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void OnSceneGUI() |
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{ |
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serializedObject.Update(); |
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m_AdditionalDataSerializedObject.Update(); |
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var s = m_UIState; |
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var p = m_SerializedReflectionProbe; |
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var o = this; |
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if (EditorGUI.EndChangeCheck()) |
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Repaint(); |
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serializedObject.ApplyModifiedProperties(); |
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m_AdditionalDataSerializedObject.ApplyModifiedProperties(); |
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} |
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static void Handle_InfluenceBoxEditing(UIState s, SerializedReflectionProbe sp, Editor o) |
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