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if (EditorGUI.EndChangeCheck()) |
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{ |
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// Link min to max and don't expose normalBiasScale (useless when min == max)
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m_AdditionalShadowData.normalBiasMax = m_AdditionalShadowData.normalBiasMin; |
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m_AdditionalShadowData.normalBiasMax.floatValue = m_AdditionalShadowData.normalBiasMin.floatValue; |
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} |
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//EditorGUILayout.PropertyField(m_AdditionalShadowData.normalBiasMax, s_Styles.normalBiasMax);
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//EditorGUILayout.PropertyField(m_AdditionalShadowData.normalBiasScale, s_Styles.normalBiasScale);
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