publicreadonlyGUIContentrange=newGUIContent("Range","Controls how far the light is emitted from the center of the object.");
publicreadonlyGUIContentcolor=newGUIContent("Color","Controls the color being emitted by the light.");
publicreadonlyGUIContentspotAngle=newGUIContent("Angle","Controls the angle in degrees at the base of a Spot light's cone.");
publicreadonlyGUIContentuseColorTemperature=newGUIContent("Use Color Temperature","Choose between RGB and temperature mode for light's color.");
publicreadonlyGUIContentcolorFilter=newGUIContent("Filter","A colored gel can be put in front of the light source to tint the light.");
publicreadonlyGUIContentcolorTemperature=newGUIContent("Temperature","Also known as CCT (Correlated color temperature). The color temperature of the electromagnetic radiation emitted from an ideal black body is defined as its surface temperature in Kelvin. White is 6500K");
publicreadonlyGUIContentintensity=newGUIContent("Intensity","Controls the brightness of the light. Light color is multiplied by this value.");
publicreadonlyGUIContentlightmappingMode=newGUIContent("Mode","Specifies the light mode used to determine if and how a light will be baked. Possible modes are Baked, Mixed, and Realtime.");
publicreadonlyGUIContentlightBounceIntensity=newGUIContent("Indirect Multiplier","Controls the intensity of indirect light being contributed to the scene. A value of 0 will cause Realtime lights to be removed from realtime global illumination and Baked and Mixed lights to no longer emit indirect lighting. Has no effect when both Realtime and Baked Global Illumination are disabled.");
publicreadonlyGUIContentcookie=newGUIContent("Cookie","Specifies the Texture mask to cast shadows, create silhouettes, or patterned illumination for the light.");
publicreadonlyGUIContentcookieSizeX=newGUIContent("Size X","Controls the size of the cookie mask currently assigned to the light.");
publicreadonlyGUIContentcookieSizeY=newGUIContent("Size Y","Controls the size of the cookie mask currently assigned to the light.");
publicreadonlyGUIContentshadowBias=newGUIContent("Bias","Controls the distance at which the shadows will be pushed away from the light. Useful for avoiding false self-shadowing artifacts.");
publicreadonlyGUIContentbakedShadowAngle=newGUIContent("Baked Shadow Angle","Controls the amount of artificial softening applied to the edges of shadows cast by directional lights.");
publicreadonlyGUIContentbakingWarning=newGUIContent("Light mode is currently overridden to Realtime mode. Enable Baked Global Illumination to use Mixed or Baked light modes.");
publicreadonlyGUIContentindirectBounceShadowWarning=newGUIContent("Realtime indirect bounce shadowing is not supported for Spot and Point lights.");
publicreadonlyGUIContentcookieWarning=newGUIContent("Cookie textures for spot lights should be set to clamp, not repeat, to avoid artifacts.");
// Additional light data
publicreadonlyGUIContentmaxSmoothness=newGUIContent("Max Smoothness","Very low cost way of faking spherical area lighting. This will modify the roughness of the material lit. This is useful when the specular highlight is too small or too sharp.");