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HDRenderPipeline: LightEditor - fix issue with shadowmapCount

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sebastienlagarde 7 年前
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ffc0c850
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs


m_ShadowFadeDistance = shadowDataSerializedObject.FindProperty("shadowFadeDistance");
m_ShadowCascadeCount = shadowDataSerializedObject.FindProperty("shadowCascadeCount");
m_ShadowCascadeRatios = shadowDataSerializedObject.FindProperty("shadowCascadeRatios");
m_ShadowCascadeBorders = serializedObject.FindProperty("shadowCascadeBorders");
m_ShadowCascadeBorders = shadowDataSerializedObject.FindProperty("shadowCascadeBorders");
m_ShadowResolution = shadowDataSerializedObject.FindProperty("shadowResolution");
}

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