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Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too

Refactor reflectionprobe/use separate influence volume class for hd reflection probe too
/main
GitHub 6 年前
当前提交
238dd6b5
共有 26 个文件被更改,包括 705 次插入819 次删除
  1. 111
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Gizmos.cs
  2. 223
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
  3. 49
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs
  4. 10
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs
  5. 115
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
  6. 19
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
  7. 6
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
  8. 4
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/ReflectionMenuItem.cs
  9. 85
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
  10. 44
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
  11. 116
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs
  12. 36
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs
  13. 66
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs
  14. 8
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs
  15. 18
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeUI.cs
  16. 97
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/SerializedInfluenceVolume.cs
  17. 11
      com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
  18. 114
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
  19. 29
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
  20. 23
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
  21. 59
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/ProbeWrapper.cs
  22. 238
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs
  23. 12
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ProxyVolume.cs
  24. 4
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ShapeType.cs
  25. 16
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDAdditionalReflectionDataEditor.cs
  26. 11
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDAdditionalReflectionDataEditor.cs.meta

111
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Gizmos.cs


using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline

return;
var reflectionData = reflectionProbe.GetComponent<HDAdditionalReflectionData>();
var mat = reflectionProbe.transform.localToWorldMatrix;
Gizmos_Influence(reflectionProbe, reflectionData, e, true);
InfluenceVolumeUI.DrawGizmos(e.m_UIState.influenceVolume, reflectionData.influenceVolume, mat, InfluenceVolumeUI.HandleType.Base, InfluenceVolumeUI.HandleType.All);
Gizmos_InfluenceFade(reflectionProbe, reflectionData, e, InfluenceType.Standard, true);
InfluenceVolumeUI.DrawGizmos(e.m_UIState.influenceVolume, reflectionData.influenceVolume, mat, InfluenceVolumeUI.HandleType.Influence, InfluenceVolumeUI.HandleType.All);
Gizmos_InfluenceFade(reflectionProbe, reflectionData, e, InfluenceType.Normal, true);
InfluenceVolumeUI.DrawGizmos(e.m_UIState.influenceVolume, reflectionData.influenceVolume, mat, InfluenceVolumeUI.HandleType.InfluenceNormal, InfluenceVolumeUI.HandleType.All);
break;
default:
InfluenceVolumeUI.DrawGizmos(e.m_UIState.influenceVolume, reflectionData.influenceVolume, mat, InfluenceVolumeUI.HandleType.None, InfluenceVolumeUI.HandleType.Base);
break;
}
}

if (!e.sceneViewEditing)
return;
//Gizmos_Influence(reflectionProbe, reflectionData, e, false);
Gizmos_InfluenceFade(reflectionProbe, reflectionData, null, InfluenceType.Standard, false);
Gizmos_InfluenceFade(reflectionProbe, reflectionData, null, InfluenceType.Normal, false);
DrawVerticalRay(reflectionProbe.transform);
}
static void Gizmos_InfluenceFade(ReflectionProbe p, HDAdditionalReflectionData a, HDReflectionProbeEditor e, InfluenceType type, bool isEdit)
{
var col = Gizmos.color;
var mat = Gizmos.matrix;
Gizmo6FacesBoxContained box;
Vector3 boxCenterOffset;
Vector3 boxSizeOffset;
float sphereRadiusOffset;
Color color;
switch (type)
{
default:
case InfluenceType.Standard:
{
box = e != null ? e.m_UIState.alternativeBoxBlendHandle : null;
boxCenterOffset = a.boxBlendCenterOffset;
boxSizeOffset = a.boxBlendSizeOffset;
sphereRadiusOffset = a.sphereBlendRadiusOffset;
color = isEdit ? k_GizmoThemeColorInfluenceBlendFace : k_GizmoThemeColorInfluenceBlend;
break;
}
case InfluenceType.Normal:
{
box = e != null ? e.m_UIState.alternativeBoxBlendNormalHandle : null;
boxCenterOffset = a.boxBlendNormalCenterOffset;
boxSizeOffset = a.boxBlendNormalSizeOffset;
sphereRadiusOffset = a.sphereBlendNormalRadiusOffset;
color = isEdit ? k_GizmoThemeColorInfluenceNormalBlendFace : k_GizmoThemeColorInfluenceNormalBlend;
break;
}
}
Gizmos.matrix = HDReflectionProbeEditorUtility.GetLocalSpace(p);
switch (a.influenceShape)
{
case ShapeType.Box:
{
Gizmos.color = color;
if (e != null) // e == null may occure when editor have still not been created at selection while the tool is not used for this part
{
box.DrawHull(isEdit);
}
else
{
if (isEdit)
Gizmos.DrawCube(p.center + boxCenterOffset, p.size + boxSizeOffset);
else
Gizmos.DrawWireCube(p.center + boxCenterOffset, p.size + boxSizeOffset);
}
break;
}
case ShapeType.Sphere:
{
Gizmos.color = color;
if (isEdit)
Gizmos.DrawSphere(p.center, a.influenceSphereRadius + sphereRadiusOffset);
else
Gizmos.DrawWireSphere(p.center, a.influenceSphereRadius + sphereRadiusOffset);
break;
}
}
Gizmos.matrix = mat;
Gizmos.color = col;
}
static void Gizmos_Influence(ReflectionProbe p, HDAdditionalReflectionData a, HDReflectionProbeEditor e, bool isEdit)
{
var col = Gizmos.color;
var mat = Gizmos.matrix;
Gizmos.matrix = HDReflectionProbeEditorUtility.GetLocalSpace(p);
switch (a.influenceShape)
{
case ShapeType.Box:
{
Gizmos.color = k_GizmoThemeColorExtentFace;
e.m_UIState.alternativeBoxInfluenceHandle.DrawHull(isEdit);
break;
}
case ShapeType.Sphere:
{
Gizmos.color = k_GizmoThemeColorExtentFace;
if (isEdit)
Gizmos.DrawSphere(p.center, a.influenceSphereRadius);
else
Gizmos.DrawWireSphere(p.center, a.influenceSphereRadius);
break;
}
}
Gizmos.matrix = mat;
Gizmos.color = col;
DrawVerticalRay(reflectionProbe.transform);
}
static void DrawVerticalRay(Transform transform)

223
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEditor.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{

if (!s.sceneViewEditing)
return;
var mat = p.target.transform.localToWorldMatrix;
EditorGUI.BeginChangeCheck();
switch (EditMode.editMode)

Handle_InfluenceEditing(s, p, o);
InfluenceVolumeUI.DrawHandles_EditBase(s.influenceVolume, p.targetData.influenceVolume, o, mat, p.targetData);
Handle_InfluenceFadeEditing(s, p, o, InfluenceType.Standard);
InfluenceVolumeUI.DrawHandles_EditInfluence(s.influenceVolume, p.targetData.influenceVolume, o, mat, p.targetData);
Handle_InfluenceFadeEditing(s, p, o, InfluenceType.Normal);
InfluenceVolumeUI.DrawHandles_EditInfluenceNormal(s.influenceVolume, p.targetData.influenceVolume, o, mat, p.targetData);
break;
// Origin editing
case EditMode.SceneViewEditMode.ReflectionProbeOrigin:

if (EditorGUI.EndChangeCheck())
Repaint();
}
static void Handle_InfluenceFadeEditing(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o, InfluenceType influenceType)
{
Gizmo6FacesBoxContained alternativeBlendBox;
SphereBoundsHandle sphereHandle;
Vector3 probeBlendDistancePositive, probeBlendDistanceNegative;
Color color;
switch (influenceType)
{
default:
case InfluenceType.Standard:
{
alternativeBlendBox = s.alternativeBoxBlendHandle;
sphereHandle = s.sphereBlendHandle;
probeBlendDistancePositive = sp.targetData.blendDistancePositive;
probeBlendDistanceNegative = sp.targetData.blendDistanceNegative;
color = k_GizmoThemeColorInfluenceBlend;
break;
}
case InfluenceType.Normal:
{
alternativeBlendBox = s.alternativeBoxBlendNormalHandle;
sphereHandle = s.sphereBlendNormalHandle;
probeBlendDistancePositive = sp.targetData.blendNormalDistancePositive;
probeBlendDistanceNegative = sp.targetData.blendNormalDistanceNegative;
color = k_GizmoThemeColorInfluenceNormalBlend;
break;
}
}
var mat = Handles.matrix;
var col = Handles.color;
Handles.matrix = HDReflectionProbeEditorUtility.GetLocalSpace(sp.target);
switch ((ShapeType)sp.influenceShape.enumValueIndex)
{
case ShapeType.Box:
{
alternativeBlendBox.center = sp.target.center - (probeBlendDistancePositive - probeBlendDistanceNegative) * 0.5f;
alternativeBlendBox.size = sp.target.size - probeBlendDistancePositive - probeBlendDistanceNegative;
alternativeBlendBox.container.center = sp.target.center;
alternativeBlendBox.container.size = sp.target.size;
EditorGUI.BeginChangeCheck();
alternativeBlendBox.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(sp.target, "Modified Reflection Probe Influence");
Undo.RecordObject(sp.targetData, "Modified Reflection Probe Influence");
var center = sp.target.center;
var influenceSize = sp.target.size;
var diff = 2 * (alternativeBlendBox.center - center);
var sum = influenceSize - (alternativeBlendBox.size);
var positive = (sum - diff) * 0.5f;
var negative = (sum + diff) * 0.5f;
var blendDistancePositive = Vector3.Max(Vector3.zero, Vector3.Min(positive, influenceSize));
var blendDistanceNegative = Vector3.Max(Vector3.zero, Vector3.Min(negative, influenceSize));
probeBlendDistancePositive = blendDistancePositive;
probeBlendDistanceNegative = blendDistanceNegative;
ApplyConstraintsOnTargets(s, sp, o);
EditorUtility.SetDirty(sp.target);
EditorUtility.SetDirty(sp.targetData);
}
break;
}
case ShapeType.Sphere:
{
sphereHandle.center = sp.target.center;
sphereHandle.radius = Mathf.Clamp(sp.targetData.influenceSphereRadius - probeBlendDistancePositive.x, 0, sp.targetData.influenceSphereRadius);
Handles.color = k_GizmoThemeColorExtent;
EditorGUI.BeginChangeCheck();
Handles.color = color;
sphereHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(sp.target, "Modified Reflection influence volume");
Undo.RecordObject(sp.targetData, "Modified Reflection influence volume");
var influenceRadius = sp.targetData.influenceSphereRadius;
var blendRadius = sphereHandle.radius;
var blendDistance = Mathf.Clamp(influenceRadius - blendRadius, 0, influenceRadius);
probeBlendDistancePositive = Vector3.one * blendDistance;
probeBlendDistanceNegative = probeBlendDistancePositive;
ApplyConstraintsOnTargets(s, sp, o);
EditorUtility.SetDirty(sp.target);
EditorUtility.SetDirty(sp.targetData);
}
break;
}
}
Handles.matrix = mat;
Handles.color = col;
switch (influenceType)
{
default:
case InfluenceType.Standard:
{
sp.blendDistancePositive.vector3Value = probeBlendDistancePositive;
sp.blendDistanceNegative.vector3Value = probeBlendDistanceNegative;
//save advanced/simplified saved data
if (sp.editorAdvancedModeEnabled.boolValue)
{
sp.editorAdvancedModeBlendDistancePositive.vector3Value = probeBlendDistancePositive;
sp.editorAdvancedModeBlendDistanceNegative.vector3Value = probeBlendDistanceNegative;
}
else
{
sp.editorSimplifiedModeBlendDistance.floatValue = probeBlendDistancePositive.x;
}
break;
}
case InfluenceType.Normal:
{
sp.blendNormalDistancePositive.vector3Value = probeBlendDistancePositive;
sp.blendNormalDistanceNegative.vector3Value = probeBlendDistanceNegative;
//save advanced/simplified saved data
if (sp.editorAdvancedModeEnabled.boolValue)
{
sp.editorAdvancedModeBlendNormalDistancePositive.vector3Value = probeBlendDistancePositive;
sp.editorAdvancedModeBlendNormalDistanceNegative.vector3Value = probeBlendDistanceNegative;
}
else
{
sp.editorSimplifiedModeBlendNormalDistance.floatValue = probeBlendDistancePositive.x;
}
break;
}
}
sp.Apply();
}
static void Handle_InfluenceEditing(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)
{
var mat = Handles.matrix;
var col = Handles.color;
Handles.matrix = HDReflectionProbeEditorUtility.GetLocalSpace(sp.target);
switch ((ShapeType)sp.influenceShape.enumValueIndex)
{
case ShapeType.Box:
{
s.alternativeBoxInfluenceHandle.center = sp.target.center;
s.alternativeBoxInfluenceHandle.size = sp.target.size;
EditorGUI.BeginChangeCheck();
s.alternativeBoxInfluenceHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(sp.target, "Modified Reflection Probe AABB");
Undo.RecordObject(sp.targetData, "Modified Reflection Probe AABB");
Vector3 center;
Vector3 size;
center = s.alternativeBoxInfluenceHandle.center;
size = s.alternativeBoxInfluenceHandle.size;
HDReflectionProbeEditorUtility.ValidateAABB(sp.target, ref center, ref size);
sp.target.center = center;
sp.target.size = size;
//ApplyConstraintsOnTargets(s, sp, o);
EditorUtility.SetDirty(sp.target);
EditorUtility.SetDirty(sp.targetData);
}
break;
}
case ShapeType.Sphere:
{
s.sphereInfluenceHandle.center = sp.target.center;
s.sphereInfluenceHandle.radius = sp.targetData.influenceSphereRadius;
Handles.color = k_GizmoThemeColorExtent;
EditorGUI.BeginChangeCheck();
s.sphereInfluenceHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(sp.target, "Modified Reflection Probe AABB");
Undo.RecordObject(sp.targetData, "Modified Reflection Probe AABB");
var center = sp.target.center;
var influenceRadius = s.sphereInfluenceHandle.radius;
var radius = Vector3.one * influenceRadius;
HDReflectionProbeEditorUtility.ValidateAABB(sp.target, ref center, ref radius);
influenceRadius = radius.x;
sp.targetData.influenceSphereRadius = influenceRadius;
//ApplyConstraintsOnTargets(s, sp, o);
EditorUtility.SetDirty(sp.target);
EditorUtility.SetDirty(sp.targetData);
}
break;
}
}
Handles.matrix = mat;
Handles.color = col;
}
static void Handle_OriginEditing(HDReflectionProbeUI s, SerializedHDReflectionProbe sp, Editor o)

49
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs


using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;

m_AdditionalDataSerializedObject = new SerializedObject(additionalData);
m_SerializedHdReflectionProbe = new SerializedHDReflectionProbe(serializedObject, m_AdditionalDataSerializedObject);
m_UIState.owner = this;
m_UIState.Reset(
m_SerializedHdReflectionProbe,
Repaint);
m_UIState.Reset(m_SerializedHdReflectionProbe, Repaint);
foreach (var t in targets)
{

p.Apply();
HideAdditionalComponents(false);
//HideAdditionalComponents(false);
HDReflectionProbeUI.DoShortcutKey(p, this);
}

}
}
static void InspectColorsGUI()
{
EditorGUILayout.LabelField("Color Theme", EditorStyles.largeLabel);
k_GizmoThemeColorExtent = EditorGUILayout.ColorField("Extent", k_GizmoThemeColorExtent);
k_GizmoThemeColorExtentFace = EditorGUILayout.ColorField("Extent Face", k_GizmoThemeColorExtentFace);
k_GizmoThemeColorInfluenceBlend = EditorGUILayout.ColorField("Influence Blend", k_GizmoThemeColorInfluenceBlend);
k_GizmoThemeColorInfluenceBlendFace = EditorGUILayout.ColorField("Influence Blend Face", k_GizmoThemeColorInfluenceBlendFace);
k_GizmoThemeColorInfluenceNormalBlend = EditorGUILayout.ColorField("Influence Normal Blend", k_GizmoThemeColorInfluenceNormalBlend);
k_GizmoThemeColorInfluenceNormalBlendFace = EditorGUILayout.ColorField("Influence Normal Blend Face", k_GizmoThemeColorInfluenceNormalBlendFace);
k_GizmoThemeColorProjection = EditorGUILayout.ColorField("Projection", k_GizmoThemeColorProjection);
k_GizmoThemeColorProjectionFace = EditorGUILayout.ColorField("Projection Face", k_GizmoThemeColorProjectionFace);
k_GizmoThemeColorDisabled = EditorGUILayout.ColorField("Disabled", k_GizmoThemeColorDisabled);
k_GizmoThemeColorDisabledFace = EditorGUILayout.ColorField("Disabled Face", k_GizmoThemeColorDisabledFace);
EditorGUILayout.Space();
}
switch ((ShapeType)sp.influenceShape.enumValueIndex)
switch ((Shape)sp.influenceVolume.shape.enumValueIndex)
case ShapeType.Box:
case Shape.Box:
var maxBlendDistance = HDReflectionProbeEditorUtility.CalculateBoxMaxBlendDistance(s, sp, o);
sp.targetData.blendDistancePositive = Vector3.Min(sp.targetData.blendDistancePositive, maxBlendDistance);
sp.targetData.blendDistanceNegative = Vector3.Min(sp.targetData.blendDistanceNegative, maxBlendDistance);
sp.targetData.blendNormalDistancePositive = Vector3.Min(sp.targetData.blendNormalDistancePositive, maxBlendDistance);
sp.targetData.blendNormalDistanceNegative = Vector3.Min(sp.targetData.blendNormalDistanceNegative, maxBlendDistance);
var maxBlendDistance = sp.influenceVolume.boxSize.vector3Value;
sp.targetData.influenceVolume.boxBlendDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistancePositive, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistanceNegative, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendNormalDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistancePositive, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendNormalDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistanceNegative, maxBlendDistance);
case ShapeType.Sphere:
case Shape.Sphere:
var maxBlendDistance = Vector3.one * HDReflectionProbeEditorUtility.CalculateSphereMaxBlendDistance(s, sp, o);
sp.targetData.blendDistancePositive = Vector3.Min(sp.targetData.blendDistancePositive, maxBlendDistance);
sp.targetData.blendDistanceNegative = Vector3.Min(sp.targetData.blendDistanceNegative, maxBlendDistance);
sp.targetData.blendNormalDistancePositive = Vector3.Min(sp.targetData.blendNormalDistancePositive, maxBlendDistance);
sp.targetData.blendNormalDistanceNegative = Vector3.Min(sp.targetData.blendNormalDistanceNegative, maxBlendDistance);
var maxBlendDistance = Vector3.one * sp.influenceVolume.sphereRadius.floatValue;
sp.targetData.influenceVolume.boxBlendDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistancePositive, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendDistanceNegative, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendNormalDistancePositive = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistancePositive, maxBlendDistance);
sp.targetData.influenceVolume.boxBlendNormalDistanceNegative = Vector3.Min(sp.targetData.influenceVolume.boxBlendNormalDistanceNegative, maxBlendDistance);
break;
}
}

10
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs


size = b.size;
return true;
}
public static float CalculateSphereMaxBlendDistance(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor o)
{
return p.influenceSphereRadius.floatValue;
}
public static Vector3 CalculateBoxMaxBlendDistance(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor o)
{
return p.boxSize.vector3Value * 0.5f;
}
}
}

115
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs


using CED = CoreEditorDrawer<HDReflectionProbeUI, SerializedHDReflectionProbe>;
using _ = CoreEditorUtils;
public partial class HDReflectionProbeUI
internal partial class HDReflectionProbeUI
{
static HDReflectionProbeUI()
{

SectionProxyVolumeSettings,
SectionInfluenceVolumeSettings,
CED.Select(
(s, d, o) => s.influenceVolume,
(s, d, o) => d.influenceVolume,
InfluenceVolumeUI.SectionFoldoutShape
),
SectionInfluenceProxyMismatch,
SectionCaptureSettings,
SectionAdditionalSettings,

"Proxy Volume",
(s, p, o) => s.isSectionExpandedProxyVolume,
FoldoutOption.Indent,
CED.Action(Drawer_ProxyVolume)
CED.Action(Drawer_ProxyVolume),
CED.space,
CED.Action(Drawer_ProjectionSettings)
);
public static readonly CED.IDrawer SectionInfluenceVolumeSettings = CED.FoldoutGroup(

CED.space,
CED.Action(Drawer_InfluenceShape),
CED.space,
CED.Action(Drawer_InfluenceAreas),
CED.space,
CED.Action(Drawer_InfluenceSettings)
CED.Action(Drawer_InfluenceAreas)
);
public static readonly CED.IDrawer SectionInfluenceProxyMismatch = CED.Action(Drawer_InfluenceProxyMissmatch);

if (p.proxyVolumeComponent.objectReferenceValue != null)
{
var proxy = (ReflectionProxyVolumeComponent)p.proxyVolumeComponent.objectReferenceValue;
if ((int)proxy.proxyVolume.shapeType != p.influenceShape.enumValueIndex)
if ((int)proxy.proxyVolume.shapeType != p.influenceVolume.shape.enumValueIndex)
EditorGUILayout.HelpBox(
"Proxy volume and influence volume have different shape types, this is not supported.",
MessageType.Error,

static void Drawer_InfluenceBoxSettings(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
bool advanced = p.editorAdvancedModeEnabled.boolValue;
var maxBlendDistance = HDReflectionProbeEditorUtility.CalculateBoxMaxBlendDistance(s, p, owner);
bool advanced = p.influenceVolume.editorAdvancedModeEnabled.boolValue;
var maxBlendDistance = p.boxSize.vector3Value * 0.5f;
EditorGUILayout.BeginHorizontal();
Drawer_AdvancedBlendDistance(

{
CoreEditorUtils.DrawVector6(
CoreEditorUtils.GetContent("Face fade|Fade faces of the cubemap."),
p.boxSideFadePositive, p.boxSideFadeNegative, Vector3.zero, Vector3.one, HDReflectionProbeEditor.k_handlesColor);
p.influenceVolume.boxSideFadePositive, p.influenceVolume.boxSideFadeNegative, Vector3.zero, Vector3.one, HDReflectionProbeEditor.k_handlesColor);
SerializedProperty blendDistancePositive = isNormal ? p.blendNormalDistancePositive : p.blendDistancePositive;
SerializedProperty blendDistanceNegative = isNormal ? p.blendNormalDistanceNegative : p.blendDistanceNegative;
SerializedProperty editorAdvancedModeBlendDistancePositive = isNormal ? p.editorAdvancedModeBlendNormalDistancePositive : p.editorAdvancedModeBlendDistancePositive;
SerializedProperty editorAdvancedModeBlendDistanceNegative = isNormal ? p.editorAdvancedModeBlendNormalDistanceNegative : p.editorAdvancedModeBlendDistanceNegative;
SerializedProperty editorSimplifiedModeBlendDistance = isNormal ? p.editorSimplifiedModeBlendNormalDistance : p.editorSimplifiedModeBlendDistance;
SerializedProperty blendDistancePositive = isNormal ? p.influenceVolume.boxBlendNormalDistancePositive : p.influenceVolume.boxBlendDistancePositive;
SerializedProperty blendDistanceNegative = isNormal ? p.influenceVolume.boxBlendNormalDistanceNegative : p.influenceVolume.boxBlendDistanceNegative;
SerializedProperty editorAdvancedModeBlendDistancePositive = isNormal ? p.influenceVolume.editorAdvancedModeBlendNormalDistancePositive : p.influenceVolume.editorAdvancedModeBlendDistancePositive;
SerializedProperty editorAdvancedModeBlendDistanceNegative = isNormal ? p.influenceVolume.editorAdvancedModeBlendNormalDistanceNegative : p.influenceVolume.editorAdvancedModeBlendDistanceNegative;
SerializedProperty editorSimplifiedModeBlendDistance = isNormal ? p.influenceVolume.editorSimplifiedModeBlendNormalDistance : p.influenceVolume.editorSimplifiedModeBlendDistance;
if (p.editorAdvancedModeEnabled.boolValue)
if (p.influenceVolume.editorAdvancedModeEnabled.boolValue)
{
EditorGUI.BeginChangeCheck();
CoreEditorUtils.DrawVector6(

static void Drawer_InfluenceSphereSettings(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
var maxBlendDistance = HDReflectionProbeEditorUtility.CalculateSphereMaxBlendDistance(s, p, owner);
var maxBlendDistance = p.influenceVolume.sphereRadius.floatValue;
var blendDistance = p.blendDistancePositive.vector3Value.x;
var blendDistance = p.influenceVolume.boxBlendDistancePositive.vector3Value.x;
EditorGUI.showMixedValue = p.blendDistancePositive.hasMultipleDifferentValues;
EditorGUI.showMixedValue = p.influenceVolume.boxBlendDistancePositive.hasMultipleDifferentValues;
p.blendDistancePositive.vector3Value = Vector3.one * blendDistance;
p.blendDistanceNegative.vector3Value = Vector3.one * blendDistance;
p.influenceVolume.boxBlendDistancePositive.vector3Value = Vector3.one * blendDistance;
p.influenceVolume.boxBlendDistanceNegative.vector3Value = Vector3.one * blendDistance;
}
if (GUILayout.Button(toolbar_Contents[1], GUILayout.Width(28f), GUILayout.Height(EditorGUIUtility.singleLineHeight + 3)))
{

var blendNormalDistance = p.blendNormalDistancePositive.vector3Value.x;
var blendNormalDistance = p.influenceVolume.boxBlendNormalDistancePositive.vector3Value.x;
EditorGUI.showMixedValue = p.blendNormalDistancePositive.hasMultipleDifferentValues;
EditorGUI.showMixedValue = p.influenceVolume.boxBlendNormalDistancePositive.hasMultipleDifferentValues;
p.blendNormalDistancePositive.vector3Value = Vector3.one * blendNormalDistance;
p.blendNormalDistanceNegative.vector3Value = Vector3.one * blendNormalDistance;
p.influenceVolume.boxBlendNormalDistancePositive.vector3Value = Vector3.one * blendNormalDistance;
p.influenceVolume.boxBlendNormalDistanceNegative.vector3Value = Vector3.one * blendNormalDistance;
}
if (GUILayout.Button(toolbar_Contents[2], GUILayout.Width(28f), GUILayout.Height(EditorGUIUtility.singleLineHeight + 3)))
{

{
GUILayout.FlexibleSpace();
bool advanced = p.editorAdvancedModeEnabled.boolValue;
bool advanced = p.influenceVolume.editorAdvancedModeEnabled.boolValue;
if (p.editorAdvancedModeEnabled.boolValue ^ advanced)
if (p.influenceVolume.editorAdvancedModeEnabled.boolValue ^ advanced)
p.editorAdvancedModeEnabled.boolValue = advanced;
p.influenceVolume.editorAdvancedModeEnabled.boolValue = advanced;
p.blendDistancePositive.vector3Value = p.editorAdvancedModeBlendDistancePositive.vector3Value;
p.blendDistanceNegative.vector3Value = p.editorAdvancedModeBlendDistanceNegative.vector3Value;
p.blendNormalDistancePositive.vector3Value = p.editorAdvancedModeBlendNormalDistancePositive.vector3Value;
p.blendNormalDistanceNegative.vector3Value = p.editorAdvancedModeBlendNormalDistanceNegative.vector3Value;
p.influenceVolume.boxBlendDistancePositive.vector3Value = p.influenceVolume.editorAdvancedModeBlendDistancePositive.vector3Value;
p.influenceVolume.boxBlendDistanceNegative.vector3Value = p.influenceVolume.editorAdvancedModeBlendDistanceNegative.vector3Value;
p.influenceVolume.boxBlendNormalDistancePositive.vector3Value = p.influenceVolume.editorAdvancedModeBlendNormalDistancePositive.vector3Value;
p.influenceVolume.boxBlendNormalDistanceNegative.vector3Value = p.influenceVolume.editorAdvancedModeBlendNormalDistanceNegative.vector3Value;
p.blendDistanceNegative.vector3Value = p.blendDistancePositive.vector3Value = Vector3.one * p.editorSimplifiedModeBlendDistance.floatValue;
p.blendNormalDistanceNegative.vector3Value = p.blendNormalDistancePositive.vector3Value = Vector3.one * p.editorSimplifiedModeBlendNormalDistance.floatValue;
p.influenceVolume.boxBlendDistanceNegative.vector3Value = p.influenceVolume.boxBlendDistancePositive.vector3Value = Vector3.one * p.influenceVolume.editorSimplifiedModeBlendDistance.floatValue;
p.influenceVolume.boxBlendNormalDistanceNegative.vector3Value = p.influenceVolume.boxBlendNormalDistancePositive.vector3Value = Vector3.one * p.influenceVolume.editorSimplifiedModeBlendNormalDistance.floatValue;
}
p.Apply();
}

static void Drawer_InfluenceShape(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = p.influenceShape.hasMultipleDifferentValues;
EditorGUILayout.PropertyField(p.influenceShape, CoreEditorUtils.GetContent("Shape"));
EditorGUI.showMixedValue = p.influenceVolume.shape.hasMultipleDifferentValues;
EditorGUILayout.PropertyField(p.influenceVolume.shape, CoreEditorUtils.GetContent("Shape"));
s.SetShapeTarget(p.influenceShape.intValue);
s.SetShapeTarget(p.influenceVolume.shape.intValue);
switch ((ShapeType)p.influenceShape.enumValueIndex)
switch ((Shape)p.influenceVolume.shape.enumValueIndex)
case ShapeType.Box:
case Shape.Box:
case ShapeType.Sphere:
case Shape.Sphere:
Drawer_InfluenceShapeSphereSettings(s, p, owner);
break;
}

static void Drawer_InfluenceShapeSphereSettings(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(p.influenceSphereRadius, CoreEditorUtils.GetContent("Radius"));
EditorGUILayout.PropertyField(p.influenceVolume.sphereRadius, CoreEditorUtils.GetContent("Radius"));
if (GUILayout.Button(toolbar_Contents[0], GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.Height(EditorGUIUtility.singleLineHeight + 3)))
{
EditMode.ChangeEditMode(EditMode.SceneViewEditMode.ReflectionProbeBox, GetBoundsGetter(p)(), owner);

static void Drawer_InfluenceAreas(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
if (s.IsSectionExpandedShape(ShapeType.Box).value)
if (s.IsSectionExpandedShape(Shape.Box).value)
if (s.IsSectionExpandedShape(ShapeType.Sphere).value)
if (s.IsSectionExpandedShape(Shape.Sphere).value)
static void Drawer_InfluenceSettings(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
static void Drawer_ProjectionSettings(HDReflectionProbeUI s, SerializedHDReflectionProbe p, Editor owner)
{
EditorGUILayout.PropertyField(p.boxProjection, CoreEditorUtils.GetContent("Parallax Correction|Parallax Correction causes reflections to appear to change based on the object's position within the probe's box, while still using a single probe as the source of the reflection. This works well for reflections on objects that are moving through enclosed spaces such as corridors and rooms. Setting Parallax Correction to False and the cubemap reflection will be treated as coming from infinitely far away. Note that this feature can be globally disabled from Graphics Settings -> Tier Settings"));
}

GUILayout.EndHorizontal();
}
static public void Drawer_ToolBarButton(int buttonIndex, Editor owner, params GUILayoutOption[] styles)
{
if (GUILayout.Button(toolbar_Contents[buttonIndex], styles))
{
EditMode.ChangeEditMode(k_Toolbar_SceneViewEditModes[buttonIndex], GetBoundsGetter(owner)(), owner);
}
}
static Func<Bounds> GetBoundsGetter(SerializedHDReflectionProbe p)
{
return () =>

{
var rp = (ReflectionProbe)targetObject;
var b = rp.bounds;
bounds.Encapsulate(b);
}
return bounds;
};
}
static Func<Bounds> GetBoundsGetter(Editor o)
{
return () =>
{
var bounds = new Bounds();
foreach (Component targetObject in o.targets)
{
var rp = targetObject.transform;
var b = rp.position;
bounds.Encapsulate(b);
}
return bounds;

19
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs


using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
using UnityEditor.Experimental.Rendering.HDPipeline;
using UnityEngine.Events;
public partial class HDReflectionProbeUI : BaseUI<SerializedHDReflectionProbe>
internal partial class HDReflectionProbeUI : BaseUI<SerializedHDReflectionProbe>
static readonly int k_ReflectionInfluenceShapeCount = Enum.GetValues(typeof(ShapeType)).Length;
static readonly int k_ReflectionInfluenceShapeCount = Enum.GetValues(typeof(Shape)).Length;
public InfluenceVolumeUI influenceVolume = new InfluenceVolumeUI();
[Flags]
public enum Operation

operations = 0;
SetModeTarget(data.mode.hasMultipleDifferentValues ? -1 : data.mode.intValue);
SetShapeTarget(data.influenceShape.hasMultipleDifferentValues ? -1 : data.influenceShape.intValue);
SetShapeTarget(data.influenceVolume.shape.hasMultipleDifferentValues ? -1 : data.influenceVolume.shape.intValue);
influenceVolume.Update();
base.Update();
}

GetReflectionProbeModeBool(i).target = i == value;
}
public AnimBool IsSectionExpandedShape(ShapeType value)
public AnimBool IsSectionExpandedShape(Shape value)
{
return m_AnimBools[k_AnimBoolSingleFieldCount + k_ReflectionProbeModeCount + (int)value];
}

AnimBool GetReflectionInfluenceShapeBool(int i)
{
return m_AnimBools[k_AnimBoolSingleFieldCount + k_ReflectionProbeModeCount + i];
}
public override void Reset(SerializedHDReflectionProbe data, UnityAction repaint)
{
influenceVolume.Reset(data.influenceVolume, repaint);
base.Reset(data, repaint);
}
}
}

6
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs


CED.Select(
(s, d, o) => s.influenceVolume,
(s, d, o) => d.influenceVolume,
InfluenceVolumeUI.SectionFoldoutShape
InfluenceVolumeUI.SectionFoldoutShapePlanar
),
CED.Action(Drawer_DifferentShapeError),
SectionFoldoutCaptureSettings,

static void Drawer_DifferentShapeError(PlanarReflectionProbeUI s, SerializedPlanarReflectionProbe d, Editor o)
{
var proxy = d.proxyVolumeReference.objectReferenceValue as ReflectionProxyVolumeComponent;
if (proxy != null && (int)proxy.proxyVolume.shapeType != d.influenceVolume.shapeType.enumValueIndex)
if (proxy != null && (int)proxy.proxyVolume.shapeType != d.influenceVolume.shape.enumValueIndex)
{
EditorGUILayout.HelpBox(
"Proxy volume and influence volume have different shape types, this is not supported.",

if (d.proxyVolumeReference.objectReferenceValue != null)
{
var proxy = (ReflectionProxyVolumeComponent)d.proxyVolumeReference.objectReferenceValue;
if ((int)proxy.proxyVolume.shapeType != d.influenceVolume.shapeType.enumValueIndex)
if ((int)proxy.proxyVolume.shapeType != d.influenceVolume.shape.enumValueIndex)
EditorGUILayout.HelpBox(
"Proxy volume and influence volume have different shape types, this is not supported.",
MessageType.Error,

4
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/ReflectionMenuItem.cs


Selection.activeObject = plane;
var planarProbe = plane.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxBaseSize = new Vector3(10, 0.01f, 10);
planarProbe.influenceVolume.boxSize = new Vector3(10, 0.01f, 10);
var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
var material = hdrp != null ? hdrp.GetDefaultMirrorMaterial() : null;

var parent = menuCommand.context as GameObject;
var go = CoreEditorUtils.CreateGameObject(parent, "Planar Reflection");
var planarProbe = go.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxBaseSize = new Vector3(1, 0.01f, 1);
planarProbe.influenceVolume.boxSize = new Vector3(1, 0.01f, 1);
// Ensure it gets re-parented if this was a context click (otherwise does nothing)
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
// Register the creation in the undo system

85
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
public class SerializedHDReflectionProbe
internal class SerializedHDReflectionProbe
{
internal ReflectionProbe target;
internal HDAdditionalReflectionData targetData;

internal SerializedProperty nearClip;
internal SerializedProperty farClip;
internal SerializedProperty boxProjection;
internal SerializedProperty influenceShape;
internal SerializedProperty influenceSphereRadius;
internal SerializedProperty useSeparateProjectionVolume;
internal SerializedProperty boxReprojectionVolumeSize;
internal SerializedProperty boxReprojectionVolumeCenter;
internal SerializedProperty sphereReprojectionVolumeRadius;
internal SerializedProperty blendDistancePositive;
internal SerializedProperty blendDistanceNegative;
internal SerializedProperty blendNormalDistancePositive;
internal SerializedProperty blendNormalDistanceNegative;
internal SerializedProperty boxSideFadePositive;
internal SerializedProperty boxSideFadeNegative;
internal SerializedProperty editorAdvancedModeBlendDistancePositive;
internal SerializedProperty editorAdvancedModeBlendDistanceNegative;
internal SerializedProperty editorSimplifiedModeBlendDistance;
internal SerializedProperty editorAdvancedModeBlendNormalDistancePositive;
internal SerializedProperty editorAdvancedModeBlendNormalDistanceNegative;
internal SerializedProperty editorSimplifiedModeBlendNormalDistance;
internal SerializedProperty editorAdvancedModeEnabled;
internal SerializedProperty proxyVolumeComponent;
internal SerializedProperty proxyVolumeComponent;
internal SerializedInfluenceVolume influenceVolume;
proxyVolumeComponent = addso.Find((HDAdditionalReflectionData d) => d.proxyVolume);
influenceVolume = new SerializedInfluenceVolume(addso.Find((HDAdditionalReflectionData d) => d.influenceVolume));
target = (ReflectionProbe)so.targetObject;
targetData = target.GetComponent<HDAdditionalReflectionData>();

boxProjection = so.FindProperty("m_BoxProjection");
legacyBlendDistance = so.FindProperty("m_BlendDistance");
influenceShape = addso.Find((HDAdditionalReflectionData d) => d.influenceShape);
influenceSphereRadius = addso.Find((HDAdditionalReflectionData d) => d.influenceSphereRadius);
useSeparateProjectionVolume = addso.Find((HDAdditionalReflectionData d) => d.useSeparateProjectionVolume);
boxReprojectionVolumeSize = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeSize);
boxReprojectionVolumeCenter = addso.Find((HDAdditionalReflectionData d) => d.boxReprojectionVolumeCenter);
sphereReprojectionVolumeRadius = addso.Find((HDAdditionalReflectionData d) => d.sphereReprojectionVolumeRadius);
blendDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendDistancePositive);
blendDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendDistanceNegative);
blendNormalDistancePositive = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistancePositive);
blendNormalDistanceNegative = addso.Find((HDAdditionalReflectionData d) => d.blendNormalDistanceNegative);
boxSideFadePositive = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadePositive);
boxSideFadeNegative = addso.Find((HDAdditionalReflectionData d) => d.boxSideFadeNegative);
editorAdvancedModeBlendDistancePositive = addso.FindProperty("editorAdvancedModeBlendDistancePositive");
editorAdvancedModeBlendDistanceNegative = addso.FindProperty("editorAdvancedModeBlendDistanceNegative");
editorSimplifiedModeBlendDistance = addso.FindProperty("editorSimplifiedModeBlendDistance");
editorAdvancedModeBlendNormalDistancePositive = addso.FindProperty("editorAdvancedModeBlendNormalDistancePositive");
editorAdvancedModeBlendNormalDistanceNegative = addso.FindProperty("editorAdvancedModeBlendNormalDistanceNegative");
editorSimplifiedModeBlendNormalDistance = addso.FindProperty("editorSimplifiedModeBlendNormalDistance");
editorAdvancedModeEnabled = addso.FindProperty("editorAdvancedModeEnabled");
//handle data migration from before editor value were saved
if(editorAdvancedModeBlendDistancePositive.vector3Value == Vector3.zero
&& editorAdvancedModeBlendDistanceNegative.vector3Value == Vector3.zero
&& editorSimplifiedModeBlendDistance.floatValue == 0f
&& editorAdvancedModeBlendNormalDistancePositive.vector3Value == Vector3.zero
&& editorAdvancedModeBlendNormalDistanceNegative.vector3Value == Vector3.zero
&& editorSimplifiedModeBlendNormalDistance.floatValue == 0f
&& (blendDistancePositive.vector3Value != Vector3.zero
|| blendDistanceNegative.vector3Value != Vector3.zero
|| blendNormalDistancePositive.vector3Value != Vector3.zero
|| blendNormalDistanceNegative.vector3Value != Vector3.zero))
{
Vector3 positive = blendDistancePositive.vector3Value;
Vector3 negative = blendDistanceNegative.vector3Value;
//exact advanced
editorAdvancedModeBlendDistancePositive.vector3Value = positive;
editorAdvancedModeBlendDistanceNegative.vector3Value = negative;
//aproximated simplified
editorSimplifiedModeBlendDistance.floatValue = Mathf.Max(positive.x, positive.y, positive.z, negative.x, negative.y, negative.z);
positive = blendNormalDistancePositive.vector3Value;
negative = blendNormalDistanceNegative.vector3Value;
//exact advanced
editorAdvancedModeBlendNormalDistancePositive.vector3Value = positive;
editorAdvancedModeBlendNormalDistanceNegative.vector3Value = negative;
//aproximated simplified
editorSimplifiedModeBlendNormalDistance.floatValue = Mathf.Max(positive.x, positive.y, positive.z, negative.x, negative.y, negative.z);
//display old data
editorAdvancedModeEnabled.boolValue = true;
Apply();
}
proxyVolumeComponent = addso.Find((HDAdditionalReflectionData d) => d.proxyVolume);
}
public void Update()

//InfluenceVolume does not have Update. Add it here if it have in the futur.
// Set the legacy blend distance to 0 so the legacy culling system use the probe extent
legacyBlendDistance.floatValue = 0;

44
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs


namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedPlanarReflectionProbe
internal class SerializedPlanarReflectionProbe
public SerializedObject serializedObject;
internal SerializedObject serializedObject;
public SerializedProperty proxyVolumeReference;
public SerializedReflectionProxyVolumeComponent reflectionProxyVolume;
internal SerializedProperty proxyVolumeReference;
internal SerializedReflectionProxyVolumeComponent reflectionProxyVolume;
public SerializedInfluenceVolume influenceVolume;
internal SerializedInfluenceVolume influenceVolume;
public SerializedProperty captureLocalPosition;
public SerializedProperty captureNearPlane;
public SerializedProperty captureFarPlane;
public SerializedProperty capturePositionMode;
public SerializedProperty captureMirrorPlaneLocalPosition;
public SerializedProperty captureMirrorPlaneLocalNormal;
public SerializedProperty weight;
public SerializedProperty multiplier;
public SerializedProperty mode;
public SerializedProperty refreshMode;
public SerializedProperty customTexture;
internal SerializedProperty captureLocalPosition;
internal SerializedProperty captureNearPlane;
internal SerializedProperty captureFarPlane;
internal SerializedProperty capturePositionMode;
internal SerializedProperty captureMirrorPlaneLocalPosition;
internal SerializedProperty captureMirrorPlaneLocalNormal;
internal SerializedProperty weight;
internal SerializedProperty multiplier;
internal SerializedProperty mode;
internal SerializedProperty refreshMode;
internal SerializedProperty customTexture;
public SerializedProperty overrideFieldOfView;
public SerializedProperty fieldOfViewOverride;
internal SerializedProperty overrideFieldOfView;
internal SerializedProperty fieldOfViewOverride;
public SerializedFrameSettings frameSettings;
internal SerializedFrameSettings frameSettings;
public PlanarReflectionProbe target { get { return serializedObject.targetObject as PlanarReflectionProbe; } }
internal PlanarReflectionProbe target { get { return serializedObject.targetObject as PlanarReflectionProbe; } }
public bool isMirrored
internal bool isMirrored
{
get
{

}
}
public SerializedPlanarReflectionProbe(SerializedObject serializedObject)
internal SerializedPlanarReflectionProbe(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;

116
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs


partial class InfluenceVolumeUI
{
//[TODO: planar / non planar will be redone in next PR]
public static readonly CED.IDrawer SectionFoldoutShapePlanar;
public static readonly CED.IDrawer FieldShape = CED.Action(Drawer_FieldShapeType);
public static readonly CED.IDrawer SectionShapeBox = CED.Action(Drawer_SectionShapeBox);
public static readonly CED.IDrawer SectionShapeSphere = CED.Action(Drawer_SectionShapeSphere);
public static readonly CED.IDrawer SectionShapeBoxPlanar = CED.Action((s, p, o) => Drawer_SectionShapeBox(s,p,o,false,false));
public static readonly CED.IDrawer SectionShapeBox = CED.Action((s, p, o) => Drawer_SectionShapeBox(s, p, o, true, true));
public static readonly CED.IDrawer SectionShapeSpherePlanar = CED.Action((s, p, o) => Drawer_SectionShapeSphere(s, p, o, false, false));
public static readonly CED.IDrawer SectionShapeSphere = CED.Action((s, p, o) => Drawer_SectionShapeSphere(s, p, o, true, true));
SectionFoldoutShapePlanar = CED.Group(
CED.FoldoutGroup(
"Influence Volume",
(s, d, o) => s.isSectionExpandedShape,
FoldoutOption.Indent,
CED.Action(Drawer_InfluenceAdvancedSwitch),
CED.space,
CED.Action(Drawer_FieldShapeType),
CED.FadeGroup(
(s, d, o, i) => s.IsSectionExpanded_Shape((Shape)i),
FadeOption.None,
SectionShapeBoxPlanar,
SectionShapeSpherePlanar
)
)
);
SectionFoldoutShape = CED.Group(
CED.FoldoutGroup(
"Influence Volume",

CED.space,
CED.Action(Drawer_FieldShapeType),
CED.FadeGroup(
(s, d, o, i) => s.IsSectionExpanded_Shape((ShapeType)i),
(s, d, o, i) => s.IsSectionExpanded_Shape((Shape)i),
FadeOption.None,
SectionShapeBox,
SectionShapeSphere

static void Drawer_FieldShapeType(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor o)
{
EditorGUILayout.PropertyField(d.shapeType, _.GetContent("Shape Type"));
EditorGUILayout.PropertyField(d.shape, _.GetContent("Shape Type"));
}
static void Drawer_InfluenceAdvancedSwitch(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor owner)

d.editorAdvancedModeEnabled.boolValue = advanced;
if (advanced)
{
d.boxInfluencePositiveFade.vector3Value = d.editorAdvancedModeBlendDistancePositive.vector3Value;
d.boxInfluenceNegativeFade.vector3Value = d.editorAdvancedModeBlendDistanceNegative.vector3Value;
d.boxInfluenceNormalPositiveFade.vector3Value = d.editorAdvancedModeBlendNormalDistancePositive.vector3Value;
d.boxInfluenceNormalNegativeFade.vector3Value = d.editorAdvancedModeBlendNormalDistanceNegative.vector3Value;
d.boxBlendDistancePositive.vector3Value = d.editorAdvancedModeBlendDistancePositive.vector3Value;
d.boxBlendDistanceNegative.vector3Value = d.editorAdvancedModeBlendDistanceNegative.vector3Value;
d.boxBlendNormalDistancePositive.vector3Value = d.editorAdvancedModeBlendNormalDistancePositive.vector3Value;
d.boxBlendNormalDistanceNegative.vector3Value = d.editorAdvancedModeBlendNormalDistanceNegative.vector3Value;
d.boxInfluenceNegativeFade.vector3Value = d.boxInfluencePositiveFade.vector3Value = Vector3.one * d.editorSimplifiedModeBlendDistance.floatValue;
d.boxInfluenceNormalNegativeFade.vector3Value = d.boxInfluenceNormalPositiveFade.vector3Value = Vector3.one * d.editorSimplifiedModeBlendNormalDistance.floatValue;
d.boxBlendDistanceNegative.vector3Value = d.boxBlendDistancePositive.vector3Value = Vector3.one * d.editorSimplifiedModeBlendDistance.floatValue;
d.boxBlendNormalDistanceNegative.vector3Value = d.boxBlendNormalDistancePositive.vector3Value = Vector3.one * d.editorSimplifiedModeBlendNormalDistance.floatValue;
}
d.Apply();
}

static void Drawer_SectionShapeBox(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor o)
static void Drawer_SectionShapeBox(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor o, bool drawOffset, bool drawNormal)
var maxFadeDistance = d.boxBaseSize.vector3Value * 0.5f;
var maxFadeDistance = d.boxSize.vector3Value * 0.5f;
EditorGUILayout.PropertyField(d.boxBaseSize, _.GetContent("Box Size"));
EditorGUILayout.PropertyField(d.boxSize, _.GetContent("Box Size"));
//offset have no meaning for planar reflexion probe
//EditorGUILayout.PropertyField(d.boxBaseOffset, _.GetContent("Box Offset"));
if (drawOffset)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(d.offset, _.GetContent("Offset"));
HDReflectionProbeUI.Drawer_ToolBarButton(3, o, GUILayout.Width(28f), GUILayout.MinHeight(22f));
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.BeginHorizontal();
Drawer_AdvancedBlendDistance(

PlanarReflectionProbeUI.Drawer_ToolBarButton(1, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 3 : 1) * (EditorGUIUtility.singleLineHeight + 3)));
EditorGUILayout.EndHorizontal();
if (drawNormal)
{
EditorGUILayout.BeginHorizontal();
Drawer_AdvancedBlendDistance(
d,
true,
maxFadeDistance,
CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.")
);
PlanarReflectionProbeUI.Drawer_ToolBarButton(2, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight((advanced ? 3 : 1) * (EditorGUIUtility.singleLineHeight + 3)));
EditorGUILayout.EndHorizontal();
}
d.boxPositiveFaceFade, d.boxNegativeFaceFade, Vector3.zero, Vector3.one, HDReflectionProbeEditor.k_handlesColor);
d.boxSideFadePositive, d.boxSideFadeNegative, Vector3.zero, Vector3.one, HDReflectionProbeEditor.k_handlesColor);
SerializedProperty blendDistancePositive = isNormal ? d.boxInfluenceNormalPositiveFade : d.boxInfluencePositiveFade;
SerializedProperty blendDistanceNegative = isNormal ? d.boxInfluenceNormalNegativeFade : d.boxInfluenceNegativeFade;
SerializedProperty blendDistancePositive = isNormal ? d.boxBlendNormalDistancePositive : d.boxBlendDistancePositive;
SerializedProperty blendDistanceNegative = isNormal ? d.boxBlendNormalDistanceNegative : d.boxBlendDistanceNegative;
SerializedProperty editorAdvancedModeBlendDistancePositive = isNormal ? d.editorAdvancedModeBlendNormalDistancePositive : d.editorAdvancedModeBlendDistancePositive;
SerializedProperty editorAdvancedModeBlendDistanceNegative = isNormal ? d.editorAdvancedModeBlendNormalDistanceNegative : d.editorAdvancedModeBlendDistanceNegative;
SerializedProperty editorSimplifiedModeBlendDistance = isNormal ? d.editorSimplifiedModeBlendNormalDistance : d.editorSimplifiedModeBlendDistance;

GUILayout.EndVertical();
}
static void Drawer_SectionShapeSphere(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor o)
static void Drawer_SectionShapeSphere(InfluenceVolumeUI s, SerializedInfluenceVolume d, Editor o, bool drawOffset, bool drawNormal)
var maxFaceDistance = d.sphereBaseRadius.floatValue;
EditorGUILayout.PropertyField(d.sphereBaseRadius, _.GetContent("Radius"));
d.sphereBaseOffset.vector3Value = Vector3.zero;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(d.sphereRadius, _.GetContent("Radius"));
PlanarReflectionProbeUI.Drawer_ToolBarButton(0, o, GUILayout.Width(28f), GUILayout.MinHeight(22f));
EditorGUILayout.EndHorizontal();
if(drawOffset)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(d.offset, _.GetContent("Offset"));
HDReflectionProbeUI.Drawer_ToolBarButton(3, o, GUILayout.Width(28f), GUILayout.MinHeight(22f));
EditorGUILayout.EndHorizontal();
}
var maxBlendDistance = d.sphereRadius.floatValue;
EditorGUILayout.Slider(d.sphereInfluenceFade, 0, maxFaceDistance, _.GetContent("Blend Distance"));
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(d.sphereBlendDistance, _.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes."));
if (EditorGUI.EndChangeCheck())
{
d.sphereBlendDistance.floatValue = Mathf.Clamp(d.sphereBlendDistance.floatValue, 0, maxBlendDistance);
}
PlanarReflectionProbeUI.Drawer_ToolBarButton(1, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight(EditorGUIUtility.singleLineHeight + 3));
EditorGUILayout.EndHorizontal();
if (drawNormal)
{
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(d.sphereBlendNormalDistance, _.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes."));
if (EditorGUI.EndChangeCheck())
{
d.sphereBlendNormalDistance.floatValue = Mathf.Clamp(d.sphereBlendNormalDistance.floatValue, 0, maxBlendDistance);
}
PlanarReflectionProbeUI.Drawer_ToolBarButton(2, o, GUILayout.ExpandHeight(true), GUILayout.Width(28f), GUILayout.MinHeight(22f), GUILayout.MaxHeight(EditorGUIUtility.singleLineHeight + 3));
EditorGUILayout.EndHorizontal();
}
}
}
}

36
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs


if ((showedHandle & HandleType.Influence) != 0)
DrawGizmos_FadeHandle(
s, d, matrix,
d.boxInfluenceOffset, d.boxInfluenceSizeOffset,
d.sphereInfluenceRadiusOffset,
d.boxBlendOffset, d.boxBlendSize,
-d.sphereBlendDistance,
(editedHandle & HandleType.Influence) != 0,
k_GizmoThemeColorInfluence,
false);

s, d, matrix,
d.boxInfluenceNormalOffset, d.boxInfluenceNormalSizeOffset,
d.sphereInfluenceNormalRadiusOffset,
d.boxBlendNormalOffset, d.boxBlendNormalSize,
-d.sphereBlendNormalDistance,
(editedHandle & HandleType.InfluenceNormal) != 0,
k_GizmoThemeColorInfluenceNormal,
true);

var c = Gizmos.color;
Gizmos.matrix = matrix;
Gizmos.color = color;
switch (d.shapeType)
switch (d.shape)
case ShapeType.Box:
case Shape.Box:
s.boxBaseHandle.center = d.boxBaseOffset;
s.boxBaseHandle.size = d.boxBaseSize;
s.boxBaseHandle.center = d.offset;
s.boxBaseHandle.size = d.boxSize;
case ShapeType.Sphere:
case Shape.Sphere:
Gizmos.DrawSphere(d.sphereBaseOffset, d.sphereBaseRadius);
Gizmos.DrawSphere(d.offset, d.sphereRadius);
Gizmos.DrawWireSphere(d.sphereBaseOffset, d.sphereBaseRadius);
Gizmos.DrawWireSphere(d.offset, d.sphereRadius);
break;
}
}

var c = Gizmos.color;
Gizmos.matrix = matrix;
Gizmos.color = color;
switch (d.shapeType)
switch (d.shape)
case ShapeType.Box:
case Shape.Box:
refBox.center = d.boxBaseOffset + boxOffset;
refBox.size = d.boxBaseSize + boxSizeOffset;
refBox.center = d.offset + boxOffset;
refBox.size = d.boxSize + boxSizeOffset;
case ShapeType.Sphere:
case Shape.Sphere:
Gizmos.DrawSphere(d.sphereBaseOffset, d.sphereBaseRadius + sphereOffset);
Gizmos.DrawSphere(d.offset, d.sphereRadius + sphereOffset);
Gizmos.DrawWireSphere(d.sphereBaseOffset, d.sphereBaseRadius + sphereOffset);
Gizmos.DrawWireSphere(d.offset, d.sphereRadius + sphereOffset);
break;
}
}

66
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs


var c = Handles.color;
Handles.matrix = matrix;
Handles.color = k_GizmoThemeColorBase;
switch (d.shapeType)
switch (d.shape)
case ShapeType.Box:
case Shape.Box:
var center = d.boxBaseOffset;
var size = d.boxBaseSize;
var center = d.offset;
var size = d.boxSize;
d.boxBaseOffset = center;
d.boxBaseSize = size;
d.offset = center;
d.boxSize = size;
case ShapeType.Sphere:
case Shape.Sphere:
var center = d.sphereBaseOffset;
var radius = d.sphereBaseRadius;
var center = d.offset;
var radius = d.sphereRadius;
d.sphereBaseOffset = center;
d.sphereBaseRadius = radius;
d.offset = center;
d.sphereRadius = radius;
break;
}
}

var c = Handles.color;
Handles.matrix = matrix;
Handles.color = k_GizmoThemeColorInfluence;
switch (d.shapeType)
switch (d.shape)
case ShapeType.Box:
case Shape.Box:
var positive = d.boxInfluencePositiveFade;
var negative = d.boxInfluenceNegativeFade;
var positive = d.boxBlendDistancePositive;
var negative = d.boxBlendDistanceNegative;
d.boxBaseOffset, d.boxBaseSize,
d.offset, d.boxSize,
s.data.boxInfluencePositiveFade.vector3Value = positive;
s.data.boxInfluenceNegativeFade.vector3Value = negative;
s.data.boxBlendDistancePositive.vector3Value = positive;
s.data.boxBlendDistanceNegative.vector3Value = negative;
//save advanced/simplified saved data
if (s.data.editorAdvancedModeEnabled.boolValue)

s.data.Apply();
break;
}
case ShapeType.Sphere:
case Shape.Sphere:
var fade = d.sphereInfluenceFade;
var fade = d.sphereBlendDistance;
d.sphereBaseOffset, d.sphereBaseRadius,
d.offset, d.sphereRadius,
d.sphereInfluenceFade = fade;
d.sphereBlendDistance = fade;
break;
}
}

var c = Handles.color;
Handles.matrix = matrix;
Handles.color = k_GizmoThemeColorInfluenceNormal;
switch (d.shapeType)
switch (d.shape)
case ShapeType.Box:
case Shape.Box:
Vector3 positive = d.boxInfluenceNormalPositiveFade;
Vector3 negative = d.boxInfluenceNormalNegativeFade;
Vector3 positive = d.boxBlendNormalDistancePositive;
Vector3 negative = d.boxBlendNormalDistanceNegative;
d.boxBaseOffset, d.boxBaseSize,
d.offset, d.boxSize,
s.data.boxInfluenceNormalPositiveFade.vector3Value = positive;
s.data.boxInfluenceNormalNegativeFade.vector3Value = negative;
s.data.boxBlendNormalDistancePositive.vector3Value = positive;
s.data.boxBlendNormalDistanceNegative.vector3Value = negative;
//save advanced/simplified saved data
if (s.data.editorAdvancedModeEnabled.boolValue)

s.data.Apply();
break;
}
case ShapeType.Sphere:
case Shape.Sphere:
var fade = d.sphereInfluenceNormalFade;
var fade = d.sphereBlendNormalDistance;
d.sphereBaseOffset, d.sphereBaseRadius,
d.offset, d.sphereRadius,
d.sphereInfluenceNormalFade = fade;
d.sphereBlendNormalDistance = fade;
break;
}
}

8
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs


internal static readonly Color k_GizmoThemeColorDisabled = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f);
internal static readonly Color k_GizmoThemeColorDisabledFace = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f);
static readonly int k_ShapeCount = Enum.GetValues(typeof(ShapeType)).Length;
static readonly int k_ShapeCount = Enum.GetValues(typeof(Shape)).Length;
public Gizmo6FacesBox boxBaseHandle;
public Gizmo6FacesBoxContained boxInfluenceHandle;

public override void Update()
{
base.Update();
SetIsSectionExpanded_Shape((ShapeType)data.shapeType.intValue);
SetIsSectionExpanded_Shape((Shape)data.shape.intValue);
void SetIsSectionExpanded_Shape(ShapeType shape)
void SetIsSectionExpanded_Shape(Shape shape)
public AnimBool IsSectionExpanded_Shape(ShapeType shapeType)
public AnimBool IsSectionExpanded_Shape(Shape shapeType)
{
return m_AnimBools[(int)shapeType];
}

18
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeUI.cs


internal static Color k_GizmoThemeColorDisabled = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f);
internal static Color k_GizmoThemeColorDisabledFace = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f);
static readonly int k_ShapeCount = Enum.GetValues(typeof(ShapeType)).Length;
static readonly int k_ShapeCount = Enum.GetValues(typeof(Shape)).Length;
public static readonly CED.IDrawer SectionShape;

SectionShape = CED.Group(
CED.Action(Drawer_FieldShapeType),
CED.FadeGroup(
(s, d, o, i) => s.IsSectionExpanded_Shape((ShapeType)i),
(s, d, o, i) => s.IsSectionExpanded_Shape((Shape)i),
FadeOption.Indent,
SectionShapeBox,
SectionShapeSphere

{
base.Update();
if (data != null)
SetIsSectionExpanded_Shape((ShapeType)data.shapeType.intValue);
SetIsSectionExpanded_Shape((Shape)data.shapeType.intValue);
void SetIsSectionExpanded_Shape(ShapeType shape)
void SetIsSectionExpanded_Shape(Shape shape)
public AnimBool IsSectionExpanded_Shape(ShapeType shapeType)
public AnimBool IsSectionExpanded_Shape(Shape shapeType)
{
return m_AnimBools[(int)shapeType];
}

{
switch (proxyVolume.shapeType)
{
case ShapeType.Box:
case Shape.Box:
case ShapeType.Sphere:
case Shape.Sphere:
Handles_EditBase_Sphere(transform, proxyVolume, ui, sourceAsset);
break;
}

{
switch (proxyVolume.shapeType)
{
case ShapeType.Box:
case Shape.Box:
case ShapeType.Sphere:
case Shape.Sphere:
Gizmos_EditNone_Sphere(transform, proxyVolume, ui, sourceAsset);
break;
}

97
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/SerializedInfluenceVolume.cs


{
public class SerializedInfluenceVolume
{
public SerializedProperty root;
internal SerializedProperty root;
public SerializedProperty shapeType;
public SerializedProperty boxBaseSize;
public SerializedProperty boxBaseOffset;
public SerializedProperty boxInfluencePositiveFade;
public SerializedProperty boxInfluenceNegativeFade;
public SerializedProperty boxInfluenceNormalPositiveFade;
public SerializedProperty boxInfluenceNormalNegativeFade;
public SerializedProperty boxPositiveFaceFade;
public SerializedProperty boxNegativeFaceFade;
public SerializedProperty sphereBaseRadius;
public SerializedProperty sphereBaseOffset;
public SerializedProperty sphereInfluenceFade;
public SerializedProperty sphereInfluenceNormalFade;
internal SerializedProperty shape;
internal SerializedProperty offset;
internal SerializedProperty boxSize;
internal SerializedProperty boxBlendDistancePositive;
internal SerializedProperty boxBlendDistanceNegative;
//internal SerializedProperty boxBlendSize;
internal SerializedProperty boxBlendNormalDistancePositive;
internal SerializedProperty boxBlendNormalDistanceNegative;
//internal SerializedProperty boxBlendNormalSize;
internal SerializedProperty boxSideFadePositive;
internal SerializedProperty boxSideFadeNegative;
internal SerializedProperty sphereRadius;
internal SerializedProperty sphereBlendDistance;
internal SerializedProperty sphereBlendNormalDistance;
internal SerializedProperty editorAdvancedModeBlendDistancePositive;
internal SerializedProperty editorAdvancedModeBlendDistanceNegative;

{
this.root = root;
shapeType = root.Find((InfluenceVolume i) => i.shapeType);
boxBaseSize = root.Find((InfluenceVolume i) => i.boxBaseSize);
boxBaseOffset = root.Find((InfluenceVolume i) => i.boxBaseOffset);
boxInfluencePositiveFade = root.Find((InfluenceVolume i) => i.boxInfluencePositiveFade);
boxInfluenceNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNegativeFade);
boxInfluenceNormalPositiveFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalPositiveFade);
boxInfluenceNormalNegativeFade = root.Find((InfluenceVolume i) => i.boxInfluenceNormalNegativeFade);
boxPositiveFaceFade = root.Find((InfluenceVolume i) => i.boxPositiveFaceFade);
boxNegativeFaceFade = root.Find((InfluenceVolume i) => i.boxNegativeFaceFade);
sphereBaseRadius = root.Find((InfluenceVolume i) => i.sphereBaseRadius);
sphereBaseOffset = root.Find((InfluenceVolume i) => i.sphereBaseOffset);
sphereInfluenceFade = root.Find((InfluenceVolume i) => i.sphereInfluenceFade);
sphereInfluenceNormalFade = root.Find((InfluenceVolume i) => i.sphereInfluenceNormalFade);
shape = root.Find((InfluenceVolume i) => i.shape);
offset = root.Find((InfluenceVolume i) => i.offset);
boxSize = root.Find((InfluenceVolume i) => i.boxSize);
boxBlendDistancePositive = root.Find((InfluenceVolume i) => i.boxBlendDistancePositive);
boxBlendDistanceNegative = root.Find((InfluenceVolume i) => i.boxBlendDistanceNegative);
//boxBlendSize = root.Find((InfluenceVolume i) => i.boxBlendSize);
boxBlendNormalDistancePositive = root.Find((InfluenceVolume i) => i.boxBlendNormalDistancePositive);
boxBlendNormalDistanceNegative = root.Find((InfluenceVolume i) => i.boxBlendNormalDistanceNegative);
//boxBlendNormalSize = root.Find((InfluenceVolume i) => i.boxBlendNormalSize);
boxSideFadePositive = root.Find((InfluenceVolume i) => i.boxSideFadePositive);
boxSideFadeNegative = root.Find((InfluenceVolume i) => i.boxSideFadeNegative);
sphereRadius = root.Find((InfluenceVolume i) => i.sphereRadius);
sphereBlendDistance = root.Find((InfluenceVolume i) => i.sphereBlendDistance);
sphereBlendNormalDistance = root.Find((InfluenceVolume i) => i.sphereBlendNormalDistance);
editorAdvancedModeBlendDistancePositive = root.FindPropertyRelative("editorAdvancedModeBlendDistancePositive");
editorAdvancedModeBlendDistanceNegative = root.FindPropertyRelative("editorAdvancedModeBlendDistanceNegative");
editorSimplifiedModeBlendDistance = root.FindPropertyRelative("editorSimplifiedModeBlendDistance");
editorAdvancedModeBlendNormalDistancePositive = root.FindPropertyRelative("editorAdvancedModeBlendNormalDistancePositive");
editorAdvancedModeBlendNormalDistanceNegative = root.FindPropertyRelative("editorAdvancedModeBlendNormalDistanceNegative");
editorSimplifiedModeBlendNormalDistance = root.FindPropertyRelative("editorSimplifiedModeBlendNormalDistance");
editorAdvancedModeEnabled = root.FindPropertyRelative("editorAdvancedModeEnabled");
editorAdvancedModeBlendDistancePositive = root.FindPropertyRelative("m_EditorAdvancedModeBlendDistancePositive");
editorAdvancedModeBlendDistanceNegative = root.FindPropertyRelative("m_EditorAdvancedModeBlendDistanceNegative");
editorSimplifiedModeBlendDistance = root.FindPropertyRelative("m_EditorSimplifiedModeBlendDistance");
editorAdvancedModeBlendNormalDistancePositive = root.FindPropertyRelative("m_EditorAdvancedModeBlendNormalDistancePositive");
editorAdvancedModeBlendNormalDistanceNegative = root.FindPropertyRelative("m_EditorAdvancedModeBlendNormalDistanceNegative");
editorSimplifiedModeBlendNormalDistance = root.FindPropertyRelative("m_EditorSimplifiedModeBlendNormalDistance");
editorAdvancedModeEnabled = root.FindPropertyRelative("m_EditorAdvancedModeEnabled");
//handle data migration from before editor value were saved
if(editorAdvancedModeBlendDistancePositive.vector3Value == Vector3.zero
&& editorAdvancedModeBlendDistanceNegative.vector3Value == Vector3.zero

&& editorSimplifiedModeBlendNormalDistance.floatValue == 0f
&& (boxInfluencePositiveFade.vector3Value != Vector3.zero
|| boxInfluenceNegativeFade.vector3Value != Vector3.zero))
&& (boxBlendDistancePositive.vector3Value != Vector3.zero
|| boxBlendDistanceNegative.vector3Value != Vector3.zero))
Vector3 positive = boxInfluencePositiveFade.vector3Value;
Vector3 negative = boxInfluenceNegativeFade.vector3Value;
Vector3 positive = boxBlendDistancePositive.vector3Value;
Vector3 negative = boxBlendDistanceNegative.vector3Value;
//aproximated simplified
//approximated simplified, exact if it was simplified
//no normal modification allowed anymore in PlanarReflectionProbe
boxInfluenceNormalPositiveFade.vector3Value = Vector3.zero;
boxInfluenceNormalNegativeFade.vector3Value = Vector3.zero;
positive = boxBlendNormalDistancePositive.vector3Value;
negative = boxBlendNormalDistanceNegative.vector3Value;
//exact advanced
editorAdvancedModeBlendNormalDistancePositive.vector3Value = positive;
editorAdvancedModeBlendNormalDistanceNegative.vector3Value = negative;
//approximated simplified, exact if it was simplified
editorSimplifiedModeBlendNormalDistance.floatValue = Mathf.Max(positive.x, positive.y, positive.z, negative.x, negative.y, negative.z);
editorAdvancedModeEnabled.boolValue = true;
editorAdvancedModeEnabled.boolValue =
positive.x != positive.y
|| positive.x != positive.z
|| negative.x != negative.y
|| negative.x != negative.z
|| positive.x != negative.x;
Apply();
}
}

11
com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs


}
LightVolumeType lightVolumeType = LightVolumeType.Box;
if (additional != null && additional.influenceShape == ShapeType.Sphere)
if (additional != null && additional.influenceVolume.shape == Shape.Sphere)
lightVolumeType = LightVolumeType.Sphere;
++envLightCount;

continue;
var lightVolumeType = LightVolumeType.Box;
if (probe.influenceVolume.shapeType == ShapeType.Sphere)
if (probe.influenceVolume.shape == Shape.Sphere)
lightVolumeType = LightVolumeType.Sphere;
++envLightCount;

if (add == null)
{
add = HDUtils.s_DefaultHDAdditionalReflectionData;
add.blendDistancePositive = Vector3.one * probe.blendDistance;
add.blendDistanceNegative = add.blendDistancePositive;
add.influenceShape = ShapeType.Box;
Vector3 distance = Vector3.one * probe.blendDistance;
add.influenceVolume.boxBlendDistancePositive = distance;
add.influenceVolume.boxBlendDistanceNegative = distance;
add.influenceVolume.shape = Shape.Box;
}
return add;
}

114
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs


using UnityEngine.Serialization;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering
namespace UnityEngine.Experimental.Rendering.HDPipeline
[HideInInspector]
const int currentVersion = 2;
enum Version
{
First,
Second,
HDProbeChild,
UseInfluenceVolume,
// Add new version here and they will automatically be the Current one
Max,
Current = Max - 1
}
const int currentVersion = (int)Version.Current;
[SerializeField, FormerlySerializedAs("version")]
int m_Version;

public ShapeType influenceShape;
public float influenceSphereRadius = 3.0f;
public float sphereReprojectionVolumeRadius = 1.0f;
public bool useSeparateProjectionVolume = false;
public Vector3 boxReprojectionVolumeSize = Vector3.one;
public Vector3 boxReprojectionVolumeCenter = Vector3.zero;
public float maxSearchDistance = 8.0f;
public Texture previewCubemap;
public Vector3 blendDistancePositive = Vector3.zero;
public Vector3 blendDistanceNegative = Vector3.zero;
public Vector3 blendNormalDistancePositive = Vector3.zero;
public Vector3 blendNormalDistanceNegative = Vector3.zero;
public Vector3 boxSideFadePositive = Vector3.one;
public Vector3 boxSideFadeNegative = Vector3.one;
//editor value that need to be saved for easy passing from simplified to advanced and vice et versa
// /!\ must not be used outside editor code
[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendDistance;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
[SerializeField] private bool editorAdvancedModeEnabled;
#pragma warning disable 649 //never assigned
//data only kept for migration, to be removed in future version
[SerializeField, System.Obsolete("influenceShape is deprecated, use influenceVolume parameters instead")]
Shape influenceShape;
[SerializeField, System.Obsolete("influenceSphereRadius is deprecated, use influenceVolume parameters instead")]
float influenceSphereRadius = 3.0f;
[SerializeField, System.Obsolete("blendDistancePositive is deprecated, use influenceVolume parameters instead")]
Vector3 blendDistancePositive = Vector3.zero;
[SerializeField, System.Obsolete("blendDistanceNegative is deprecated, use influenceVolume parameters instead")]
Vector3 blendDistanceNegative = Vector3.zero;
[SerializeField, System.Obsolete("blendNormalDistancePositive is deprecated, use influenceVolume parameters instead")]
Vector3 blendNormalDistancePositive = Vector3.zero;
[SerializeField, System.Obsolete("blendNormalDistanceNegative is deprecated, use influenceVolume parameters instead")]
Vector3 blendNormalDistanceNegative = Vector3.zero;
[SerializeField, System.Obsolete("boxSideFadePositive is deprecated, use influenceVolume parameters instead")]
Vector3 boxSideFadePositive = Vector3.one;
[SerializeField, System.Obsolete("boxSideFadeNegative is deprecated, use influenceVolume parameters instead")]
Vector3 boxSideFadeNegative = Vector3.one;
#pragma warning restore 649 //never assigned
public Vector3 boxBlendCenterOffset { get { return (blendDistanceNegative - blendDistancePositive) * 0.5f; } }
public Vector3 boxBlendSizeOffset { get { return -(blendDistancePositive + blendDistanceNegative); } }
public Vector3 boxBlendNormalCenterOffset { get { return (blendNormalDistanceNegative - blendNormalDistancePositive) * 0.5f; } }
public Vector3 boxBlendNormalSizeOffset { get { return -(blendNormalDistancePositive + blendNormalDistanceNegative); } }
public float sphereBlendRadiusOffset { get { return -blendDistancePositive.x; } }
public float sphereBlendNormalRadiusOffset { get { return -blendNormalDistancePositive.x; } }
bool needMigrateToUseInfluenceVolume = false;
public void OnBeforeSerialize()
{

{
if (m_Version != currentVersion)
{
// Add here data migration code
if (m_Version < 2)
// Add here data migration code that use other component
// Note impossible to access other component at deserialization time
if (m_Version < (int)Version.HDProbeChild)
else if (m_Version < (int)Version.UseInfluenceVolume)
{
needMigrateToUseInfluenceVolume = true;
}
{
{
// Add here data migration code that do not use other component
private void OnEnable()
void OnEnable()
if (needMigrateToUseInfluenceVolume)
MigrateToUseInfluenceVolume();
}
void MigrateToHDProbeChild()

m_Version = 2;
m_Version = (int)Version.HDProbeChild;
needMigrateToHDProbeChild = false;
void MigrateToUseInfluenceVolume()
{
#pragma warning disable CS0618 // Type or member is obsolete
influenceVolume.shape = influenceShape;
influenceVolume.sphereRadius = influenceSphereRadius;
influenceVolume.boxBlendDistancePositive = blendDistancePositive;
influenceVolume.boxBlendDistanceNegative = blendDistanceNegative;
influenceVolume.boxBlendNormalDistancePositive = blendNormalDistancePositive;
influenceVolume.boxBlendNormalDistanceNegative = blendNormalDistanceNegative;
influenceVolume.boxSideFadePositive = boxSideFadePositive;
influenceVolume.boxSideFadeNegative = boxSideFadeNegative;
#pragma warning restore CS0618 // Type or member is obsolete
m_Version = (int)Version.HDProbeChild;
needMigrateToUseInfluenceVolume = false;
OnAfterDeserialize(); //continue migrating if needed
//Note: former editor parameters will be recreated as if non existent.
//User will lose parameters corresponding to non used mode between simplified and advanced
}
public override ReflectionProbeMode mode
{
set

base.refreshMode = value;
legacyProbe.refreshMode = value; //ensure compatibility till we capture without the legacy component
}
}
internal override void UpdatedInfluenceVolumeShape(Vector3 size, Vector3 offset)
{
legacyProbe.size = size;
legacyProbe.center = offset;
}
}
}

29
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs


using UnityEngine;
public abstract class HDProbe : MonoBehaviour
[ExecuteInEditMode]
public abstract class HDProbe : MonoBehaviour, ISerializationCallbackReceiver
[SerializeField]
InfluenceVolume m_InfluenceVolume;
[SerializeField, FormerlySerializedAsAttribute("dimmer"), FormerlySerializedAsAttribute("m_Dimmer"), FormerlySerializedAsAttribute("multiplier")]
float m_Multiplier = 1.0f;

/// <summary>ProxyVolume currently used by this probe.</summary>
public ReflectionProxyVolumeComponent proxyVolume { get { return m_ProxyVolume; } }
/// <summary>InfluenceVolume of the probe.</summary>
public InfluenceVolume influenceVolume { get { return m_InfluenceVolume; } private set { m_InfluenceVolume = value; } }
/// <summary>Multiplier factor of reflection (non PBR parameter).</summary>
public float multiplier { get { return m_Multiplier; } }

get { return m_RefreshMode; }
set { m_RefreshMode = value; }
}
void Awake()
{
if (influenceVolume == null)
influenceVolume = new InfluenceVolume(this);
else
influenceVolume.Init(this);
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
influenceVolume.Init(this);
}
internal virtual void UpdatedInfluenceVolumeShape(Vector3 size, Vector3 offset) { }
}
}

23
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs


using UnityEngine.Serialization;
using UnityEngine.Rendering;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

[HideInInspector]
const int currentVersion = 1;
const int currentVersion = 2;
[SerializeField, FormerlySerializedAs("version")]
int m_Version;

Static,
MirrorCamera
MirrorCamera,
InfluenceVolume m_InfluenceVolume = new InfluenceVolume();
[SerializeField]
Vector3 m_CaptureLocalPosition;
[SerializeField]
Texture m_CustomTexture;

public bool overrideFieldOfView { get { return m_OverrideFieldOfView; } }
public float fieldOfViewOverride { get { return m_FieldOfViewOverride; } }
public InfluenceVolume influenceVolume { get { return m_InfluenceVolume; } }
public BoundingSphere boundingSphere { get { return m_InfluenceVolume.GetBoundingSphereAt(transform); } }
public BoundingSphere boundingSphere { get { return influenceVolume.GetBoundingSphereAt(transform); } }
public Texture texture
{

}
}
}
public Bounds bounds { get { return m_InfluenceVolume.GetBoundsAt(transform); } }
public Bounds bounds { get { return influenceVolume.GetBoundsAt(transform); } }
public Vector3 captureLocalPosition { get { return m_CaptureLocalPosition; } set { m_CaptureLocalPosition = value; } }
public Matrix4x4 influenceToWorld
{

: influenceToWorld;
}
}
public ShapeType proxyShape
public Shape proxyShape
: influenceVolume.shapeType;
: influenceVolume.shape;
}
}
public Vector3 proxyExtents

return proxyVolume != null
? proxyVolume.proxyVolume.extents
: influenceVolume.boxBaseSize;
: influenceVolume.boxSize;
}
}
public bool infiniteProjection { get { return proxyVolume != null && proxyVolume.proxyVolume.infiniteProjection; } }

if (m_Version != currentVersion)
{
// Add here data migration code
if(m_Version < 2)
{
influenceVolume.MigrateOffsetSphere();
}
m_Version = currentVersion;
}
}

59
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/ProbeWrapper.cs


throw new ArgumentException();
}
protected static EnvShapeType ConvertShape(ShapeType shape)
protected static EnvShapeType ConvertShape(Shape shape)
case ShapeType.Box:
case Shape.Box:
case ShapeType.Sphere:
case Shape.Sphere:
return EnvShapeType.Sphere;
}
}

if (add == null)
{
add = HDUtils.s_DefaultHDAdditionalReflectionData;
add.blendDistancePositive = Vector3.one * probe.blendDistance;
add.blendDistanceNegative = add.blendDistancePositive;
add.influenceShape = ShapeType.Box;
Vector3 distance = Vector3.one * probe.blendDistance;
add.influenceVolume.boxBlendDistancePositive = distance;
add.influenceVolume.boxBlendDistanceNegative = distance;
add.influenceVolume.shape= Shape.Box;
}
return add;
}

public override Texture texture { get { return probe.texture; } }
public override ReflectionProbeMode mode { get { return probe.probe.mode; } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(additional.influenceShape); } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(additional.influenceVolume.shape); } }
public override float weight { get { return additional.weight; } }
public override float multiplier { get { return additional.multiplier; } }
public override Vector3 influenceExtents

switch (additional.influenceShape)
switch (additional.influenceVolume.shape)
case ShapeType.Box:
case Shape.Box:
case ShapeType.Sphere:
return Vector3.one * additional.influenceSphereRadius;
case Shape.Sphere:
return Vector3.one * additional.influenceVolume.sphereRadius;
public override Vector3 blendNormalDistancePositive { get { return additional.blendNormalDistancePositive; } }
public override Vector3 blendNormalDistanceNegative { get { return additional.blendNormalDistanceNegative; } }
public override Vector3 blendDistancePositive { get { return additional.blendDistancePositive; } }
public override Vector3 blendDistanceNegative { get { return additional.blendDistanceNegative; } }
public override Vector3 boxSideFadePositive { get { return additional.boxSideFadePositive; } }
public override Vector3 boxSideFadeNegative { get { return additional.boxSideFadeNegative; } }
public override Vector3 blendNormalDistancePositive { get { return additional.influenceVolume.boxBlendNormalDistancePositive; } }
public override Vector3 blendNormalDistanceNegative { get { return additional.influenceVolume.boxBlendNormalDistanceNegative; } }
public override Vector3 blendDistancePositive { get { return additional.influenceVolume.boxBlendDistancePositive; } }
public override Vector3 blendDistanceNegative { get { return additional.influenceVolume.boxBlendDistanceNegative; } }
public override Vector3 boxSideFadePositive { get { return additional.influenceVolume.boxSideFadePositive; } }
public override Vector3 boxSideFadeNegative { get { return additional.influenceVolume.boxSideFadeNegative; } }
public override EnvShapeType proxyShapeType
{

public override Matrix4x4 influenceToWorld { get { return planarReflectionProbe.influenceToWorld; } }
public override Texture texture { get { return planarReflectionProbe.texture; } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(planarReflectionProbe.influenceVolume.shapeType); } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(planarReflectionProbe.influenceVolume.shape); } }
public override float weight { get { return planarReflectionProbe.weight; } }
public override float multiplier { get { return planarReflectionProbe.multiplier; } }
public override Vector3 influenceExtents

switch (planarReflectionProbe.influenceVolume.shapeType)
switch (planarReflectionProbe.influenceVolume.shape)
case ShapeType.Box:
return planarReflectionProbe.influenceVolume.boxBaseSize * 0.5f;
case ShapeType.Sphere:
return planarReflectionProbe.influenceVolume.sphereBaseRadius * Vector3.one;
case Shape.Box:
return planarReflectionProbe.influenceVolume.boxSize * 0.5f;
case Shape.Sphere:
return planarReflectionProbe.influenceVolume.sphereRadius * Vector3.one;
public override Vector3 blendNormalDistancePositive { get { return planarReflectionProbe.influenceVolume.boxInfluenceNormalPositiveFade; } }
public override Vector3 blendNormalDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxInfluenceNormalNegativeFade; } }
public override Vector3 blendDistancePositive { get { return planarReflectionProbe.influenceVolume.boxInfluencePositiveFade; } }
public override Vector3 blendDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxInfluenceNegativeFade; } }
public override Vector3 boxSideFadePositive { get { return planarReflectionProbe.influenceVolume.boxPositiveFaceFade; } }
public override Vector3 boxSideFadeNegative { get { return planarReflectionProbe.influenceVolume.boxNegativeFaceFade; } }
public override Vector3 blendNormalDistancePositive { get { return planarReflectionProbe.influenceVolume.boxBlendNormalDistancePositive; } }
public override Vector3 blendNormalDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxBlendNormalDistanceNegative; } }
public override Vector3 blendDistancePositive { get { return planarReflectionProbe.influenceVolume.boxBlendDistancePositive; } }
public override Vector3 blendDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxBlendDistanceNegative; } }
public override Vector3 boxSideFadePositive { get { return planarReflectionProbe.influenceVolume.boxSideFadePositive; } }
public override Vector3 boxSideFadeNegative { get { return planarReflectionProbe.influenceVolume.boxSideFadeNegative; } }
public override EnvShapeType proxyShapeType { get { return ConvertShape(planarReflectionProbe.proxyShape); } }
public override Vector3 proxyExtents { get { return planarReflectionProbe.proxyExtents; } }
public override bool infiniteProjection { get { return planarReflectionProbe.infiniteProjection; } }

238
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs


using System;
using UnityEngine.Serialization;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

[SerializeField]
ShapeType m_ShapeType = ShapeType.Box;
HDProbe probe;
[SerializeField, FormerlySerializedAs("m_ShapeType")]
Shape m_Shape = Shape.Box;
[SerializeField, FormerlySerializedAs("m_BoxBaseOffset")]
Vector3 m_Offset;
#pragma warning disable 649 //never assigned
[SerializeField, Obsolete("Kept only for compatibility. Use m_Offset instead")]
Vector3 m_SphereBaseOffset;
#pragma warning restore 649 //never assigned
[SerializeField]
Vector3 m_BoxBaseSize = Vector3.one;
[SerializeField]
Vector3 m_BoxBaseOffset;
[SerializeField]
Vector3 m_BoxInfluencePositiveFade;
[SerializeField]
Vector3 m_BoxInfluenceNegativeFade;
[SerializeField]
Vector3 m_BoxInfluenceNormalPositiveFade;
[SerializeField]
Vector3 m_BoxInfluenceNormalNegativeFade;
[SerializeField]
Vector3 m_BoxPositiveFaceFade = Vector3.one;
[SerializeField]
Vector3 m_BoxNegativeFaceFade = Vector3.one;
[SerializeField, FormerlySerializedAs("m_BoxBaseSize")]
Vector3 m_BoxSize = Vector3.one * 10;
[SerializeField, FormerlySerializedAs("m_BoxInfluencePositiveFade")]
Vector3 m_BoxBlendDistancePositive;
[SerializeField, FormerlySerializedAs("m_BoxInfluenceNegativeFade")]
Vector3 m_BoxBlendDistanceNegative;
[SerializeField, FormerlySerializedAs("m_BoxInfluenceNormalPositiveFade")]
Vector3 m_BoxBlendNormalDistancePositive;
[SerializeField, FormerlySerializedAs("m_BoxInfluenceNormalNegativeFade")]
Vector3 m_BoxBlendNormalDistanceNegative;
[SerializeField, FormerlySerializedAs("m_BoxPositiveFaceFade")]
Vector3 m_BoxSideFadePositive = Vector3.one;
[SerializeField, FormerlySerializedAs("m_BoxNegativeFaceFade")]
Vector3 m_BoxSideFadeNegative = Vector3.one;
[SerializeField] private Vector3 editorAdvancedModeBlendDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendDistance;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistancePositive;
[SerializeField] private Vector3 editorAdvancedModeBlendNormalDistanceNegative;
[SerializeField] private float editorSimplifiedModeBlendNormalDistance;
[SerializeField] private bool editorAdvancedModeEnabled;
[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendDistancePositive")]
Vector3 m_EditorAdvancedModeBlendDistancePositive;
[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendDistanceNegative")]
Vector3 m_EditorAdvancedModeBlendDistanceNegative;
[SerializeField, FormerlySerializedAs("editorSimplifiedModeBlendDistance")]
float m_EditorSimplifiedModeBlendDistance;
[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendNormalDistancePositive")]
Vector3 m_EditorAdvancedModeBlendNormalDistancePositive;
[SerializeField, FormerlySerializedAs("editorAdvancedModeBlendNormalDistanceNegative")]
Vector3 m_EditorAdvancedModeBlendNormalDistanceNegative;
[SerializeField, FormerlySerializedAs("editorSimplifiedModeBlendNormalDistance")]
float m_EditorSimplifiedModeBlendNormalDistance;
[SerializeField, FormerlySerializedAs("editorAdvancedModeEnabled")]
bool m_EditorAdvancedModeEnabled;
[SerializeField]
float m_SphereBaseRadius = 1;
[SerializeField]
Vector3 m_SphereBaseOffset;
[SerializeField]
float m_SphereInfluenceFade;
[SerializeField]
float m_SphereInfluenceNormalFade;
[SerializeField, FormerlySerializedAs("m_SphereBaseRadius")]
float m_SphereRadius = 1;
[SerializeField, FormerlySerializedAs("m_SphereInfluenceFade")]
float m_SphereBlendDistance;
[SerializeField, FormerlySerializedAs("m_SphereInfluenceNormalFade")]
float m_SphereBlendNormalDistance;
public ShapeType shapeType { get { return m_ShapeType; } }
/// <summary>Shape of this InfluenceVolume.</summary>
public Shape shape
{
get { return m_Shape; }
set
{
m_Shape = value;
switch (m_Shape)
{
case Shape.Box:
probe.UpdatedInfluenceVolumeShape(m_BoxSize, offset);
break;
case Shape.Sphere:
probe.UpdatedInfluenceVolumeShape(Vector3.one * (2 * m_SphereRadius), offset);
break;
}
}
}
public Vector3 boxBaseSize { get { return m_BoxBaseSize; } set { m_BoxBaseSize = value; } }
public Vector3 boxBaseOffset { get { return m_BoxBaseOffset; } set { m_BoxBaseOffset = value; } }
public Vector3 boxInfluencePositiveFade { get { return m_BoxInfluencePositiveFade; } set { m_BoxInfluencePositiveFade = value; } }
public Vector3 boxInfluenceNegativeFade { get { return m_BoxInfluenceNegativeFade; } set { m_BoxInfluenceNegativeFade = value; } }
public Vector3 boxInfluenceNormalPositiveFade { get { return m_BoxInfluenceNormalPositiveFade; } set { m_BoxInfluenceNormalPositiveFade = value; } }
public Vector3 boxInfluenceNormalNegativeFade { get { return m_BoxInfluenceNormalNegativeFade; } set { m_BoxInfluenceNormalNegativeFade = value; } }
public Vector3 boxPositiveFaceFade { get { return m_BoxPositiveFaceFade; } set { m_BoxPositiveFaceFade = value; } }
public Vector3 boxNegativeFaceFade { get { return m_BoxNegativeFaceFade; } set { m_BoxNegativeFaceFade = value; } }
/// <summary>Offset of this influence volume to the component handling him.</summary>
public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
public Vector3 boxInfluenceOffset { get { return (boxInfluenceNegativeFade - boxInfluencePositiveFade) * 0.5f; } }
public Vector3 boxInfluenceSizeOffset { get { return -(boxInfluencePositiveFade + boxInfluenceNegativeFade); } }
public Vector3 boxInfluenceNormalOffset { get { return (boxInfluenceNormalNegativeFade - boxInfluenceNormalPositiveFade) * 0.5f; } }
public Vector3 boxInfluenceNormalSizeOffset { get { return -(boxInfluenceNormalPositiveFade + boxInfluenceNormalNegativeFade); } }
/// <summary>Size of the InfluenceVolume in Box Mode.</summary>
public Vector3 boxSize
{
get { return m_BoxSize; }
set
{
m_BoxSize = value;
probe.UpdatedInfluenceVolumeShape(m_BoxSize, offset);
}
}
/// <summary>Offset of sub volume defining fading.</summary>
public Vector3 boxBlendOffset { get { return (boxBlendDistanceNegative - boxBlendDistancePositive) * 0.5f; } }
/// <summary>Size of sub volume defining fading.</summary>
public Vector3 boxBlendSize { get { return -(boxBlendDistancePositive + boxBlendDistanceNegative); } }
/// <summary>
/// Position of fade sub volume maxOffset point relative to InfluenceVolume max corner.
/// Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis.
/// </summary>
public Vector3 boxBlendDistancePositive { get { return m_BoxBlendDistancePositive; } set { m_BoxBlendDistancePositive = value; } }
/// <summary>
/// Position of fade sub volume minOffset point relative to InfluenceVolume min corner.
/// Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis.
/// </summary>
public Vector3 boxBlendDistanceNegative { get { return m_BoxBlendDistanceNegative; } set { m_BoxBlendDistanceNegative = value; } }
/// <summary>Offset of sub volume defining fading relative to normal orientation.</summary>
public Vector3 boxBlendNormalOffset { get { return (boxBlendNormalDistanceNegative - boxBlendNormalDistancePositive) * 0.5f; } }
/// <summary>Size of sub volume defining fading relative to normal orientation.</summary>
public Vector3 boxBlendNormalSize { get { return -(boxBlendNormalDistancePositive + boxBlendNormalDistanceNegative); } }
/// <summary>
/// Position of normal fade sub volume maxOffset point relative to InfluenceVolume max corner.
/// Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis (on origin for this axis).
/// </summary>
public Vector3 boxBlendNormalDistancePositive { get { return m_BoxBlendNormalDistancePositive; } set { m_BoxBlendNormalDistancePositive = value; } }
/// <summary>
/// Position of normal fade sub volume minOffset point relative to InfluenceVolume min corner.
/// Values between 0 (on InfluenceVolume hull) to half of boxSize corresponding axis (on origin for this axis).
/// </summary>
public Vector3 boxBlendNormalDistanceNegative { get { return m_BoxBlendNormalDistanceNegative; } set { m_BoxBlendNormalDistanceNegative = value; } }
/// <summary>Define fading percent of +X, +Y and +Z locally oriented face. (values from 0 to 1)</summary>
public Vector3 boxSideFadePositive { get { return m_BoxSideFadePositive; } set { m_BoxSideFadePositive = value; } }
/// <summary>Define fading percent of -X, -Y and -Z locally oriented face. (values from 0 to 1)</summary>
public Vector3 boxSideFadeNegative { get { return m_BoxSideFadeNegative; } set { m_BoxSideFadeNegative = value; } }
public float sphereBaseRadius { get { return m_SphereBaseRadius; } set { m_SphereBaseRadius = value; } }
public Vector3 sphereBaseOffset { get { return m_SphereBaseOffset; } set { m_SphereBaseOffset = value; } }
public float sphereInfluenceFade { get { return m_SphereInfluenceFade; } set { m_SphereInfluenceFade = value; } }
public float sphereInfluenceNormalFade { get { return m_SphereInfluenceNormalFade; } set { m_SphereInfluenceNormalFade = value; } }
/// <summary>Radius of the InfluenceVolume in Sphere Mode.</summary>
public float sphereRadius
{
get { return m_SphereRadius; }
set
{
m_SphereRadius = value;
probe.UpdatedInfluenceVolumeShape(Vector3.one * (2 * m_SphereRadius), offset);
}
}
/// <summary>
/// Offset of the fade sub volume from InfluenceVolume hull.
/// Value between 0 (on InfluenceVolume hull) and sphereRadius (fade sub volume reduced to a point).
/// </summary>
public float sphereBlendDistance { get { return m_SphereBlendDistance; } set { m_SphereBlendDistance = value; } }
/// <summary>
/// Offset of the normal fade sub volume from InfluenceVolume hull.
/// Value between 0 (on InfluenceVolume hull) and sphereRadius (fade sub volume reduced to a point).
/// </summary>
public float sphereBlendNormalDistance { get { return m_SphereBlendNormalDistance; } set { m_SphereBlendNormalDistance = value; } }
internal InfluenceVolume(HDProbe probe)
{
Init(probe);
}
public float sphereInfluenceRadiusOffset { get { return -sphereInfluenceFade; } }
public float sphereInfluenceNormalRadiusOffset { get { return -sphereInfluenceNormalFade; } }
internal void Init(HDProbe probe)
{
this.probe = probe;
}
public BoundingSphere GetBoundingSphereAt(Transform transform)
internal BoundingSphere GetBoundingSphereAt(Transform probeTransform)
switch (shapeType)
switch (shape)
case ShapeType.Sphere:
return new BoundingSphere(transform.TransformPoint(sphereBaseOffset), sphereBaseRadius);
case ShapeType.Box:
case Shape.Sphere:
return new BoundingSphere(probeTransform.TransformPoint(offset), sphereRadius);
case Shape.Box:
var position = transform.TransformPoint(boxBaseOffset);
var radius = Mathf.Max(boxBaseSize.x, Mathf.Max(boxBaseSize.y, boxBaseSize.z));
var position = probeTransform.TransformPoint(offset);
var radius = Mathf.Max(boxSize.x, Mathf.Max(boxSize.y, boxSize.z));
public Bounds GetBoundsAt(Transform transform)
internal Bounds GetBoundsAt(Transform probeTransform)
switch (shapeType)
switch (shape)
case ShapeType.Sphere:
return new Bounds(transform.position, Vector3.one * sphereBaseRadius);
case ShapeType.Box:
case Shape.Sphere:
return new Bounds(probeTransform.position, Vector3.one * sphereRadius);
case Shape.Box:
var position = transform.TransformPoint(boxBaseOffset);
// TODO: Return a proper AABB based on influence box volume
return new Bounds(position, boxBaseSize);
var position = probeTransform.TransformPoint(offset);
return new Bounds(position, boxSize);
public Vector3 GetWorldPosition(Transform transform)
internal Vector3 GetWorldPosition(Transform probeTransform)
{
return probeTransform.TransformPoint(offset);
}
internal void MigrateOffsetSphere()
switch (shapeType)
if (shape == Shape.Sphere)
default:
case ShapeType.Sphere:
return transform.TransformPoint(sphereBaseOffset);
case ShapeType.Box:
return transform.TransformPoint(boxBaseOffset);
#pragma warning disable CS0618 // Type or member is obsolete
m_Offset = m_SphereBaseOffset;
#pragma warning restore CS0618 // Type or member is obsolete
}
}
}

12
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ProxyVolume.cs


public class ProxyVolume
{
[SerializeField]
ShapeType m_ShapeType = ShapeType.Box;
Shape m_ShapeType = Shape.Box;
// Box
[SerializeField]

bool m_SphereInfiniteProjection = false;
public ShapeType shapeType { get { return m_ShapeType; } }
public Shape shapeType { get { return m_ShapeType; } }
public Vector3 boxSize { get { return m_BoxSize; } set { m_BoxSize = value; } }
public Vector3 boxOffset { get { return m_BoxOffset; } set { m_BoxOffset = value; } }

{
switch (shapeType)
{
case ShapeType.Box: return m_BoxSize * 0.5f;
case ShapeType.Sphere: return Vector3.one * m_SphereRadius;
case Shape.Box: return m_BoxSize * 0.5f;
case Shape.Sphere: return Vector3.one * m_SphereRadius;
default: return Vector3.one;
}
}

{
get
{
return shapeType == ShapeType.Box && boxInfiniteProjection
|| shapeType == ShapeType.Sphere && sphereInfiniteProjection;
return shapeType == Shape.Box && boxInfiniteProjection
|| shapeType == Shape.Sphere && sphereInfiniteProjection;
}
}
}

4
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ShapeType.cs


namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public enum ShapeType
public enum Shape
Sphere
Sphere,
}
}

16
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDAdditionalReflectionDataEditor.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CustomEditor(typeof(HDAdditionalReflectionData))]
[CanEditMultipleObjects]
partial class HDAdditionalReflectionDataEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}

11
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDAdditionalReflectionDataEditor.cs.meta


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