blendDistance=EditorGUILayout.Slider(CoreEditorUtils.GetContent("Blend Distance|Area around the probe where it is blended with other probes. Only used in deferred probes."),blendDistance,0,maxBlendDistance);
blendNormalDistance=EditorGUILayout.Slider(CoreEditorUtils.GetContent("Blend Normal Distance|Area around the probe where the normals influence the probe. Only used in deferred probes."),blendNormalDistance,0,maxBlendDistance);
EditorGUILayout.PropertyField(p.boxSize,CoreEditorUtils.GetContent("Box Size|The size of the box in which the reflections will be applied to objects. The value is not affected by the Transform of the Game Object."));