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[RequireComponent(typeof(Camera))] |
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public class HDAdditionalCameraData : MonoBehaviour |
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{ |
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#pragma warning disable 414 // CS0414 The private field '...' is assigned but its value is never used
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// We can't rely on Unity for our additional data, we need to version it ourself.
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[SerializeField] |
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float m_Version = 1.0f; |
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#pragma warning restore 414
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// This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...)
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// A rendering path is the list of rendering pass that will be executed at runtime and depends on the associated FrameSettings
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// Default is the default rendering path define by the HDRendeRPipelineAsset FrameSettings.
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