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fix HDAdditionalReflectionData namespace

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RSlysz 6 年前
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03fb1618
共有 2 个文件被更改,包括 5 次插入7 次删除
  1. 9
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
  2. 3
      com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs

9
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEditor.Experimental.Rendering.HDPipeline;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{

internal SerializedProperty multiplier;
internal SerializedProperty proxyVolumeComponent;
internal SerializedInfluenceVolume influenceVolume;
public SerializedHDReflectionProbe(SerializedObject so, SerializedObject addso)

farClip = so.FindProperty("m_FarClip");
boxProjection = so.FindProperty("m_BoxProjection");
legacyBlendDistance = so.FindProperty("m_BlendDistance");
}
public void Update()

3
com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs


using UnityEngine.Serialization;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEngine.Experimental.Rendering
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[RequireComponent(typeof(ReflectionProbe))]
[ExecuteInEditMode]

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