publicreadonlyGUIContentshape=newGUIContent("Type","Specifies the current type of light. Possible types are Directional, Spot, Point, Rectangle and Line lights.");
publicreadonlyGUIContent[]shapeNames;
publicreadonlyGUIContentspotBackReflector=newGUIContent("Enable light reflector","Is the light reflected in the back in the spot cone.");
publicreadonlyGUIContentenableSpotReflector=newGUIContent("Enable spot reflector","When true it simulate a spot light with reflector (mean the intensity of the light will be more focus with narrower angle), otherwise light outside of the cone is simply absorbed (mean intensity is constent whatever the size of the cone).");
// Additional shadow data
publicreadonlyGUIContentshadowResolution=newGUIContent("Resolution","Controls the rendered resolution of the shadow maps. A higher resolution will increase the fidelity of shadows at the cost of GPU performance and memory usage.");