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RSlysz 6 年前
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6093be76
共有 2 个文件被更改,包括 2 次插入10 次删除
  1. 8
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeUI.Skin.cs
  2. 4
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Skin.cs

8
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeUI.Skin.cs


static readonly GUIContent normalModeContent = CoreEditorUtils.GetContent("Normal|Normal parameters mode (only change for box shape).");
static readonly GUIContent advancedModeContent = CoreEditorUtils.GetContent("Advanced|Advanced parameters mode (only change for box shape).");
static readonly GUIContent shapeContent = CoreEditorUtils.GetContent("Shape");
static readonly GUIContent boxSizeContent = CoreEditorUtils.GetContent("Box Size|The size of the box in which the reflections will be applied to objects. The value is not affected by the Transform of the Game Object.");
static readonly GUIContent sphereRadiusContent = CoreEditorUtils.GetContent("Radius");
static readonly GUIContent offsetContent = CoreEditorUtils.GetContent("Offset|The center of the InfluenceVolume in which the reflections will be applied to objects. The value is relative to the position of the Game Object.");
static readonly GUIContent blendDistanceContent = CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes.");
static readonly GUIContent blendNormalDistanceContent = CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.");
static readonly GUIContent faceFadeContent = CoreEditorUtils.GetContent("Face fade|Fade faces of the cubemap.");
protected static readonly GUIContent fieldCaptureTypeContent = CoreEditorUtils.GetContent("Type");
protected static readonly GUIContent resolutionContent = CoreEditorUtils.GetContent("Resolution");
protected static readonly GUIContent shadowDistanceContent = CoreEditorUtils.GetContent("Shadow Distance");

4
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Skin.cs


static readonly Color k_GizmoThemeColorDisabledFace = new Color(0x99 / 255f, 0x89 / 255f, 0x59 / 255f, 0x10 / 255f);
static readonly GUIContent shapeContent = CoreEditorUtils.GetContent("Shape");
static readonly GUIContent boxSizeContent = CoreEditorUtils.GetContent("Box Size");
static readonly GUIContent offsetContent = CoreEditorUtils.GetContent("Offset");
static readonly GUIContent boxSizeContent = CoreEditorUtils.GetContent("Box Size|The size of the box in which the reflections will be applied to objects. The value is not affected by the Transform of the Game Object.");
static readonly GUIContent offsetContent = CoreEditorUtils.GetContent("Offset|The center of the InfluenceVolume in which the reflections will be applied to objects. The value is relative to the position of the Game Object.");
static readonly GUIContent blendDistanceContent = CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes.");
static readonly GUIContent blendNormalDistanceContent = CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.");
static readonly GUIContent faceFadeContent = CoreEditorUtils.GetContent("Face fade|Fade faces of the cubemap.");

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