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using UnityEditor.Experimental.Rendering.HDPipeline; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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[DrawGizmo(GizmoType.Active)] |
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static void RenderGizmo(ReflectionProbe reflectionProbe, GizmoType gizmoType) |
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{ |
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HDReflectionProbeEditor e = GetEditorFor(reflectionProbe); |
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var e = GetEditorFor(reflectionProbe); |
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if (e == null || !e.sceneViewEditing) |
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return; |
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