[System.Obsolete("version is deprecated, use m_Version instead")]
privatefloatversion=currentVersion;
// Currently m_Version is not used and produce a warning, remove these pragmas at the next version incrementation
#pragma warning disable 414
privateintm_Version=currentVersion;
#pragma warning restore 414
// To be able to have correct default values for our lights and to also control the conversion of intensity from the light editor (so it is compatible with GI)
// we add intensity (for each type of light we want to manage).
publicvoidOnAfterDeserialize()
{
// If we are deserializing an old version, convert the light intensity to the new system
// Note: the field version is deprecated but we keep it for retro-compatibility reasons, you should use m_Version instead
#pragma warning disable 0618
#pragma warning restore 0618
{
// Note: We can't access to the light component in OnAfterSerialize as it is not init() yet,
// so instead we use a boolean to do the upgrade in OnEnable().
publicvoidUpgradeLight()
{
// Disable the warning generated by deprecated fields (areaIntensity, directionalIntensity, ...)
#pragma warning disable 0618
// If we are deserializing an old version, convert the light intensity to the new system
// Pragma to disable the warning got by using deprecated properties (areaIntensity, directionalIntensity, ...)