staticreadonlyGUIContentboxSizeContent=CoreEditorUtils.GetContent("Box Size|The size of the box in which the reflections will be applied to objects. The value is not affected by the Transform of the Game Object.");
staticreadonlyGUIContentoffsetContent=CoreEditorUtils.GetContent("Offset|The center of the InfluenceVolume in which the reflections will be applied to objects. The value is relative to the position of the Game Object.");
staticreadonlyGUIContentblendDistanceContent=CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes.");
staticreadonlyGUIContentblendNormalDistanceContent=CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.");
staticreadonlyGUIContentfaceFadeContent=CoreEditorUtils.GetContent("Face fade|Fade faces of the cubemap.");
staticreadonlyGUIContentboxSizeContent=CoreEditorUtils.GetContent("Box Size|The size of the box in which the reflections will be applied to objects. The value is not affected by the Transform of the Game Object.");
staticreadonlyGUIContentoffsetContent=CoreEditorUtils.GetContent("Offset|The center of the InfluenceVolume in which the reflections will be applied to objects. The value is relative to the position of the Game Object.");
staticreadonlyGUIContentblendDistanceContent=CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes.");
staticreadonlyGUIContentblendNormalDistanceContent=CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes.");
staticreadonlyGUIContentfaceFadeContent=CoreEditorUtils.GetContent("Face fade|Fade faces of the cubemap.");