publicreadonlyGUIContentdirectionalIntensity=newGUIContent("Intensity (Lux)","Illuminance of the directional light at ground level in lux.");
publicreadonlyGUIContentpunctualIntensity=newGUIContent("Intensity (Lumen)","Luminous power of the light in lumen. Spotlight are considered as point light with barndoor so match intensity of a point light.");
publicreadonlyGUIContentareaIntensity=newGUIContent("Intensity (Lumen)","Luminous power of the light in lumen.");
publicreadonlyGUIContentmaxSmoothness=newGUIContent("Max Smoothness","Very low cost way of faking spherical area lighting. This will modify the roughness of the material lit. This is useful when the specular highlight is too small or too sharp.");
publicreadonlyGUIContentaffectDiffuse=newGUIContent("Affect Diffuse","This will disable diffuse lighting for this light. Doesn't save performance, diffuse lighting is still computed.");