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fixed planar probe preview

/main
Frédéric Vauchelles 6 年前
当前提交
e1015287
共有 2 个文件被更改,包括 7 次插入3 次删除
  1. 3
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeEditor.cs
  2. 7
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs

3
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeEditor.cs


}
m_UIState.DoShortcutKey(this);
//[TODO]check
//SceneViewOverlay_Window(_.GetContent("Planar Probe"), OnOverlayGUI, -100, target);
}

7
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs


probe.influenceVolume.Init(probe);
}
protected override void OnSceneGUI()
{
base.OnSceneGUI();
SceneViewOverlay_Window(_.GetContent("Planar Probe"), OnOverlayGUI, -100, target);
}
const float k_PreviewHeight = 128;
List<Texture> m_PreviewedTextures = new List<Texture>();

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