting Parallax Correction to False and the cubemap reflection will be treated as coming from infinitely far away. Note that this feature can be globally disabled from Graphics Settings -> Tier Settings");
protectedstaticreadonlyGUIContentuseInfiniteProjectionContent=CoreEditorUtils.GetContent("Same As Influence Volume|If enabled, parallax correction will occure, causing reflections to appear to change based on the object's position within the probe's box, while still using a single probe as the source of the reflection. This works well for reflections on objects that are moving through enclosed spaces such as corridors and rooms. When disabled, the cubemap reflection will be treated as coming from infinitely far away. Note that this feature can be globally disabled from Graphics Settings -> Tier Settings");
staticreadonlyGUIContentnormalModeContent=CoreEditorUtils.GetContent("Normal|Normal parameters mode (only change for box shape).");
staticreadonlyGUIContentadvancedModeContent=CoreEditorUtils.GetContent("Advanced|Advanced parameters mode (only change for box shape).");
conststringmimapHelpBoxText="No mipmaps in the cubemap, Smoothness value in Standard shader will be ignored.";
conststringnoProxyHelpBoxText="When no Proxy setted, Influence shape will be used as Proxy shape too.";
conststringnoProxyHelpBoxText="Influence shape will be used as Projection shape too.";
conststringnoProxyInfiniteHelpBoxText="Projection will be at infinite.";