private static GUIContent tileSizeLabel = new GUIContent("Texture Slice Size", "Dimensions of the created 3D Texture in pixels. Width, Height and Depth are all the same size");
private static GUIContent createLabel = new GUIContent("Create 3D Texture");
[MenuItem("Tools/HDRP Volumetric System/Create Volume Texture")]
[MenuItem("Window/Render Pipeline/Create Volume Texture")]
static void Init()
{
VolumeTextureTool window = (VolumeTextureTool)EditorWindow.GetWindow(typeof(VolumeTextureTool));