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using UnityEngine; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEditor.Experimental.Rendering.HDPipeline; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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internal SerializedProperty multiplier; |
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internal SerializedProperty proxyVolumeComponent; |
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internal SerializedInfluenceVolume influenceVolume; |
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public SerializedHDReflectionProbe(SerializedObject so, SerializedObject addso) |
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farClip = so.FindProperty("m_FarClip"); |
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boxProjection = so.FindProperty("m_BoxProjection"); |
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legacyBlendDistance = so.FindProperty("m_BlendDistance"); |
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} |
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public void Update() |
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