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Hide blend normal distance for planar reflection

/main
RSlysz 7 年前
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4c1f41cf
共有 1 个文件被更改,包括 0 次插入10 次删除
  1. 10
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs

10
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs


PlanarReflectionProbeUI.Drawer_ToolBarButton(1, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 3 : 1) * (EditorGUIUtility.singleLineHeight + 3)));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
Drawer_AdvancedBlendDistance(
d,
true,
maxFadeDistance,
CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.")
);
PlanarReflectionProbeUI.Drawer_ToolBarButton(2, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 3 : 1) * (EditorGUIUtility.singleLineHeight + 3)));
EditorGUILayout.EndHorizontal();
if (advanced)
{
CoreEditorUtils.DrawVector6(

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