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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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[CustomEditor(typeof(HDAdditionalReflectionData))] |
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[CanEditMultipleObjects] |
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partial class HDAdditionalReflectionDataEditor : Editor |
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{ |
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public override void OnInspectorGUI() |
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{ |
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} |
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} |
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} |