blendDistance=EditorGUILayout.Slider(CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes."),blendDistance,0,maxBlendDistance);
blendNormalDistance=EditorGUILayout.Slider(CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes."),blendNormalDistance,0,maxBlendDistance);
EditorGUILayout.PropertyField(p.boxOffset,CoreEditorUtils.GetContent("Sphere Offset|The center of the sphere in which the reflections will be applied to objects. The value is relative to the position of the Game Object."));
{
EditorGUILayout.PropertyField(p.renderDynamicObjects,CoreEditorUtils.GetContent("Dynamic Objects|If enabled dynamic objects are also rendered into the cubemap"));